Specific RP/SL bonuses for each vehicle type

I would like to put forth the idea that each type of vehicle has an RP/SL incentive put in place for actions associated with their intended purpose. The goal of the change would be to encourage a player to use a vehicle for its primary design/mission and be rewarded more RP/SL when they do so. The bonus would be vehicle class specific.

The RP/SL bonuses would be as follows:

Fighters - Destruction of other Fighter Aircraft

Interceptors - Destruction of Strike/Bomber Aircraft

Air Defense Fighters - Destruction of Strike/Bomber Aircraft

Naval Aircraft - Destruction of other Fighter and Naval targets

Strike Aircraft - Destruction of ground based tactical targets (vehicles, aa, pillboxes, ect)

Dive Bombers - Destruction of ground based tactical targets

Torpedo Bombers - Destruction of Naval targets

Light Bombers - Destruction of ground based tactical targets and small strategic targets (bases, but not airfields)

Frontline Bombers - Destruction of ground based tactical targets and small strategic targets (bases, but not airfields)

Long Range Bombers - Destruction of strategic targets (bases and airfields)

Jet Fighters - Destruction of any aircraft type (as there is no real interceptor role for jets, and only other aircraft are jet bombers and strike aircraft in applicable br brackets)

Jet Bombers - Destruction of tactical and strategic targets (bases and airfields) (only exist in early jet brs, and some have effective guns for tactical targets)

Jet Strike Aircraft - Destruction of tactical and strategic targets (bases and airfields) (take the place of Jet Bombers in the Higher br brackets)

Helicopters - Destruction of ground based vehicles

Light Tanks - Scouting Targets and Capturing Points

Medium Tanks - Destruction of other vehicles

Assault/Heavy Tanks - Destroying Heavy tanks and Capturing Points

Tank Destroyers/ATGM Carriers - Long ranged kills (longer the range the higher the bonus?)

Main Battle Tanks (MBTs) - Destruction of other vehicles

Self Propelled Anti Air (SPAA) - Destruction of aircraft

Motor Gun Boats - Destruction of other small craft and capturing points

Motor Torpedo Boats - Destruction of bluewater ships and capturing points

Sub-Chasers - Destruction of small craft and submarines (maybe? hopefully?)

Frigates - Destruction of small craft and Frigates

Destroyers - Destruction of small craft and destroyers

Light Cruisers - Destruction of light cruisers and destroyers

Heavy Cruisers - Destruction of Heavy Cruisers and Light Cruisers

Battlecruisers - Destruction of Battleships, Battlecruisers and Heavy Cruisers

Battleships - Destruction of Battleships, Battlecruisers and Heavy Cruisers

This will not get rid of all rewards if you don’t accomplish that vehicle type’s primary role, you will get less rewards for non-primary role actions and increased rewards for primary role actions. With that being said, these bonuses would require the general rewards requirements to drop some, possibly by 10% or so to balance the bonuses out overall. The bonus for a given action would be around 20% which would put rewards for most actions players already accomplish at around 110% and would only see lower rewards for actions not usually accomplished by that vehicle type. Of course, any bonus could be adjusted as appropriate and none of the bonus classes have to be exactly as I have written. They are just the ones that make the most sense to me at the time of writing.

[Would you like to see this in-game?]
  • Yes
  • No

0 voters

This would be amazing for 11.0 - 11.7 strike aircraft cause all the fighters take all the base targets so you have nothing to bomb and leaves you a sitting duck cause you have a full payload.
+1 from me