Spawn protection system

I am in favor of this mechanism, but it has a defect, that is, that the protection should end when you shoot someone, otherwise it has a period of time where you cannot be hit, but if you shoot someone then it is right that the protection ends .

9 Likes

No that would be really bad when you get spawncamped by more ttähan 1 enemy. You team is mostly in an player disadvantage and if 5 players spawncamp you need 5 players to effectivly kill them

14 Likes

By that point you lost already anyway so just end the suffering and get into the next match

4 Likes

So when you are in that situation you have already lost

3 Likes

either that or gaijin do some improvements. I hope for the latter.

If your team being spanwcamped by 5 enemies, u lost the battle. Admit it.

6 Likes

I managed to win a match a few times which looked like this. And even then you can still get 2k rp from killing 3 extra enemies.

11 Likes

You are already in their spawn, where you shouldn’t be in the first place. A better system would be that you could not damage any enemy that spawned if you stepped into their spawn zone.

1 Like

if the battle naturally progresses this far its expected and normal.

3 Likes

Expected and normal doesn’t mean its good, just bad game design.

1 Like

no its not winner takes the cake. they succesfully overran the enemy. this is what should happen. you not liking something doesnt mean bad game design.

6 Likes

It is bad game design, punishing players for spawning while spawn camping takes no skill.

It would be better to instantly drain tickets if a team is overrun, if that’s what you want.

it isnt punishing players, its just that the players lost the game. winning the game to get to the position of overruning the enemy took more skill than what the losing team had.

no because this takes away the chance from both teams to get rp/sl from killing the spawning people and spawning people being able to kill the “campers”

and while rarely, still sometimes those teams can win.

3 Likes

That’s a big downvote from me 👎

The spawn protection while you shoot, before you move, and its length is working perfectly fine right now. If MY team has overrun the enemy, and we are up to/into their spawn, everyone has a choice either to hang back and wait, or push forward. If you CHOOSE to go that far into the opposing team’s spawn, it is your own fault if you get killed by an enemy who still has spawn protection. I have no issues preventing this, I just hang back a little while and wait for the protection to wear off.

It is the choice of the player pushing into spawn, do you want to go forward and try and get more points? Or do you want to hang back and prevent yourself from being hit? There is nothing wrong with the current system, it is fully dependent on player choice.

The same goes for the players spawning in at the end when the opposing team is now pushing spawn. You can spawn in and try and get some kills, or don’t spawn in at all. Nothing is being forced. Again, it is 100% player choice. Which is the way it should be. Also, with the 7 min ramp up for repair costs, it a very good deal/trade to spawn in at the end like that, try and get a kill or two, and only pay 1/7th of the maximum repair costs for your effort.

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Everyone wins in the current system, again, it only depends on player choice. Don’t like getting killed by a spawn protected enemy? Don’t push their spawn then. You only have yourself to blame if you don’t like dying in their spawn.

6 Likes

I sense some contradiction here. Allowing spawn camping is exactly the biggest deterrent for the enemy to have a chance to fight back.

Read my post above too. There is no contradiction. I think you are also forgetting the reduced repair cost per minute, up to 5 minutes before it becomes max repair cost.

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There is a risk versus reward choice for both sides. Each player can make their own choice. No changes are needed at this time. In the future, perhaps. But I have had 0 issues since this current system was implemented, either spawning in on the losing side, or pushing spawn on the winning side.

If you guys like spawn camping, that’s your prerogative. But don’t come here to complain about the little window of spawn protection the enemy gets.

Either way, I have no horse in this race. I will spawn camp given the opportunity, but I don’t think that’s good game design.

What lol? Neither me nor @Nike_Ajax are complaining about the length of protection, that was OP lol. Are we agreeing with each other then 😂 ?

This is what I disagree with 👇

1 Like

Don’t camp spawn, you won’t have to worry about getting shot when you have every advantage that can be had on helpless spawns.

They spawn out in the open, and will die to one of you. Their spawn protection is fine as it stands. Don’t camp spawn or sit in their engagement zone.

Keep the 20m or 20 secs

Get out of spawn.

I’ve cleared like 6-7 people out of spawn before because of spawn protection on maps with no hill for you to hide behind waiting on my timer to expire. It was glorious, and I am fully for it.

I also spawn camp in return, don’t like it? Get out of spawn lol

1 Like

Just don’t sit inside their spawn?

2 Likes