Doesn’t matter if it’s a game mechanic, it’s the fact you are doing it…
Whoever taught you to do this, is also a trash player…
But you j-ing out like a punk to avoid dying by them after getting your shots off, is exploiting by definition.
Doesn’t matter if it’s a game mechanic, it’s the fact you are doing it…
Whoever taught you to do this, is also a trash player…
But you j-ing out like a punk to avoid dying by them after getting your shots off, is exploiting by definition.
I dont see it like a exploit, more like a game mechanic. And as long it works i’ll use it. If Gaijin don’t want this, they should rework the spawns so that its not possible to spawncamp.
It’s not a factor of WHY you do it, it’s the fact that you DO it to avoid the point that you’ve already lost due to not watching your flanks. You being spawncamped is just your flimsy excuse, not the reason you do it.
It’s not the game that needs remedying, it’s the players, and you are one of those players.
Game mechanics
Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug: it is a case in which a system is working as designed, but not as intended.
The more often that people joke and troll that they’re doing this nonsense, the closer we get to recognizing it as a problem.
Not even a year in, and you’re already using bad playership methods and making out it’s the game driving you to it… Whoever told you, is in the same realm.
Na thats just bad behavior on ur side
thats what im talking about, immortal zone on af, when ur losing, rush back, land, be immortal alive & inactive and end the game
One cannot have all three al the same time:
Logic
Experience of 1hour ARB
Resupplying is a sin
You don’t need to be inactive.
Just J out and go next. Quit to hangar.
Or do you just mean people playing the game as the game allows them to?
Spawn camping is not cheating and its not illegal. I imagine there are quite a few novice players who have never seen enemy spawn yet.You have to get yourself there either by evading the enemy or taking them on.That is the game and its how the games ends generally when enemy spawn is over run.
The whole game is set up around knowing where the enemy will come from and most knowledgeable players will base their game on that knowledge from the very start.
Many will intersect the path way from the enemy spawn to the CAP zone so does it really matter how far out they are when they do that?
Maybe somebody who has just taken a CAP zone could have the option to move their teams spawn closer to the CAP or choose a random entry point ,maybe we could have 4 spawn points etc etc etc .Maybe this ,maybe that but after 12 years I think we can safely say that Gaijin don’t give a damn about spawn zones and spawn camping so why should you, I or anybody else?
Spawn camping is a good source of kills and getting kills the aim of the game if Gaijin want to change that then they have had enough time to do so.
Just emphasising, cuz aaa system right now gives an oppotunity to be active
I don’t understand the people talking about ARB when the thread is strictly talking about ground.
Anyways, the biggest issues are that the maps are garbage and designed in a way that make it easy and that spawn zones are too few in number and televised to the enemy on the map.
mb, it coincides with my arb idea so, got it right here
And grb immortal zone is no good for CAS vs AAA gameplay so I didn’t take it seriously
The current invincibility setting works just fine.
What we need are maps that don’t suck with more spawn zones and spawn zones that aren’t televised to the enemy.
It does more than enough, in fact dropping your only bomb on a tank you were never going to kill is a pain in the ass already.