Spawn camping still not fixed in air arcade after 10 years in air - truly pathetic

spawn camping is not against the rules. It actually has another name, “aerial superiority”. Play the game the way it is designed and not the way YOU think it should be and you’ll find it to be more rewarding. Otherwise start your own game company.

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I haven’t played air battles in a long time but this is the most wrong assumption I keep seeing in these threads about spawn camping, and it is very easy to prove wrong cause if those players were so bad(crap) at dogfights then why no one stops them? Just climb at the start and stop them, if they are so bad then no more spawn camping.

Except that’s not what usually happens cause many of these players are among the best players from 1v1 tournaments and in the game.

Gaijin could make more spawn points and actually not showing them on the map for the enemy team, or you can just climb at the start and kill them before they reach your spawn. Since the first option doesn’t exist yet I keep using the second one and I never get spawn camped.

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This doesn’t matter. People will just, through experience, learn where the spawnpoints are and camp them.

Generally diving away from them either shakes them off your tail, or lets allies gun them down once they loose energy. I only really run into spawncamping issues when running the J21s, but they are chronically over BRd and underpowered sooo…

You see this is the sort of completely irrelevant, never read the op comment before typing stock low IQ reply, that I love… and why I rarely come to the forum anymore. Its just people like this regurgitating and not thinking.

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and you are welcome to carry on in your ignorance.

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This is pretty funny. Imagine judging someone’s personality by how they play in a video game. Taking this a bit too seriously dude.

Dude, that’s not what Aerial Superiority is. If you don’t know what you’re saying don’t type in the first place. Air Spawn Camping is also known as the Loser Strat because that is what it is. It’s a desperate tactic to rack up kills because you refuse to learn how to play the game. Even when people attempt to allow you to do so. You could also say it is a form of insecurity if you decline to be taught due to your pride or ego.

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If anything, the ignorance is from your end…

And what is it with you guys getting all cut up about people not agreeing with you?

The amount of people I see not calling out that someone is spawn camping, and climbing to stall out and die is depressing.

It’s a genuine tactic and people are ignorant for not communicating, and not diving as they should be to drag the enemy down.

The whole reason they are above your spawn is because your team allowed them to get there. Every fighter has the same opportunity to do this.

You skipped the main part where I said “make more spawn points”, having several of them and not showing them on the map for the enemy team would make it much harder, even if you know where they are through experience, you can’t be everywhere at the same time. But we could also have dynamic spawn points or be able to spawn on any place(at current spawn altitude) on the first row of the map from your team’s side.

“At the start”. Start the match, climb, kill all the potential enemy spawn campers and you won’t ever get spawn camped. I understand that they don’t spawn directly above your spawn, and that they have to get there so if you want to stop them, better do it before they get there, simple. Since you think they are so crap at dogfights, I’m sure it will be very easy. If for some unexpected reason they are not as bad as you think and they kill you, then you can always dive as you respawn and try to find an opportunity to side climb, but the outcome will probably be the same cause if you haven’t beat them at the start it’s very likely that they will kill you again after they gained an energy advantage over you.

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So many are missing the point that we are getting fed up because we are trapped in the one spawn.

At least give us 2 spawn points like ground battles have to be able to avoid the campers, we only get 1.

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I think that is a very valid point. No map, in any mode, should have less than 2 spawn points, period. The other thing that should be done, imho, is to remove the markers for the enemy’s spawn(s) from the mini maps . . . again, in all modes. I would also suggest that there be multiple “set ups” for each map, varied spawn points and caps, a variety. This would make everything less “static/stagnant” and give players other options on how to play the various maps. All this would still not eliminate those that are dedicated spawn campers, and that is fine. All it would really do is make it just a bit more difficult. Locating the enemy’s spawn points . . you know, actual recon/seek & destroy aspect being added in.
Spawn points are not “bases”, they have no point value, nor defenses like an airfield does. There is literally no reason to waste time trying to “defend” a spawn point and sacrifice time/effort in playing the objectives. It makes no sense. They have moved the spawn points back in air battles several times, with the reasoning being it would make it harder and less profitable for spawn campers. And I am just assuming that as I have no idea really. But unfortunately it didn’t change anything at all. The extra time for them to get there is nullified by the fact it takes even longer to get to the action, for players to die so they can respawn, so it’s just a wash. All it did was make flying to get to the “game” take longer and cut back on player’s ability to score. Making two spawn points and placing them appropriately close to the “action” based on the game’s BR would seem ideal, increase the action, cut down on the “everyone just fly right down the middle of the map and die in head ons” less of a thing, while still maintaining spawn campers abilities to do their thing, so . . everybody should benefit. If one spawn is being camped, used the other one . . I think it would at least be worth trying. The spawning system has been virtually the same the entire 10+ years I have been playing . . . time for some tweaking if not a complete overhaul . . . . seems like.
But I would also add that many of the dedicated spawn campers are not “bad pilots” or bad at the game and I am sure they are various reasons that they do it. Several years ago, I talked to one guy from one of those Squadrons that specializes in spawn camping and I asked him why they did it, purely out of curiosity. He replied “We’re trying to break the game” . . . . ooooooooooook, but why?
Made no sense to me then, still doesn’t… . lol, but whatever. I just don’t understand how shooting people in the back while they are unaware makes someone a “gunslinger” myself, but to each his own.
People, in almost any given situation, will seek an “advantage”, gamers are no different and may be better at it than most folks. So it is not surprising. A level, balanced, “fair” playing field scares some people. I am not a great pilot, worse at tanks, not great with the ships either, but . . I enjoy it. I like playing this game very much. I don’t look at any other players as “bad” people, we’re all just trying to make it thru the day. But I also think everyone deserves a decent chance to play & have fun . . . nothing wrong with that. At the end of the day, I think a better/upgraded spawning system would make the game better . . but that’s just me . . . one guy, just here to pew pew pew & try to have fun

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This is a PVP game, not PVE. You prioritize killing ground targets because you are hopeless in the PVP game you are currently playing, and it angers you, people like you, that someone is pursuing the main goal of the game, which is to eliminate other players from the battle. They all start at the same time, you have the same chance of getting to the enemy spawn as them, if you fly nose down and shoot at the bots, die, and then reach for the bomber and get killed by a person from the opposite team, that’s only YOUR FAULT.

most of the people who camp are multiple tournament duel champions with titles, why would they follow you around the map and waste time when they can repeatedly kill you and people like you without situational awareness at spawn? This is the maximization of efficiency in what they do, instead of chasing a single player across the map for 40 seconds, they can effectively engage 5-10 people in combat and achieve much above-average results. You are probably one of those people who, if you reached the enemy spawn, would die on the first headon. Such a small difference.

I don’t think that would be enough for what you consider to be a problem, it doesn’t change much in Ground Battles when you let the enemy team reach your spawn, any of the two, cause at that time the match is basically lost(not always though). You’d probably need more than 2 spawn points or at least more than 2 possible locations for the spawn points and having them in random positions. Add not showing them on the map to the enemy team.

But if you really want anything to change you have to make it as a proper suggestion, cause here, as one more spawn camping thread, it will just have the same result as all the previous ones had, none.

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Oh dear… it’s called a psychological profile. Your mind and brain are the same whether you are gaming or in real life. It’s the way the brain works, it’s how you think, it’s how you respond to questions and situations. If you are a selfish person in real life, then the selfishness shows up in other activities as well, including gaming because that is the way that persons brain is wired. You do not have a switch in your head to switch to other “life modes”. You only have 1 brain. Some people are worse when they know they are annonymous and safe behind a keyboard because a big fist to the face cannot happen down a fibre optic cable.

If people do not think unfair play is immoral, they have an immoral sense of reality which shows up in real life. I’d hate to know what else they do not find immoral… scary.

If you think what i said is rubbish then you know even much less than fuck all about logic & psychological thinking. Proper psychologists can figure someone out after just a 1 hour interview. People can be figured out even quicker when there is a debate going on because they become more serious. Moral people do not argue the case for immoral subjects. It’s as simple as that. You like immorality??? Then you are immoral. No getting away from it. Doesn’t matter what you say, and when you deny being immoral when argueing for an immoral subject, you just show yourself to be a complete and utter “hypocrite”.

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Taking Warthunder way to seriously…
Reagrdless, I think this will be a fun conversation to have, so let’t do it, shall we?

Three words about this in particular. Morality is subjective. It is almost an impossibility to choose two humans at random from the same community and they agree on all points of morality. I can almost guarantee any point of “morality” has a counterargument because morality is not a fact based system, it is a belief based system.

Define what unfair play, and how you came to that conclusion. Include the reasoning why as well. I can assume thay it will be based on your belief of what is fair or unfair. I could probably come up with a counterargument quite easily because your definition and reasoning aren’t going to be factual (like how a water molecule is 1 hydrogen and two oxygen atoms, for example). The morality of spawn camping is shown in this thread. Some think it is immoral, while others do not. Niether of the sides of the argument are factual and wholly depend on how you believe things should be, which others can believe differently.

What’s scary is when someone can’t tell the difference between real life and gaming. By their gaming standard most people would be considered psychopaths or serial killers.
Don’t you feel satisfied when you get a kill in a game? But does that make you a real psychopath? I really don’t think so.