SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

I can still remember the 116 9.3-10.3(or some range I forgot) planes that can do CAS;

And this is what I’m against.

I don’t say a category is strong because a few op vehicles are strong. Same logic applies to low tier heli, we won’t say those ffar carriers are playable for as11 carrier can shoot missile at 3.5km away. There are too many CAS and/or CAP that won’t do well here, bringing the overall strength down. I’ve stated this view on f58 before, along with a4e q5L ofc. Check everyone’s lineup for more of the poor planes.

So CAP got no food. bruh.

It’s rare case for a CAP to see a single CAS, and he needs the CAS to be brained but not too brained, and maintain a position/ visual/ fly at the right direction at a right time to do the job, before the AA got him/ before he tries to exchange with AA.

And some OSA reaches 10km away. And planes are advised to stick to the ground/limit their maneuvers in some other ways to avoid them

Generally wasting 600sp.

As long as you have the position and energy at the right moment, without being heard and without being found by spawn radar

This is not how we calculate load needed for a maneuvering target.

me going back to 10.3 matches

While f105 and f111, etc.etc.

BVM and ariete, both top tanks, bvm strong, ariete needs help.

Oh, and, what’s your range with rb05?

If you can’t get the spaa in a plane spawn a tank and counter them on the ground.

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Clearly you understand the concept of dynamic range based on parameters for A2G weapons, just apply the same for

Then are we in agreement that the missile will always impact your aim point if given adequate launch parameters ?
If so it falls upon the user to adequately manage your aim point based on the actions of your target.

I also have thousands of hours in this game, hundreds of smart weapons dropped, and I demonstrated that I can consistently hit AS-30 shots from 11km away.
Consecutive launches with no miss.
imageimageimage

Your plane like your missile doesn’t have free will, it goes where you tell it to. I explained and demonstrated how you can strike a SPAA without flying at it.

Cap doesn’t just appear behind you. If you see something that can jeopardize your attack run, you don’t proceed until you’ve dealt with it, be it by killing it, or putting yourself out of reach for the duration of your attack.
And while the missile is flying you’re still free to switch in and out of the pod to maintain situational awareness if you feel threatened.

Agree as well, and that’s an issue. CAP deal with any given threat vastly better than SPAAs, so either CAP needs the same availabilty as SPAA, or SPAA need to be as capable as CAP.
Today’s devblog gives me a hunch that things are about to not improve at best.

Massively agree as well. Unfortunately there’s nothing Gaijin can do to player psychology that incentivize using AA systems as AA systems. Also playing AA is innately boring and unrewarding, and I doubt Gaijin aims to change that.

CAS should outrange SPAA. It costs 10x as much to spawn CAS afterall.

just because it costs more does not entitle the player to getting free kills.

ah yes. CAS, beside outranging any other ground vehicle such as tanks and IFVs that cant counter them at all, should outrange single vehicle class meant to be dealing with them. Briliant balance decision.

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Just because SPAA is “meant to be dealing with them” doesn’t entitle SPAA to free kills.

SPAA being more powerful requires SPAA costing more. That’s just balance 101.

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lol.

Nobody cares about making stats.
Me Spawning OSA at that moment
xD

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Ok, stop crying. Is not the SPAA problems, is the BR itself got huge problems.This BR range is f up by Gaijin’s decompression, so is normal to see this many weird stuff at this BR range

Topic Cleaned

@Beeschurger @Pangolin_Fan Guys please do not spam the topic with stat shaming and personal disagreements.
If you wish to keep going, use DM’s instead.

Thx.

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no problem chief.

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Wow, a cool mode? I wish I saw you more often.

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Soooooo… I’m still curious, How do ppl suffer from Cold War CAS? Even adats feels fun considering 11.7

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Friendly reminder why is the shilka with missiles still a 9.3 vehicle?

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Why shouldn’t it be?

Because finally getting missiles at 9.3 is a slight breath of fresh air relative to the rest of the spaa up until that point save for 2 previous that are “good”

Because 1980s SAMs should not be facing 1940s and 50s planes.

Its a pretty useless missile, cant lock helis and wont hit anyone going over 600kmph that slightly turns, stingers are much better, but still in that same realm of being pretty easily kinetically dodged.

You are basically an 8.0 spaa with a skill check missile.

The other downside of the shilka being poor gun velocity limiting their kill range compared to other 9.x spaa.

It should not be facing 8.3. Planes like the B-57 and F9F-8 (yeah I know both are way overtiered for 8.3) cannot dodge the 4M for the life of em. Even in a headon pulling as hard as possible with roll, there simply is 0 way.

70sp vehicle should not have advantage over 600sp vehicle.

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which 600 SP vehicle? The ones that they are completely outranged by or the ones that can wipe four-five people in a matter of seconds? You want SP costs to go up for what reason? so you can spawn kill a team even faster with bombs?

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