[Special] USS Cowell and the US Navy Jack Ship Flag for the US Navy’s 250th Birthday!

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On October 13th 1775, exactly 250 years ago, the Continental Navy of the United Colonies of North American was founded, then used against Great Britain in the Revolutionary War. Today the United States boasts the largest naval force in the world, with more than 2,600 aircraft, 480 ships, including 11 aircraft carriers, and over 380,000 personnel in service!

USS Cowell is temporarily available for Golden Eagles at a discount!

USS Cowell (rank III) is temporarily available at a 30% discount for 3,416 Golden Eagles

When: From October 13th (11:00 GMT) until October 16th (11:00 GMT).

Where: USA > Bluewater fleet > Premium vehicles.

About this ship

  • USS Cowell was one of the first destroyers built by the United States after the end of the Washington and London Treaties, and a participant in the Second World War. She resembles her sister ship, USS Fletcher, but has slightly more firepower with three additional turrets with 40 mm Bofors autocannons and one with 20 mm cannons. She is capable of effectively countering both enemy naval and air forces!

Get the “US Navy Jack” ship flag!

You can get this unique flag for completing the below task.

When: From October 13th (11:00 GMT) until October 16th (11:00 GMT).

Task: Earn 10,000 mission points in battles where you used a Coastal or Bluewater USA vessel at rank III or higher to receive the “US Navy Jack” ship flag.

Please note: After finishing the task, you need to collect the reward manually.

“US Navy Jack” ship flag

“US Navy Jack” ship flag

Additional details:

  • You can complete the task in random battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Navy Day.
  • You can find the ship flag in the ship customization menu under “Flag” > Special.
6 Likes

…, you need not to forget about mobile rewards collection mechanic

1 Like

Revert the changes to aiming for Naval Arcade battles (NAB), or at least give us the option to choose which aiming method we prefer. You guys STILL have not responded a single time since you changed and ruined the aiming in NAB.

Until you respond, I will never be spending another penny on Naval. Not when I have already spent hundreds of dollars on my bote lineups only for you to ruin it, and then ignore your biggest customers/supporters in Naval.

We are still here. We are waiting for a conversation. Thank you.

My Bote lineups that you have ruined:

US 7.3:

US 6.7:

US 5.3:

RU 6.7:

RU 5.7:

RU 4.7:

EDIT: Posted on the new Community Update thread: Community Update No.8: Responses and What’s Coming! - #488 by SilentTracker

3 Likes

If new aiming ruined naval as you say why NAB played more now?

You can toggle realistic aiming on/off for arcade in the options.

That Option was for the previous arcade aiming. That toggle button no longer works and Gaijin just forgot to remove it.

3 Likes

I played it loads before the changes and good at it too and tbh I’ve really come to enjoy them, I much prefer the arcade aiming system now, it suits how silly the matches are setup perfectly and I’m still good at NAB now just the same, the BR changes have messed it up worse imo along with really poor maps and no changes at all for I dunno how long to those. Moving an iceberg doesn’t count.
It works great for arcade, I’d agree it’s a ruined if they changed RB or SiM to be like that but they haven’t, and arcade is cool being… Arcade-y

As an aside because you mention not giving gaijin money anymore.
I was also a massive spender, happily picking up packs and premos and special drops like this whenever i could. When they decided to deal with the BP glitch the way they did I made the choice then I won’t be giving gaijin a penny ever again, I’ll be letting my 690odd days of premium expire and then I’m out.
This ship is exactly the sort of thing I’d have bought first thing this morning for example and I would have done too and be sailing about in it right now. But no way am I being treated so poorly by those who’ll happily take my money.

3 Likes

I am honestly glad that you like it, more Naval players is better 🙂 I would just love it if they gave us the option to use any of the three aiming systems in Naval Arcade: old Arcade aiming, new Arcade aiming, or Realistic aiming (which we were able to choose before the Naval Arcade aiming change.)

Yep BR changes + distanced respawns bring us problems, now top Destroyers fight on Battleships maps were they cant even shoot enemy third to half of the match, neither use torpedoes cause their range is way closer than current size of the maps, while being in open water constantly under fire.

Besides that planes now got nerfed spawns, stripping players ability to use them in battels, while reload speed of the armaments for the fighters in NAB stayed the same, while now they counted as Bombers in terms of spawnpoints, that should be fixed.

There is also problem with overturned BR for some planes in NAB, when we got separated BRs for naval those BR wasn’t tuned down despite that it was reported in recent BR changes. For some ships we have same issue too.

Ships:

(NAB) Saeta 4.7 > 4.3 (an outdated boat considering how many SKRlikes have been introduced at 3.7-4.0, which will easily destroy it). All its counterparts sit at 4.0-4.3 and also have torpedoes.

(NAB) Freccia P-493 4.7 > 4.3 – similarly, the additional gun does not provide an advantage, and it is rarely encountered in battles.

(NAB) MPK Pr.11451 4.7 > 4.3 – an unjustified BR increase; its maneuverability is impossible due to the poorly implemented hydrofoil, just like all ships with hydrofoil (it tilts forward when turning, whereas videos show that the stern should tilts and the turning radius should be smaller, with less speed loss during maneuvers). On half of the maps, it immediately runs aground, and its torpedoes in current realities cannot even sink a corvette. You can’t just rely on one speed.

(NAB) USS Cyclone 3.3 > 3.0 (from Rank V to Rank IV) – ineffective slow-firing guns with grenade launchers combined with his guns which wasn’t implemented, is easily destroyed by opponents with calibers of 40mm and above.

(NAB) Richelieu and RN Roma 8.3 > 8.0 (or increased rate of fire) – they do not have advantages; they don’t survive long, don’t shoot often, and their guns are among the worst of all top-line battleships — honestly, even at 7.7 they would be much more viable given current implementation realities.

(NAB) HMS Tiger – keep at 5.7 (no advantages over Atlanta, which lives at 5.7 and is not affected). Fix its gun accuracy, which was set with a typo (0.5 instead of 0.25), in the last patch’s accuracy adjustments.

Air:

In Naval Arcade Battles (NAB), you raised the BRs of modern aircraft in the patch; but forgot reduce the overinflated ones cause of AAB — this will add more variety to naval battles:

(NAB) A2D-1 9.0 > 7.7 (this aircraft isn’t much better than the A-1H, which is at 6.3)

(NAB) Canberra B.Mk.2, Canberra B(I).Mk.6 – from 8.7, 9.0 to 8.3 (BR is overinflated; American Canberras are at 8.3; this change will give British aircraft to a set with Vanguard ship, which lives at 8.0)

(NAB) Ki-84 Hei 7.7 > 6.0, Ki-84 Otsu 6.3 > 5.7, Ki-84 Ko 6.0 > 5.3 – these aircraft do not have advantages in NAB; their BRs are overinflated for AA capabilities.

(NAB) J2M5, J2M3, G.56 – from 6.7 > 5.7 – same as above

(NAB) J6K1 from 6.3 > 5.7 – same as above

(NAB) Tu-4 from 8.0 > 7.7 – similar to B-29 with comparable payloads that actually live at BR 7.0

1 Like

You forgot to add Tier and Mode score modifiers, it takes eternity to grind this score