SPAA J'ing out before you can kill them

Yes, the same way you would get killed by a spawn protected tank if you are camping the spawn on ground. You think that because you are flying at a speed that lets you cross the whole ground map in seconds it means that you cant spawn camp with a plane. Guess what, you are doing just that if you want to bomb freshly spawned AA, the same way a helicopter can spawn camp hovering at 6+ km and outside the ground map. Getting upset because your only real counter (aside for fighter planes) its doing its job and you cannot kill them as easy as you kill a tank that, at best has a roof mg to defend itself, its sad and silly.

SPAA purpose is to discourage pilots from flying too close to the battlefield and protect their fellow team mates by scaring away or destroying aircraft. The reward for shooting down aircraft is already a joke and depending on the BR played even heavily undertiered aircraft can get a bunch of kills, which grant even less rewards when you destroy them. You can even see this around 8.3 with the infamous gepard around: some dude takes a cap and a scout assist, gets killed/J out and spawns some WW2 thing even before there is any AA on the map.

So yeah, i have no pitty for aircraft being shot down and i regularly play CAS both with planes and helis. I will get shot down by AA but i wont be asking for nerfs to my only counter bc that will also justify nerfing ALL CAS so tanks dont die as easily to them. Would you want that too?

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Not really, pantsir can kill planes immediately on spawn in. ADATs can effectively track and engage low flying aircraft especially those just pulling off from an attack run. Anything in between these extremes is also undeserving of spawn protection.

The only SPAA at a BR where CAS is slightly threatening that could use spawn protection is the stormer.

I J out in SPAAs in three cases :

  • i got disabled by a tank and can’t fire, while knowing an AGM is coming at me. I will usually leave the vehicle and give the kill to the tank, because that one at least bothered fighting its way through the map and managed to find me (i usually don’t sit at spawn)

  • i got no ammo. No point in waiting for someone to kill me, it’s just tactically stupid to be useless to the team for 2 to 3 minutes. Only exception being if there’s an available and secured point where i can resupply of course

  • i play a manpads AA against an heli slinging AGMs from 4 or more km and there’s no cover available

now regarding AGMs that can outrange SPAAs, especially at top tier : i shoot them down, as much as i can, but 2 planes are enough to make your usual top tier AA dry. Most importantly, shooting down AGMs gives no rewards what so ever. I only do it because it’s better to have my vehicle dry than 1/3rd of my team dead.

I also had one instance of a CAS guy throwing his entire arsenal, me intercepting all of it (4 x KH38), getting impatient and flying too close, and finally J’ing out when realising a VT-1 was headed his way.

Regarding the initial subject…

  • Make SPAA easier to resupply with room to maneuver, behind spawn or on the flanks
  • Give a reward for shooting down AGMs
  • Lower the cost of CAP equipped with ARHs to the level of an heli equipped with rockets
  • Fix the damn manpads and their laughable lock range and G pull

… and then we will talk about the issue of SPAAs J’ing out

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The counter is not being present in their spawn for 15 seconds…

Su25SM3 = 40KM range AGM. 20KM tracking range. Show me a non-russian SAM that can counter it.

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I have to start to do this more frequently .

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Yeah, sorry. I have absolutely 0 sympathy for CAS players in this regard. If you want to play a vehicle that is almost exclusively used for revenge kills, and frequently bombs people who just left their spawn, then yeah, I think you deserve to have your fun ruined every now and then too.

If your fun-ruining is perfectly balanced and an intended game mechanic, then so is taking advantage of spawn protection to ruin your fun in return. Get over it.

9 Likes

Tanks spawncamping is an unrelated issue, because it actually is an issue.

Letting CAP first spawn would be horrible bruh.

Tbh they should just make CAP a proper role ingame instead of just “Cas sp for half the rewards”

Yes, but sadly that would require a rework of how Realistic battles work as a whole. How it is now, you would have to deal with toxic CAS-hates who waste slots on their team by first spawning CAP every games and only getting 2 kills whole game.

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I would prefer more people spawning anti air or air counters at the start of the game then the current style, though first spawn CAP seems a bit iffy (gun CAS off of a “CAP” A-10 or MiG-27)

So they do much more on average than You

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If we had RB EC then maybe they could be useful.

Lol, sure bro, whatever you say. Insults dont address the point, and its hard to take someone seriously when theyre trying to make their already strong advantage even stronger.

Get good bro.

By the way, Jing out and using spawn prots to shoot you out of the sky IS counterplay. You are arguing for removing a counterplay option to a class that already has very little counterplay. Irony at its absolute thickest.

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A map design issue the same way helis or CAS exploit those issues to spawn camp aswell. Where is the concrete bunker on top of the spawns preventing you from bombing it? Tanks cant kill spawn protected vehicles and are subject to be killed attempting to spawn camp, the same way planes can get shot down by protected SPAA if you try to get close to the enemy spawn or loiter around the battlefield too long looking for easy targets.

Just spawn a tank and shoot them.

3 Likes

care to elaborate why ?

the answer is a bit light ngl

Honestly? Too bad. Cas is more of a problem than anti CAS.

I also sympathize with people who crash in air rb to not give the op premiums with undodgeable missiles a kill.

5 Likes

CAP still has cannons that can be used against tanks. Any open-top or lightly armoured tank would be killed easily.

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