Yes, but sadly that would require a rework of how Realistic battles work as a whole. How it is now, you would have to deal with toxic CAS-hates who waste slots on their team by first spawning CAP every games and only getting 2 kills whole game.
I would prefer more people spawning anti air or air counters at the start of the game then the current style, though first spawn CAP seems a bit iffy (gun CAS off of a “CAP” A-10 or MiG-27)
So they do much more on average than You
If we had RB EC then maybe they could be useful.
Lol, sure bro, whatever you say. Insults dont address the point, and its hard to take someone seriously when theyre trying to make their already strong advantage even stronger.
Get good bro.
By the way, Jing out and using spawn prots to shoot you out of the sky IS counterplay. You are arguing for removing a counterplay option to a class that already has very little counterplay. Irony at its absolute thickest.
A map design issue the same way helis or CAS exploit those issues to spawn camp aswell. Where is the concrete bunker on top of the spawns preventing you from bombing it? Tanks cant kill spawn protected vehicles and are subject to be killed attempting to spawn camp, the same way planes can get shot down by protected SPAA if you try to get close to the enemy spawn or loiter around the battlefield too long looking for easy targets.
Just spawn a tank and shoot them.
care to elaborate why ?
the answer is a bit light ngl
Honestly? Too bad. Cas is more of a problem than anti CAS.
I also sympathize with people who crash in air rb to not give the op premiums with undodgeable missiles a kill.
CAP still has cannons that can be used against tanks. Any open-top or lightly armoured tank would be killed easily.
depends what BR we are talking about
Props should stay as they are currently. At top tier, CAP could see its SP cost go down. Gun runs rarely ever happen at those BRs
overall, tankers would the one profiting from such a change.
Having the risk of being gun runned is nothing in comparison to the protection offered by ARHs and SARHs equipped aircraft
Helicopters can already be spawned first with rockets anyway
True. Plus, some IFVs have AA capability, which could allow them to take down aircraft.
First spawn helis are a bit different, because they are much more vulnerable to tanks and IFVs compared to planes.
agreed
those don’t bother me that much tbh
A addition would be AI AAA but for a limited time.
For the first few minuets fo teh match power full AAA AI is on the map and active.
Player stillc an choose to take off and shoot it fist to cleare the way or wait untill its gone.
This way CAS can do what its wants and tankers can move out without being instantly rekt in the spawn.
put the same spaa as heli pve convoys in and watch the tears
Tons of toxic CAS-haters spawning CAP and only getting 2 kills entire game and never helping to cap or defend points would be horrible.
Or just spawn a plane and bomb them.
The problem isn’t loitering around. The problem is som1 spawning an SPAA and being able to shoot down a plane opposite side of the map in seconds without the plane seeing them or any sort of counterplay. The only maps that don’t provide cover (e.g Sands of Sinai, Japan, or Ardennes) are subject to even harsher tank spawncamping than plane spawncamping, and that’s an issue of map design, not CAS.
if one team spawns too much CAP, they lose because what you mentionned : not enough tanks. If the same teams spawns just one or 2, they can keep CAS at bay while not making huge holes in their team’s tank line up.
The same thing can already be said about people spawning too many helicopters in the current state. Literally had game won in the first few minutes because they decided to spawn 4 KA-50 and died for it because one AA was up in our team.
Overall, not really a CAP related issue
atleast the Ka-50s are restrained to a br where everyone knows their teammates will be premium trash. The CAP spam would plague almost all BRs, and would probably be abused to strafe light tanks trying to capture points early match. This would be especially bad for nations like Italy or USA who don’t get cannons at low BRs unlike Germany, Russia, or Sweden.
The biggest problem, however, would be it resulting in GRB becoming ARB as people prefer dogfights in GRB since you don’t have to spend 5 minutes climbing, plus no markers, and smaller map. There would be massives portions of teams just spawning planes for quick easy dogfights. I wouldn’t be suprised if ARB queue times go longer aswell.
All these problems, plus the work Gajin would have to do to make sure planes like Hs 129 aren’t counted as CAP, and there being little to no money to make in the whole things means this idea will never become of anything.
TL:DR It will get spammed and abused to the point it ruins GRB completely.
If it were for me, i’d have a mode with GRB tanks only, and an other mode on large maps, where you can play basically every class without SP restrictions (tanks, AAs, CAS, CAP, ships, Submarines, whatever)
That being said, balancing such a thing would be borderline impossible, so i agree gaijin probably won’t end up doing that.
Instead, they already stated they were working on more SPAAs for every nation. I have to say i have no clue what those are going to be, since longer ranged AAs are mostly multiple vehicles. Who knows, they might plan on introducing that.
In the meantime, giving a reward for intercepting ATGMs and making resupply easier would be quite easy to implement. The first solution already exists for scout drones while the second solution is already in the works.