SPAA should be a deterrent, not a plane attractant

Again, it’s not a debate, and you’re not entitled to proof to satisfy your want to make examples… Sorry you can’t handle that, not my issue any longer.

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Who

cares

So don’t respond if You can’t provide any proof to what You are saying.

I will always point out when someone is talking about something that can be eaisly checked.

I’ll stop replying to him now

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As I said here…

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Honestly, this is a skill issue on the OP.

A WW2 SPAA spamming at planes 3km away from their spawn is the #1 easiest thing for an aircraft player to predict, and avoid.

Along with this, SPAA players are the biggest threat to aircraft besides other enemy aircraft, Im not sure why you’d think the planes WOULDNT focus you down the second they see you distracted.

If you want to kill planes at WW2 BRs, move away from spawn, get somewhere more in the middle of map where the planes arent going to predict you are sitting, and only open up on them when they are close and flying directly overhead. Fire short burst to avoid drawing attention to your position. Anything over 1km and you’re pretty much peeing into the wind with your tracers, and letting every plane in the skies know exactly where you are, and to avoid you or focus you down.

SPAA is not an automatic “I win” button against planes, nor should it ever be. It takes skill and tactics to succeed just like any other tank, or aircraft. Yes WW2 era SPAA is definitely hard to use against aircraft, I agree. But it shouldnt be as easy as top tier SPAA is either imo.

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Dont bother trying to have a logical discussion with ULQ lover, his entire reason for existence is to hate aircraft. The Wright brothers are probably his most hated people in history.

Its completely pointless and a waste of your brain cells, Id rather have an argument with a literal brick wall.

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Dont stay in the spawn when playing SPAA, dont fire at +2km in the lower ranks, dont fire for long bursts because tracers will lead EVERYONE on the ground and air to you, and change position frequently.

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Well said.There is an art to playing various ground units.There is an art to CAS and all it’s variations and there is an art to SPAA.

I got a 3x times kill with the 111 in GRB at 4br then I let my focus slip and killed two of my own team next game and was quite rightly removed.There is a skill to everything.

I do sympathise with the OP but WW2 SPAA is for when the enemy CAS is right on top of you and many of those clowns will be right on top of you and they know where you will be,rooted to spawn like a dumbass.

Move forward cover the cap zone your team are fighting over or just captured,because that is where they will attack,don’t fire until you have a good shot .Don’t fire at specks in the sky or specks on your monitor,pick your shot.

For what it’s worth ,I find in WW2 the Half track/Truck mounted SPAA is much better than the track mounted stuff ,you have a better view for some reason.

I don’t think this is true ,He flies and flies well ,gets kills.

I see no harm in him asking for a Tank Only game.Now he may have an unholy agenda when it comes to wanting TO but I agree with him and I don’t have any agenda.I am so middle of the road I could glow in the dark.

He asked for TO mode and so many times when posts like this are made he gets to say " Told you so " .This wont be the last CAS/SPAA complaint on here that is for sure.

The remedy is there but Gaijin wont try it.

anti-aircraft gun leaving the spawn point = dead anti-aircraft gun.
The anti-aircraft gun can only cover itself.

Absolute hogwash. He does that, it doesn’t mean he can actually do that, especially if they’re ignoring the basis of the statement and when he uses metrics which are fixated on their own angle, not actually considering the points proposed.

Whilst I got someone earlier who was leaving thier spawn, the reasons I got him was they were using a main path for ground vehicles, moving with his guns down, and on my first pass getting his gunner, I knew he’d not be bringing that barrel up to hit me so I cleared him out entirely.

There’s a lot of things to do, and a few of those things is not moving as much, or as fast as you can, as it heightens your visibility. By all means, get away from spawn, or even just out of the main area they spawn, just don’t be obvious.

not much “art” in all of this…

  • Moving out of spawn helps, but is very situational, as some maps simply won’t allow it, especially at top tier.

  • Playing CAS doesn’t even feel rewarding, except against pantsir, at least you have to fight for your life against that one.

  • New sights for low tier SPAAGs would indeed be welcome

  • radar sight for top tier SPAAGs should wobble less, and lead better (you currently need to aim a bit further front of the marker)

  • SAMs should be easier to refill and shooting down AGMs should be rewarded

  • Shooting down bombs should be made easier, they resist to way too many rounds and are insensitive to SAMs currently

Do you think SAMs could lock onto bombs? Is that actually a thing?

if not mistaken the M163’s radar can lock on bombs

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locking isn’t the problem, shrapnel not doing damage is

but to answer your question : yup, modern radar SAMs can shoot down bombs and missiles, of course IR missile would not be able to.

it’s even a formatility for most of them now (especially ship based ones we don’t have in game, but also modern ground based ones such as ITO or pantsirs).

In fact i think i shoot down more missiles than planes at top tier, since they usually fire outside of my effective range

I believe this is not how things should be.

I hope that after they add the option to create an ammo replenishment, thinks will get a little better.

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agreed

replinishment and giving a reward (i was thinking the same kind of reward than shooting down a scout drone) would help with this situation, as it would at least allow the SPAA player to take a fox 3 slinger if he intercepted enough missiles.

Problem is, without multiple vehicles ground based SAMs won’t get much longer ranges than 40 km at most, and not for every nation, meaning CAS will only be threatened by other planes, while they hope their missile can hit some target without being intercepted

Weird gameplay, if you ask me

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That is why I believe the current gameplay is problematic even for best SPAA players.

When I played top tier in SB, the problems I had was that I only have 8 rockets while a heli has 12, meaning no matter what I do if a heli player doesn’t make a mistake I will lose.

Not to mention planes from the space bombing You.

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