Spaas in ground arcade desperately need to be rebalanced

multivehicle sams, specifically of the us (claws and nasams) desperately need to be rebalanced in arcade, they have 0 advantage over saclos missiles due to how close air targets spawn because of the significant delay in acquiring targets and in the case of claws and nasams the extremely slow missiles. Saclos spaas an entire br (or more lower) than the claws steal all the air kills. It is even worse if I have a pantsir sm sv on my team who has missiles double the speed of mine when i take longer to even be able to fire missiles that are HALF at slow. In other words i spawned an spaa to help my team only to get 0 rp for it because all the spaa stole the kills even IF i fired my missiles before they did. The br placements make sense in realistic where air targets spawn farther away and are harder to spot for saclos but this isnt acceptable in arcade