SPAA should be a deterrent, not a plane attractant

anti-aircraft gun leaving the spawn point = dead anti-aircraft gun.
The anti-aircraft gun can only cover itself.

Absolute hogwash. He does that, it doesn’t mean he can actually do that, especially if they’re ignoring the basis of the statement and when he uses metrics which are fixated on their own angle, not actually considering the points proposed.

Whilst I got someone earlier who was leaving thier spawn, the reasons I got him was they were using a main path for ground vehicles, moving with his guns down, and on my first pass getting his gunner, I knew he’d not be bringing that barrel up to hit me so I cleared him out entirely.

There’s a lot of things to do, and a few of those things is not moving as much, or as fast as you can, as it heightens your visibility. By all means, get away from spawn, or even just out of the main area they spawn, just don’t be obvious.

not much “art” in all of this…

  • Moving out of spawn helps, but is very situational, as some maps simply won’t allow it, especially at top tier.

  • Playing CAS doesn’t even feel rewarding, except against pantsir, at least you have to fight for your life against that one.

  • New sights for low tier SPAAGs would indeed be welcome

  • radar sight for top tier SPAAGs should wobble less, and lead better (you currently need to aim a bit further front of the marker)

  • SAMs should be easier to refill and shooting down AGMs should be rewarded

  • Shooting down bombs should be made easier, they resist to way too many rounds and are insensitive to SAMs currently

Do you think SAMs could lock onto bombs? Is that actually a thing?

if not mistaken the M163’s radar can lock on bombs

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locking isn’t the problem, shrapnel not doing damage is

but to answer your question : yup, modern radar SAMs can shoot down bombs and missiles, of course IR missile would not be able to.

it’s even a formatility for most of them now (especially ship based ones we don’t have in game, but also modern ground based ones such as ITO or pantsirs).

In fact i think i shoot down more missiles than planes at top tier, since they usually fire outside of my effective range

I believe this is not how things should be.

I hope that after they add the option to create an ammo replenishment, thinks will get a little better.

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agreed

replinishment and giving a reward (i was thinking the same kind of reward than shooting down a scout drone) would help with this situation, as it would at least allow the SPAA player to take a fox 3 slinger if he intercepted enough missiles.

Problem is, without multiple vehicles ground based SAMs won’t get much longer ranges than 40 km at most, and not for every nation, meaning CAS will only be threatened by other planes, while they hope their missile can hit some target without being intercepted

Weird gameplay, if you ask me

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That is why I believe the current gameplay is problematic even for best SPAA players.

When I played top tier in SB, the problems I had was that I only have 8 rockets while a heli has 12, meaning no matter what I do if a heli player doesn’t make a mistake I will lose.

Not to mention planes from the space bombing You.

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Even if we get to the stage of getting 25km+ SPAA, only one will be added at a time…and it will be Russian…then everyone else will have to wait over a year for anything remotely close in capability.

No issues when 5 out of 10 games you have USSR on your side bro

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No its not, I drive my SPAAs all over the place.

Use some brains in your positioning and dont just drive down the main heavy routes. You dont even have to be in the zone of the caps, being in some random place on the edge of the map is frankly even better than being around the caps for taking down planes.

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Spawning SPAA in WW2 type games and driving all the way up the map to enemy territory can be be fun and quite a shock to incoming enemy fighters.

I think it might be one of your old tricks,I got it from somebody on here anyway.I also started back on SPAA because of your posts about SPAA.

I find the half track/truck mounted SPAA at 4BR max to be quite effective and bagged 2 sometimes 3 CAS a game.I also gained enough SP to respawn a tank after successful SPAA use.

Getting use to SPAA takes time but worth it.I do think the USA 4BR AA is appalling though,better for Anti tank which is likely to increase its BR as well like the French DCA, It’s ground effectiveness killed it as SPAA,it ended up so high it is of no use for anything.

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Well, in my experience as a CAP main, the most common SPAAs to shoot me down at least in WW2 BRs are normally the ones with lots of smaller, higher RoF guns. BTR-ZD, BTR-152, Wirbelwind, M16, the SdKfz251/21, and things like R3-T20s and stuff.

The only larger calibre SPAAs to regularly get kills on me are the M53/59 and the SPAA Panther thing that got removed.

The larger, lower RoF weapons are easier to avoid, and also much less likely to get that lucky hit at longer ranges, where instead you can make me fly through a wall of lead in something with a high RoF.

Ive got a pretty decent level of success while using the M19A1 and M42, but honestly not primarily as SPAAs. i find them great at bonking enemy tanks in the side, so play especially the M19 which is faster and has better gun depression as a pseudo light tank.

The Bofors armed SPAAs are also some of the easiest to avoid in a head on dive when you are strafing them honestly. You can almost predict the rounds and float yourself around them in some cases.

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There’s one thing that i would like to see for pre-radar spaa:
As the player is acting as the driver & gunner, let the commander/loader assist the player with voice commands. They could tell you if you need to lead more/less, aim higher/lower or if a plane is out of range. Should not be that hard to implement and is less arcady than giving spaa a visual lead indicator.

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It wouldn’t change a thing but I don’t expect anything else from someone who just doesn’t want TO because of hatred

I see no issue with TO or those calling for it.It’s like workers asking for a soda pop machine in the staff canteen.
I find CAS annoying sometimes and it leads to 5 seconds of profanity(and wife beating…joking…no really) .If you have no TO you will get CAS nerfing make no mistake ,People will always whine about it so I fail to see your point of you are trying to preserve CAS as it is.

Both Forum managers have stated today that there are no plans for TO so it’s a pipe dream.I think Gaijin are missing the point and missing a trick personally but that is how it is.I am a TO advocate because I fear change in CAS.

Warthunder changing things has not been a good experience for me. Nerfing and map wrecking ,that’s all it is.

PS if somebody I normally disagree with makes a good point then I will say so and if I cant do that I will put them on ignore and not see anything they write.Might be a good suggestion for you to try.

I would agree because that was the reason for my TO stance on the old forum.I was a can’t fly, won’t fly guy and I even asked ULQ the same question early on when I didn’t know anything about him or his TO reasons.I think many of those who ask for the removal of CAS have not yet gotten into the flying side of CAS. It’s like criticizing electric cars never having been in one.We can’t say that about ULQ although we may suspect as one of the top players of the game he may have a personal agenda for asking for TO.

Upon discussion we both agreed that “being in the zone” was the attraction of a game with no planes.
The level of concentration when being in a tank engagement was second to none in any game and CAS just spoiled that like a kid kicking a chess board other when two people are playing.

I also think for ULQ and myself it was venture into unknown territory.
What would GRB be like with no planes?

Brilliant or surprisingly terrible,unplayable even.Nobody really knew and I could see it going many ways.
I do suspect CAS covers many cracks in War Thunder games.It brings a random element to counter act skill which I suspect is ULQs major bugbear.He may admit that,I don’t know.It also makes the full down tier work or work better.

I think we all seek to protect what makes us good and that is why so many defend Bushes ,Crew skills,sniping spots and hate the idea of SBMM.

I think TO would simply have ended a 12 year old argument regardless of whether it worked or not.

In some ways Smin and Stona’s interaction today,saying No to TO has been a victory because at least we have an answer ,like the meaning of life but sadly we are back to the endless discussion of how to nerf planes and make SPAA better so it’s bad news for CAS users which is somewhat Ironic maybe. : )

I guess when CAS becomes an unplayable joke ULQ can say I told you so and have the last laugh.

It’s funny how you guys are shifting yourselves to try make out you’re the good guys in all of this… You were all admant and demanding of TO for every thread you could find, it was never about making SPAA better…

Who said anything about hatred? It’s spite for my side because every discussion that was borne of this was a villain-making scenario, and speculations about what someone said, and if that failed, just straight out making peoples statements for them.

I don’t care if you have an opposing argument, I don’t deserve to be labeled or personally attacked for expressing my opinion, as commonly happens on this forum due to people being that caught up on making themselves heard that they dare let anyone else have their statement clearly made.