kinda late but yeah this means a massive buff for the spike LR2 and rn there is a bug report in process for making the penetration much better
I don’t think this is much needed fix, since apparently the code for top attack does not work, tweaking stats probably won’t help much.
this is an attempt to fix top attack read carefully and you can see the angle
And ? No amount of penetration changes the fact that Spike (an other) goes horizontally through thickest tank armor instead of going through vertically through thin roof armor.
Nah I don’t think so, I don’t see anything in those stat which would affect impact angle, but feel free to elaborate…
yes, but the penetration buff would still make it go trough even if it hits a hard part
Max g-load, loft evalation, target angle to acceleration multiplier
pretty much everything plays into it, it can now climb higher and turn faster /more in a short time
Does not matter…
Do you know why?
Because when it comes to impact angle, all those missiles acts like beam riders. Impact angle angle is determined by mutual position of launch vehicle (or launch position) and target, not the missile vector.
Lofting is sadly in term of impact angle just optical gimmick.
Loft elevation means the missile wont go as high as before, loft target elevation probably means its gonna attack in a higher angle
See the post above…
This is how it is:
Anyone can reproduce it in test drive… Hellfire, PARS, Spike… does not matter
so I think my post in the Puma KF41 thread was right after testing (not representative) with 50 missiles
my findings:
-
missile flightpath seems very flat at first, but then picks up altitude (seems less altitude than before tho close targets still get overshot)
-
impact angles are way shallower even at close to mid ranges
-
out of 50 missiles 42 hit the T-90a out of these 42 a staggering 19 did not penetrate or hit any significant parts ( no penetration into the crew compartment) out of 23 penetrations 16 resulted in a kill ( NOTE: some of these only killed the tank because ERA on the test server seems to be bypassed (not exploded or hit in any way) by the SPIKE atm)
u are really dense quite frankly and without any intention to insult, but to put it in short this means the missile will take much less of an initial angle and instead of doing this
its gonna do more of this
basically a more sharp turn towards the target instead of going down towards the target halfway through the traject, altough not so exaggerated since the change its just a bit, but hopefully this means we might see a better angle
Ok, one more time:
Because when it comes to impact angle, all those missiles acts like beam riders. Impact angle angle is determined by mutual position of launch vehicle (or launch position) and target, not the missile vector.
If you refuse to believe so your problem… but as I said anyone can replicate in test drive.
And I fixed your image:
Red arrow id the direction of a HEAT explosion aka impact angle.
that’s my point with it, it flies towards the target less than halfways to it wich means its angle of attack is garbage to say the least, so instead of going up and going down when its already close to the target for a higher angle of attack, it flies directly to the target halfways in wich makes it do this
this picture specifically its on how would it work if the angle of attack was higher aka this
u cant really elevate all launchers to try and get some high angle of impact that’s not really a solution to the problem hence why the loft target elevation its important wich means its gonna make the angle of attack higher, or at least should since there is still the persistant problem of the missile flying straight towards the target halfway through
I tried to explain it to you but it does not work the way you think… so it won’t…
BTW those are current parameters of spike on a live server:
"loftElevation": 20.0,
"loftTargetElevation": -40.0
Do you feel that missile impacts at -40 deg ? on close ranges where it has altitude to do so ?
yes it will make a difference but only in higher numbers rn the issue as i said its the missile going straight towards the enemy halfway on the flight path
in close range it will always go slightly up and down due to the nature of the missile and not having direct mode attack idk what are you trying to get talking about shooting close range when that’s rather obvious
You do not understand anything, do you? And you dare to call me dense…
explain to me what’s the point ur trying to get to