SPIKE-LR & Others

I’m a bit confused, are you guys talking about the ER or LR?
because both have different values for loftElevation and loftTargetElevation.

we are talking about LR

well then loftElevation: 20 and loftTargetElevation: -40 is ER and not LR, LR has(on live), like you can see in the datamine above, loftElevation: 20 and loftTargetElevation: -15.

yipee i got missinformated
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I sad it several times already… no matter how the values changes, spike will always hit horizontally like this:
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that’s the point on making the attack angle sharper so at least it can go from top to down and at least do some top attack and if you are referring to it hitting the same spot over and over that’s something gaijin gotta fix by making it hit further back, if you make the angle of attack higher its gonna attack vertically, its the thing i’ve been trying to explain to you, changing the attack angle will make it attack vertically as long as it dosent start going down towards the target halfway, basically as long as they fix this for god saken issue that seems so complicated to fix they could make it work

trajectory should be like this

Yea it should but again in WT any lofting missile will turn to level flight like this, even if its have great altitude advantage:


This is how it looks in game

So unless someone fix the game code for guidance of those missiles any change of missile parameters won’t improve the impact angle.

And btw angle of attack is angle between the airfoil and airflow not the impact angle…

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Unfortunately not possible because then russia mains would start malding

Welp we atleast got something

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Better than nothing I guess…

were

datamines

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oky

I think it should be enough pen for russian front plates

It should be enough, but I’m not sure how much it will help with its still wonky guidance, still, a buff is a buff, and I appreciate that :)

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its hitting the tracks and commander port twice as much now, so annoying!!!

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