It is already quite a decent ammount of skill required, just it is already rewarding enough for people to learn how avoid aa and stuff. Also not get shot down by planes doing CAP…
then please force first person view for tanks
It is far easier to cap a zone with reserve tank and destroy a + 1 B.R. tank with a bomb than doing the same with a tank.
then make it harder to cap a point.
Also it is far easier to kill a plane with an aa, than kill an aa with a plane, or operate with a decent aa to bomb anything.
Also it is very easy to destroy tanks with tank destroyers that don’t care about armor. This is not an argument against or for CAS/AA.
This is universal for some armaments.
Picking examples doesn’t proof anything, other than this existing.
It is not.
I can just aim HVAR rocket at the SPAA and it doesn’t even need to hit him in order to destroy him while he has to hit me (in most cases). When it comes to bombing, it is much easier to bomb an SPAA unit, epsecially because of overpressure mechanic.
And no one is talking about tank vs tank combat here?
Why do you people always post in the general section?
You don’t consider it difficult. Then do it in sim, without the spaa getting you first.
Not as easy without mouse aim!
And no “i don’t play sim” is not an argument here, you posted in general, so it always has to be true in every single mode. Post in the RB section if you mean RB, your problems are not general problems.
Why is it always RB players who abuse the general section. RB isn’t even the most played mode. Is it just arrogance? WT is more than just RB, use your section if you have no general topic.
Here:
It’s not hard to find. Use it.
Shooting down an aircraft going straight down is even easier.
If a player does that, then it is not an unit issue but player one.
Going straight is something that the vast majority of players frequently do while flying CAS. It is extremely hard to aim anti-ground weaponry without holding the flight direction fixed for a few hundred milliseconds. Many players hold the flight direction fixed for several seconds. Reducing the time and increasing the accuracy of aim point estimation is a skill that requires much experience, like the skill of aiming AA guns.
Bomb cas is super easy to use. All you need to do is have a bomb land near a tank to get a kill. I use cas because it is so easy to use compared to SPAA.
Rocket cas is a different story, it is harder to use and less effective.
but you first need to get into position and spot the aa, that very well can hide in a forest and shoot you down, before you see it.
Also because of no ballistic computer you need to estimate the ballistics and especially with bombs kinda get close or fly from really high down
You complaining about a thing, that is normal without CAS needing to be involved.
If you’re in trees you’re not spotting planes. Not every map has trees either.
Yes. Hence what is called “dive bombing”. Dedicated prop bombers are given access to a bomber sight equivalent to the Norden Bombsight irrelevant of whether the plane actually used it.
Sorry but it isn’t hard to aim at the AA (and spot it) outside of SPAA effective range.
Where have I complained about anything related to tank vs tank combat?
When it comes to ground vs ground combat there is always something You can do to deal with the enemy. When it comes to ground vs air combat, then You rely only on luck
you can hear them and it is easier in that direction, bc you just need a small “window” to see lots of sky, while the plane has to see all the “windows” possible.
Just like in castles or bunkers you only need a small slit to see a lot.
and getting into position for that makes you vulnerable, bc you move in straight line for ages
only if you learned how to do it and the enemy aa is stupid enough to reveal its position.
Just most people are better at flying (bc more rewarding) than at AA’ing (bc less rewarding and therefore only a last resort, which makes it perform stat wise, much worse).
Same with asymetrical combat or symetrical combat in the air. Why do I need to explain to you how the Air Force and alike were integrated into warfare?
it is always skill and luck. Ever looked at how spall is calculated? It’s always to a point rng (like teammates) and to a point skill (how you are able to press buttons, drive to places, use shadow etc)
It doesn’t need to reveal its position, there is no place on map where he can hide.
And this is a game (PVP one), thus why people have a problem with it.
It isn’t. You can’t do anything about 500kg bomb that lands on Your jagdpanther, but You can do something about a tank attacking You.
There is no guarantee the plane moves past your pocket of sky.
You shouldn’t need to be in a straight line until you’re in a dive, and you shouldn’t be diving straight at an SPAA.
You have ample time to turn out of the dive if you come under fire, most SPAA don’t have the speed to drive out of the path of a bomb.
you can hear them and it is easier in that direction, bc you just need a small “window” to see lots of sky, while the plane has to see all the “windows” possible.
Just like in castles or bunkers you only need a small slit to see a lot.
That’s not how that works at all, hearing a plane doesn’t show you the altitude it’s at, and a small window might allow you to see it, but how are you going to shoot it when you need to lead the target and you can’t see shit?
90% of SPAA is in spawn anyways because of crap map design so it’s easy to spot.
And we both know that it’s much harder to score hits with dumb bombs and no sights than it is to shoot a plane with a SPAAG. A lot of players, especially new ones, can’t get kills with dumb bombs whatsoever without resorting to the suicidal approach of dropping the bombs one tenth of a second before they collide with the target.