We all know how spawncampers ruined ground realistic battles. Its very annoying when you just spawn and die after 30s later. You cant do anything because spawncampers are behind covers (some maps) and shooting at you. It will be nice if there is specific area at spawn that gives us “immortal effect” permanently until we get out of spawn. This solution will help you to avoid spawnkilled and also reduce spawncampers
grb with is have got aaa issues
but this can definitely solve the problem of arb af camp, just delete aa and create immortal zone
That doesn’t even solve it to be real, the issue with people ‘camping airfields’ is the people who get upset enough to blindly feed themselves to the AAA on the AF due to thier ‘’‘need’‘’ to get them.
It’s not the fact of the people who are going there, and you can delete that AAA yourself if you coordinate and do it tactfully.
Same with the GRB spawncamp, there’s a reason they got where they are, and if you’ve been got by them once before, the best path of action isn’t to get upset at the person doing it, and making abuse in the chat, it’s to tell your team where they are, and that you are being spawncamped in the first place.
Immortal zones have been suggested before, and whilst they sound cool, and would fit your desire to not die in spawn, they’d actually be abusable, and won’t fix the initial issue of someone getting into view of your spawn, and not being contested.
Team communication, whilst many write it off as not being there, doesn’t need a response to have had that info be taken on board. Spamming pings and demanding people to do things makes many just not worry about the panicker.
Do you know what map awareness is?
This is unfortunately something which is vital.
Actually knowing the maps, and paths people take is important.
It allows you to place artillery in flank spots, and it’s also how people know which paths are the quickest to the field and engagement without being at a disadvantage from various spots that overlook the paths and spawns.
The issue of af camp is the conflict between ending the game and not asking people to die in a PvP game…
If a last guy, whose team just disappeared, flies in the AAA zone, he is extending a losing game and make both sides suffer;
but we can’t ask him to die since this is PvP.
If a guy managed to get back to af and landed, we should have some sort of spawn protection.
An immortal zone for a few meters high on af would be nice to fulfill both sides.
Players wont be active on af and they gets the chance to survive
we are definitely aware that our maps sucks
And you can solve that, it’s not the airfield that’s making your issue.
You have to weigh up going to get them, or bleeding the tickets out in the match, that’s your predicament.
As I said, someone who is fixated, will make bad decisions, and often, they go to the AF, get shot up, then get all upset that the player ‘camped’ where the issue was actually them choosing to go in.
That has nothing to do with what was said to be honest.
Just randomize the spawnpoints a bit and stop making the dumbest maps in the world with all sorts of spawncamp points in it. Shouldn’t be that hard, I bet even the devs are intelligent enough to fix that.
And to add to that how the heck can you enjoy any event if it is just game after game after game of spawnrush and spawncamp. It is quite litterally a game breaking thing.
And get rid of all the Temu workers hacking in this game.
Sounds like
"It is always skill issue that u can’t just go kill the enemy team in one run
"also skill issue if ur random team disappears
"No HOW DARE U RESUPPLY
Just a fact, he’s not in our conversation anyways
I know how annoying it is but, that’s “realistic” battles
More nothing to do with anything that has been said… They said that knowing maps is the key and makes it a lot more easier. Your perception of whether a map sucks or not has nothing to do with this.
It IS a skill issue, but telling new players that it isn’t, and that they will always be spawncamped, makes problems for new players because they actually think you’re right, and avoid learning.
Resulting in this.
Now if you are also moaning about ODLs and teams faltering fast, yes, this is what also leads to this, as they think they know how it’ll play out, leave, and keep doing it.
The passing on of this erroneous information and ‘knowledge’ is the kind of negative stance that causes players to actually struggle.
Blame the game, and no-one will learn, and I feel a LOT of people have been doing this and making trouble because THEY can’t handle the game in the slightest.
Did you join the game after arb was reduced to 25min due to event grinding?
At least in ARB, you can land and get repaired and j out without penalty. Iirc it doesnt even count as a death but most importantly no repair cost.
I started doing it with more expensive to repair planes if the final odds are worse than 1 vs 3 fighters.
So while you cannot ask someone to take suicidal odds, you can ask them to surrender and their only penalty will be a reduction in win rate and no victory bonus to rewards.
Doing it can easily double your sl earnings do i dont understand why people do not do it more often. I can understand extending a gamr you got skill bonus for to macimize rp gain i guess but like… 10k sl repair cost, 3 kills giving like 25k sl. Die and you get 15k. J out on af and you get 25k.
I joined before you, so what do you think.
What they are trying to espose is the fact that someone can go to the airfield and sit there, protected by the anti-air because they can’t think of any way to actually get them.
I like spawn camping. I just hop in a tank, get some shots of and maybe 2 kills an J’out before they can shoot me. Win win and i can get some free kills without risk.
Lol, the weekly “magic spawn fort” request.
I’ve become an avid spawn camper since they ruined the maps by eliminating strategic options and shrinking them. That, and I’ve also become a CAS enjoyer for the same reasons.
That is exploiting to me, and quite frankly, it’s dumb to even have that mentality of denying people kills out of spite for you losing.
nah no exploit, its in the game so i can use the mechanic as my advantage. It’s not my problem if they come so close to the spawn that i can shot them while in spawn protection. Skill issue on there side.