A map design issue the same way helis or CAS exploit those issues to spawn camp aswell. Where is the concrete bunker on top of the spawns preventing you from bombing it? Tanks cant kill spawn protected vehicles and are subject to be killed attempting to spawn camp, the same way planes can get shot down by protected SPAA if you try to get close to the enemy spawn or loiter around the battlefield too long looking for easy targets.
Just spawn a tank and shoot them.
care to elaborate why ?
the answer is a bit light ngl
Honestly? Too bad. Cas is more of a problem than anti CAS.
I also sympathize with people who crash in air rb to not give the op premiums with undodgeable missiles a kill.
CAP still has cannons that can be used against tanks. Any open-top or lightly armoured tank would be killed easily.
depends what BR we are talking about
Props should stay as they are currently. At top tier, CAP could see its SP cost go down. Gun runs rarely ever happen at those BRs
overall, tankers would the one profiting from such a change.
Having the risk of being gun runned is nothing in comparison to the protection offered by ARHs and SARHs equipped aircraft
Helicopters can already be spawned first with rockets anyway
True. Plus, some IFVs have AA capability, which could allow them to take down aircraft.
First spawn helis are a bit different, because they are much more vulnerable to tanks and IFVs compared to planes.
agreed
those don’t bother me that much tbh
A addition would be AI AAA but for a limited time.
For the first few minuets fo teh match power full AAA AI is on the map and active.
Player stillc an choose to take off and shoot it fist to cleare the way or wait untill its gone.
This way CAS can do what its wants and tankers can move out without being instantly rekt in the spawn.
put the same spaa as heli pve convoys in and watch the tears
Tons of toxic CAS-haters spawning CAP and only getting 2 kills entire game and never helping to cap or defend points would be horrible.
Or just spawn a plane and bomb them.
The problem isn’t loitering around. The problem is som1 spawning an SPAA and being able to shoot down a plane opposite side of the map in seconds without the plane seeing them or any sort of counterplay. The only maps that don’t provide cover (e.g Sands of Sinai, Japan, or Ardennes) are subject to even harsher tank spawncamping than plane spawncamping, and that’s an issue of map design, not CAS.
if one team spawns too much CAP, they lose because what you mentionned : not enough tanks. If the same teams spawns just one or 2, they can keep CAS at bay while not making huge holes in their team’s tank line up.
The same thing can already be said about people spawning too many helicopters in the current state. Literally had game won in the first few minutes because they decided to spawn 4 KA-50 and died for it because one AA was up in our team.
Overall, not really a CAP related issue
atleast the Ka-50s are restrained to a br where everyone knows their teammates will be premium trash. The CAP spam would plague almost all BRs, and would probably be abused to strafe light tanks trying to capture points early match. This would be especially bad for nations like Italy or USA who don’t get cannons at low BRs unlike Germany, Russia, or Sweden.
The biggest problem, however, would be it resulting in GRB becoming ARB as people prefer dogfights in GRB since you don’t have to spend 5 minutes climbing, plus no markers, and smaller map. There would be massives portions of teams just spawning planes for quick easy dogfights. I wouldn’t be suprised if ARB queue times go longer aswell.
All these problems, plus the work Gajin would have to do to make sure planes like Hs 129 aren’t counted as CAP, and there being little to no money to make in the whole things means this idea will never become of anything.
TL:DR It will get spammed and abused to the point it ruins GRB completely.
If it were for me, i’d have a mode with GRB tanks only, and an other mode on large maps, where you can play basically every class without SP restrictions (tanks, AAs, CAS, CAP, ships, Submarines, whatever)
That being said, balancing such a thing would be borderline impossible, so i agree gaijin probably won’t end up doing that.
Instead, they already stated they were working on more SPAAs for every nation. I have to say i have no clue what those are going to be, since longer ranged AAs are mostly multiple vehicles. Who knows, they might plan on introducing that.
In the meantime, giving a reward for intercepting ATGMs and making resupply easier would be quite easy to implement. The first solution already exists for scout drones while the second solution is already in the works.
I doubt ground only will come about either. Gajin makes loads of money from CAS premiums. The roadmap does include a feature for SPAA and ATGM vehicles to build resuplies which I am very excited for. Zachlam and Italian M42 will (hopefully) benefit greatly from this.
If you are getting your jet blown up by a gun based SPAA at more than 3km thats a you problem, you are either flying slow and doing little maneuvers or you were flying straight to where the spawns are instead of attacking from the sides of the map or the top. At range you have more than enought time to see the tracers and evade them, if i can bait SPAAs to run out of ammo so can you.
If you are shot down by a mampad: sorry not sorry, most of them can only fight planes and have a hard time locking helis. They are good at just one thing and i prefer if they stay that way.
That’s what SPAA have the best way to anti any plane if diving to them, and that’s most of SPAA players don’t know they can use the mechanisms to against the CAS, they just stay at base and shot the balloon
This is a far bigger issue in the WW2 range where tanks like sdkfz thing (the tripple 15mm cannon halftrack) can shoot you from across the battlefield, and no amount of HVARs can help you.
Also I hug the ground in my AV-8C to avoid getting missiled. There’s times where an SPAA will spawn and shoot me down in literally seconds since the Harriers turning was too poor to avoid flying over enemy spawn. Either way, there’s no reason for SPAA to rely on spawn prot.
They can.
You just need to learn how to aim with them