SPAA J'ing out before you can kill them

More like russian ones ;)

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And you are trying to make SPAA more vunerable by lowering spawn protection timer which is stupid. Counterplay is no inbalanced at all.

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if you’re struggling in SPAA because your spawn prot isn’t long enough, then you’re just seriously bad.

meh, atleast they get good radar and guns. They’d do fine at 8.3

So me taking ZSU-23-4 will be enough?

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Enough for what? it’s a pretty decent SPAA.

And I can destroy it with F-84F without any issue.

If you are struggling with SPAA because of spawn protection you are even more bad.

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I specified Gepard bruh. It’s 8.3

I’ll post the video then when I do it.

I don’t struggle with SPAA, but thanks for admitting you rely on spawn prot too much.

Sure, so you are asking to lower spawn protection time because you are not struggling with SPAA.

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The question should be with what he is not struggling.

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His challenge confuses me, it is easy to fly in low and drop on an SPAA in the F-84F. I’ve done it/seen it done many times to Gepards, Shilkas, Yenseis, and even Yorks.

I mean, unless you are using 20km (or 25, I don’t remember exactly because I mix up the Shilka, Gepard, and M247 ranges) search distance planes can spawn without you realising and hit the deck before your 10km detection range and surprise you with a low level bomb run. The basic “stay under the radar” kind of attack.

The problem is there being no counterplay. I don’t struggle against SPAA but i’ve died because I couldn’t fight back against one with spawn prot b4. There aren’t any reasons not to reduce its spawn prot time.

The only instance when spawn protection benefits the SPAA is when the pilot head straight for it right after it spawns. If you are attacking anything else and a spawn protected gepard kills you, you wont even know if he was spawn protected or not because you werent looking at it. If i manage to destroy gepards with a strikemaster by ambushing them while flying low or maneuvering to f up the lock reticle, you can perfectly do it too with a F-84. Thing is: i dont head straight to a bunch of gepards shooting at me.

Also, they cant lock you for a few seconds after spawning, so there is that too.

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They can spawn in when you’re already flying and there’s nothing you can do about them for 20 seconds. Decreasing the spawn prot for SPAA would solve this and have 0 negative effects.

Again: it does not matter if they are spawn protected or not if you are already dropping bombs or about to do so IF they were not your intended target. What you want is to fly around inside SPAA range, see an AA that just spawned and get on top of it outside his radar detection range as soon as possible to eliminate the threat before he notices you. People barely spawn SPAA anymore or use it as tank destroyers and you propose to let them get bombed 10 seconds after they spawn. Yeah, no.

Here’s an idea I thought of for this:
Missiles in a spawned SPAA aren’t ready immediately, they have a cooldown after spawning that lasts the duration of the longest possible time you can be in spawn protection (maybe a reload of sorts), so you can’t immediately fire a missile at an aircraft and they can’t blow you up, even with a timed bomb dropped before the SPAA spawned.
This would NOT apply to guns mounted to an SPAA, so they can still defend themselves somewhat with the guns they are armed with, and their already existing limitations (2km max range) meaning a cheeky aircraft thats too close to the battlefield will still be punished for doing so.

So make SPAA defenseless and allow planes even more time to reposition to attack them in their spawn? IR missiles already take time to prep for firing and you have to aquire the target too. Doesn’t make much sense. Maybe planes shouldn’t loiter around enemy spawns when they know people they kill will spawn SOAA to kill them.

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