So called leeches that you call them are the cannon fodder thst give p2w something more to shoot at than bots, unless you play navel of course 😆 As for your other quotes, sooner ftp realise its a p2w the sooner they will contribute and stop crying. As for service men and women i know a few that are broken, ptsd.
Now tell me how much i should contribute on top of my premium and they few premium units i have purchased to get on in this 10 year old game. As for learning the maps i do, but they keep shrinking 😆
Another thing in my eyes pc players are cheats compared to console players due to being able to change gfx settings znd lots of other stuff console users cant do.
As for pong, i was around on the zx81, spetrum, dragon 32 (programed a spitfire simulator on that 1 with its massive 32k bytes of mem from a book) , bbc micro. I know a thing or 2 about programming. As for WT its in a constant state of betaflux sin e day 1
Nobody is arguing that, but this is a competitive game with objectives and Gaijin clearly thinks the game should be played that way since they already have “defenses” in place to combat spawn camping, they just aren’t working adequately.
My console has the same insides as a pc and even uses the same operating system, pc come in all sorts of flavours and manufacturers. Make the game work on 1 console and its good for millions that have been produced, not difficult in fact a lot easyer for game developers. As for tool for the job, wtf is a console
There are 15 players whose job it should be to prevent spawn-camping.
Unfortunately, everyone thinks “The other one can do that” … although … thinking seems to be in short supply again based on the amount of lemming trains I’ve seen in the last few weeks.
It’s an objective-focused game and it’s not practical to expect the average player to constantly be aware of what is happening everywhere on the map at the same time.
I’m not expecting that. My own observation is that mostly those who complain about spawncamping are the ones who sometimes cause it themselves through carelessness.
I usually expect the worst. I am not disappointed 45% of the time.
Sorry to break it to you but… this is me. I take one side of the map or one cap and defend it to the end of days. That way my team can concentrate on one other cap or at least not get outflanked from one side of the map. Sometimes I leave the cap neutral to draw in enemy players just to ambush them for fun. Beats knife fights in tanks any time.
So this just happen to me on Maginot. 1 Spawn, 1 capture point kind of setup.
There were two enemies that managed to flank us and take up a position 600m from our spawn.
Mind that most of our team was still fine when they got into position. We even held the objective inside the town.
This is just plain bad level design. 2 enemies should not take out around 20 tanks as they spawn in. It only happens becasue the spawn location is terrible without any form of cover or way to counter the flank.
And in most cases this problem can be fixed by just having two spawn points.
It can also be fixed by people not wiping their brains when they die and remembering where the spawn campers are - and communicating it to their team. And maybe the people that aren’t in spawn can go take care of business…