Repeating, again, that i have not stated any stance on either system.
Just trying to convince you that they do exist and it does happen.
Subjective opinion.
Again, similar issues would arise out of an explicitly stated system where they need to patch loopholes.
Same could be argued for leaving loopholes in explicit systems.
That’s a different subject. My point is that dB level of noise doesn’t exclusively determine the disturbance a noise can potentially cause.
Define necessary.
There could be specific situations where those things would be considered “normal”. Icy road; a burnout happens naturally and could be considered normal in those conditions.
A “race” i can’t think of any direct example where that would be “normal” but for example if you have an injured person in your car and you’re driving to the hospital erratic driving could be considered “normal”.
There are going to be situations where your “normal” is another persons “not normal”.
If you have one crew locked in your lineup for ground you can’t queue with that lineup even if the other vehicles are not crew locked (or has that changed? i practically never get crew locked so haven’t had the opportunity to see it for many months, it at least used to be like that). Assuming here you are talking about ground or arcade air as you originally stated that you hade multiple vehicles to spawn in the same match.
Subjective.
No, i wouldn’t say so.
( griefing, n. meanings, etymology and more | Oxford English Dictionary )
I highly doubt that anyone would be angry at any player that leaves a match after having played for long enough to not get crew locked. At that point you’ve already played enough of the match for other players to not intuitively (without purposefully trying to calculate it by looking at score) know if you have SP left or not.
Subjective.