This is all entirely pointless anyway given that the enforceability of this stretching of the vague ToS is laughable.
People will continue to leave their vehicles and the match whenever they want for whatever reason they want and it will only be the most sour of grapes CAS players who will bother go out of their way to try and report it.
If this was actually a significant problem it would be dealt with mechanically or specifically noted in the ToS like other actual infractions are e.g. teamkilling.
I know I’m not going to be reporting people for leaving their vehicles when I’ve sent an AGM flying towards them. That’s me done with this topic anyway.
Then we have wildly differing views on interpersonal communication tactics and their purposes and won’t come to any sort of agreement on this. Lets just agree to disagree here then.
Where have i brought up personal experiences from the game?
Again, as previously stated, If you actually read through the countless topics created on the subject you can see for yourself.
Why do you think that topic was brought up in one of the CM disclosure posts and top tier Anti Air vehicles such a big focus of this major update?
You might not like how they solved it or you might think it’s not enough, but it is most definitively something and not nothing.
Second match of the the day, had two people J-Out of their vehicles, denying 2 potential kills, which would have contributed to the match. They have both been reported for being Filthy Kill Deniers, regardless of the reason why they left their vehicles. /s
If You got stuck and cannot move, it is Your fault for driving that way and enemy should be able to take advantage of it. Why deny that kill? Making assumption that someone won’t be able to find You is again just an assumption. You should not be able to do that.
I won’t be talking about situations where enemy is still going to get a kill as they are not on topic.
All j-outs should just leave Your vehicle to be without You controlling them (same when You disconnect). That way no one would be “hurt”.