Even BR for BR for example the Type 93, Ozelot, Chaparral - Also has no guns btw - are all easily outranged by the large majority of the CAS they face. They fight stand-off munition that outrange them. Hell, because optical lock has been broken even lower BR helicopters with ATGMs can abuse treeline approach to kick their teeth in while same-BR helis can just laugh and throw ATGMs at them while they’re trying to navigate the AO to maybe get close enough to get a missile off.
And yes, because NATO Manpads are gimped even lower BR subsonic jets with situational awareness and decent energy retention piloting can defeat them. In the video you saw me using the F-30 Sabre which is 8.3BR. If the Stingers were realistic, I would’ve been knocked out of the sky from the first launch.
And yeah, Rolands are awful. The SACLOS nerf only hurt them even more.
No, it already can fight plenty of planes which don’t even have flares, no need to increase that.
It’s already one of the scariest AA’s there is.
It small, doesn’t emitt radar signal and is fairly small.
If you don’t stay in spawn like a bot, everthing you shoot at just dies because of undefeatable irccm.
So if that aa in the clip was a gepard you will be dead, should oz be 8.0 or gepard be 9.7?
Was that a gepard 1a2 also xD yet they both earned the 9.7 themselves. No brained AA would have spawned in the left spawn anyways, vs you being in a craft with good pointing (not useful against gepards, but better than most sovs) and luck. Won’t call it fair as a performance comparison.
Yup, easy to punish players from making mistakes. Goes both ways. Player was not patient enough to wait for the right time to engage and you punished him for that. It’s well played.
You dont need to flare, look at the clip panzer posted, flares are really only going to to stop the player from launching on you for a split second and you need an insane amount or luck to stop a launch, afterwards the irccm is so strong these its incredibly difficult to flare, you just beat these missile kinetically, if you get launched on going slow you are dead.
If you are playing something without guided missiles/bombs you should be staying low so you only appear for a short time, and fast again so you only appear for a short time and have the energy to dodge. Abuse the fact you have access to scout and hit markers, or run over the spawn/contested caps, so you dont ever have to actually need to get altitude to visually find targets. If you are confident dodging these you don’t even have to do that and really are only worrying about things like m247 and getting too close while flying in a straight line to other spaag.
If you aren’t flying in a straight line the radar lead is useless outside of like 0.5-1km, and its up to the spaag player to manually throw out a wall of bullets and just pray they hit.
CAS takes skill? Mate, as soon as you get to missile BRs, you get ballistic computers. Plus most of those missiles are bad, to where you go slightly left and they miss you.
Would I have been dead in the clip if it was a Gepard? Maybe. Radar lead only does so much, after all. I don’t really make a habit of trying to get in and strafe SPAA at that BR when they have guns. I only risk it if they’re absolutely terrible with their aim or are distracted. Otherwise, I avoid them and just let them waste ammo.
Also, no the Ozelot shouldn’t be 8.0BR. It should be 9.3BR along with the Chap and Type 93. As for the Gepard, the current BR placements for both iterations are acceptable for now, though Stingers still need correcting.
Helis need damage model corrections but not some outright buff. Having your entire weapon suite disabled by a single bullet from an MG is a dogwater code decision on Gaijin’s part and needs to be fixed.
And what exactly do you mean by absolute death zones? You mean AF AA? That’s a side conversation as they’re not player controlled. We have other threads for that.
In this case, absolutely terrible spawning to the left
With the irst search compared to 93? Chap is agreed, lovely but lacking targets atm
I’d have the gepards to have full apds at a higher br though. They are cleaning things up effectively already.
For missile-ing maybe, but helirush…
smth like strela with ID lock, or how strelas usually perform when they have done things right, ignoring flares with IR or getting his contrast lock through locally calculated clouds
Or a spike against helirushers. (me in stock littlebird flying low as long as I don’t crash into trees lol)
The IRST search isn’t that great on the Ozelot. If anything, it’s a detriment because it’s far more likely to lock on any drone in the vicinity instead of the aircraft that’s getting in range for a run. Also, the Gepards don’t need a full APDS belt honestly. People already overuse the APHE belt to target ground vehicles instead of doing their job as SPAA.
Nah. Just proper damage model corrections would be good enough for now.
Strela overperforms. The missile turning hard before it even fully leaves the rack is atrocious, amongst other things. Iirc it does actually have IRCCM like the Stingers, so that simply is what it is. The contrasting lock through clouds is extremely ridiculous, though. Never seen any NATO Manpads do that in-game.
As for Spikes, the key to defeating those in a heli is to not fly in a straight line or stay in hover if you think you’ve been fired upon.
Helirush except kamov usually results in a straight -300sp… This is why no much people do this anymore. Totally useless compared to any 100sp ground, and extremely suffering for missile mods. Been training myself low flying in the littlebird but still capped at 0.5kd is… bruh why not hop in a tank and get a nuke when they are dumb enough for a littlebird to kill 4…
And we have the ccip-less low tier helis.
Our locally calculated clouds xD Been killed by a 81c in this way also. From his view there’s no cloud, from the server there’s no cloud, but from my side I have local clouds.
Haven’t dodged one by hard pulling in a full speed littlebird going sideways
True, though at the same time many other helis have rocket CCIP so it’s not really necessary to rush with them. Of course, rocket sniping isn’t a guarantee but if you tag some tanks and your team klls them you’ll at least get some assists, and if you get a kill or two all the better.
As for using helis with no ccip, well, that is trickier. Other than trying to play sneakily your options are limited. Nothing for it currently.
As for the clouds, yeah, I don’t remember if they fixed that yet.
I’ve dodged a few, but it’s never a guarantee. Other than reaction speed, distance is also a big factor.
Rocket sniping… pure lottery with a good CCIP mark as in russian cockpits, but 3rd view ccip is probably not accurate enough for >3km, and requires map designs a lot
Helis are nowhere sneaky with the sound, yet there’s no other options. All roof mg and rh202s will be pointing at you 2 secs after pop up.
As for rocket sniping, I’ve had success in my Cobras even at range - Though yes it is a dice roll since they lose accuracy at distance but worst case scenario if you don’t net any crits or kills you can RTB to rearm and try again compared to rushing in which is a guaranteed death.