SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

i think theres geniune misunderstanding here then.

Im not asking you about this part, its pretty much clear what you meant.

Im asking about this part

as in, what do you mean by “capability”. Capability to what? Or did you want to say that F8F is strong?

i said “if” your plane is equipped with RWR.

It can? granted only in four sectors but it definetively can read direction.

That literally does not relate to what i said whatsoever, that being that just because Gepard can detect you at 10km doesnt mean he can engage you at 10km. Gepard can drive to the other map for all i care, wont change a fact that it cant engage targets at 10km.

i clearly said that CAS plane (see the comment i originally responded to) doesnt need to see everyone.

im not talking about bomb tossing at 5km or guiding bullup. most CAS planes, not saying specifically you, but most CAS planes i shoot down beeline from spawn straight to the target and then act surprised that they got smoked; instead of trying to loiter for a while and watch for opportunity while assesing the battlefield; or trying to make a recon flyover first to try out and draw the fire of any SPAA that might be hiding. Its not guaranteed the SPAA will take the bait, but it sure presents bigger chance of detecting said SPAA than just beelining the target.

This has big “i got nuke and i should be allowed to drop it” energy. just because CAS plane costs 700SP does not in any way shape or form entitle the player to dropping its payload succesfully.

with some single cap maps (such as pic related) i dont think that really depends on team.

shot 2025.05.22 20.04.04

its still a 13G missile at the end of the day, launched from ground, with no speed advantage.

You guys are still discussing this? Yeeeesh. CAS is extremely strong at every tier, AA isn’t balanced appropriately due to many being too strong at fighting tanks. Simple as. If they weren’t, they could be moved a lot lower in BR. From 1.0 to 7.0 and 9.0 to 9.7 I’d argue are the only BR ranges where there is some semblance of balance, all other BRs CAS is generally stronger than AA, with a few select outliers.

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Gamers im trying to play/spade the zsu23 with the iglas at 9.3 and I don’t think ive landed a single missile kill. Feels like im playing the one at 8.0 at 9.3.

Where is my free point and click kills promised by people in the thread?

I will be six feet deep in stone cold earth before I get bored of arguing with random strangers online! (send help)

which is funny because as far as i know, Iglas are better than stingers since they start pulling sooner. but take it with grain of salt, i dont have the datasheet with me currently.

seems like just flaring and then turning a bit is enough to beat it everytime, I’ve probably launched a dozen today and none of them hit, got all my kills with guns.

Staring at helis I can’t do anything about sure is fun. And Im also reminded that US has a ton of fnf mav slingers down here, and the german hunter. Pretty much just die to them every time, im stock so no smoke yet that might help.

Oh ya and the ayit has them too for the rare games against israel.

Same. This one should stop at f8f being op

“friendly beep” “another beep” “someone elses beep” All in the front lol

He gets an advantage before engaging.

So CAS should nerf themselves no matter they see an SPAA or not? :

Yep They do have to check around. Good thing this is still do-able against gepards.

“Nuke Needs Flares” energy

Support Map Threads YES
This sitty one, and Kursk, are indeed bad

The 6km is guaranteed by the rocket burn time, so there’s no speed problems, but as far as I know things won’t escape the 6km that fast. On an ingame experiment, a su22 went only ~4km away before getting caught up by a tail-aspect stinger launched after passing overhead. The su22 accelerated from 850kph for best pullout, and is kept in level flight for a best speed. Not an empty one, half fuel, 2kh load.
And they bleed energy with every pull, or is simply a brick, or bleed to a brick ofc not hunter with speed etc.. This won’t be bad at first stinger or the second, but third or forth will be a problem.

9m39 has a TVC-ish feature that points the missile towards the lead of the enemy when launched (which is done during the 0.7s maneuver delay). It’s not an actual TVC but does help with its off-axis capability. It’s a 10.2g one, but this doesn’t matter that much compared to the nerf on VT fuse: it’s now impact fuse only.

Was super good before that nerf. Play stingers now, or the lovely OSA below it.
will edit in a bit more after another few matchs

AND
CAP PLEASE THEY DON’T PERFORM BETTER THAN SPAA

is it? :P Im looking at 4.7 Bearcat payload and it honestly does not seem THAT impressive.

wasnt there patch not soon after RWR rework that basically “nerfed” friendly RWR beeps?

knowing that theres enemy plane does not mean AA will be able to engage it succesfully.

not even tanks know where enemy tanks are all the time, it should not be different for CAS.

from my experience that is still pretty doable even at 10.7, as 10.7 CAS planes can observe the battlefield with things like maverick optis or early targetting pods such as on Jag.

to be fair the absolute top tier nuke planes should get an upgrade tho.

anyway, just because i used 200SP to spawn a tank does not entitle me to getting a kill, player will simply not intentionally present himself to me as free kill just because i spawned a tank.

with planes it should be no different.

look, i agree with you that if AA stays in spawn on larger maps such as Fulda, Maginot or Red Desert, thats entirely on him.

hey, we agree on something!

ground launched missile will never have the speed and altitude advantage of air launched missile. longer burn time on stingers (or any ground launched AA missile) is wasted by getting to plane altitude and speed in the first place.

well if they bleed ALL of their speed, for example climbing directly over battlefield right after the attack run, yeah they wont. but then again thats on the CAS player putting himself at massive disadvantage in the first place.

look if you are willing, im willing to run some tests in custom battles with you (we would have to settle on some future date tho, im currently busy). Im not trying to mock you or anything, I geniunely think best course of action right now would be to simply test stuff to settle things.

so it is, lmao. RIP Iglas.

A2A
Broo ive got pantsir and e2k in im definitely not talking about one capability only

Wait even for spo10? :0

Back to take cover

thanks to the info I can type and play 23-4m4 at the same time xD chilled

Back to get camped/ or any other engagement logics.

Back to how many planes + 2.5-5 fov part

Higher Pk ain’t it?

Now I’m seeing 0-1 A2G kill matches and multiple AAA match (sitting in a 23-4m4). I thought better players should get the sp to get on planes but nah. Can’t be that much skill part like “bad ones got planes, good ones got AAA”

Back to Yep part

Air missiles are never an issue for their worse energy performance and seeker capabilities. For 9.x BR, one ground msl and one air msl, stingers and 9B are the most common, but

Compare stinger with 9D/G

Caliber_____________70 vs 127
CXK_______________1.8 vs 3.4
dV_____697.98+588.46 vs 776
rocket time____1.4+5.6 vs 5

That’s too much difference… Solid 500m/s dV advantage, while 9D carriers won’t pass the sound barrier…

maybe for impchapp there can be some issues but what else do you need at 9.0 :D

No needed. Horizontal pulls only and they bleed… :(

AND CAPs

Do our time zones match :o

i mean were talking about CAS vs. SPAA mostly.

not sure, take what i said about this with grain of salt, would need to dig through patch notes.

so you are not engaging it then.

i guess you are right, but earlier you said

so thats why i mentioned it.

im almost sure most 10.7 CAS planes have some sort of optic aviable.

My comment is not aiming at higher PK or skill level.

My comment is aiming whenever someone deserves the kill just because they payed more SP for their vehicle.

Again im nearly sure air-launched 9D from plane with both speed and alt advantage will outperform ground launched stinger.

Also, logically speaking, something ATAS launched from helicopter should outperform 9D launched from plane but i dont believe thats the case. Albeit again this one would be best settled with testing.

Im sure we can work something out if you want. Im EU GMT+1, usually active from 7 to 10PM during week and basically anytime during weekend.

I drop a 5-ton bomb from a good old PE-8 4KM above the enemy spawn and guess what? all SPAA died.

Get the info, know when he will come, maybe stare with 3rd person, and pop out for shooting

“Me trying to figure out which one’s dimmer like a living thing on a10al”
Anyways, 10.7 many do, <=10.3 many don’t. And there’s kh29t only guys at 11.0.

This reminds me of jagIS vs tor… 5min reverse climb to 10km high for the gbu… oww

I’m thinking about balance, with ~same skills both sides should have the ~same Pk when they are taking the ~same risks/resource input. With a higher resource input, CAS ought to have higher Pk, and since this is 3-4 times sp of a 2nd spawn tank (which can do much) / 7+ times of a SPAA, I’d use “deserve” to describe the payback

Try statshark missile sims?

btw stinger also have smaller weight, wing area and aoa, which should lose less energy to maneuvering
Also gravity should be considered carefully - This is a faq in BVR communities, about how the game models gravity and whether it’s that noticeable compared to drag. afaik for large fast fox3s they think drag is usually far larger and air density is the main issue.

Added to fwend list

Doesn’t the Su 22 have flares? If they didn’t know how to flare IRCCM missiles, I’d recommend Defyn’s video on the subject and playing a few air RB matches to practice!

I was able to finally get a kill with the zsu missiles, just needed someone to job for me. Also had back to back games that basically show everything i’ve talked about in this thread.

https://files.catbox.moe/oe6vav.mp4
This is the type of CAS player making these threads, just loitering above the battle field, pulls up and bleeds energy and dies to a 10g missile while 2km above our spawn. If you are wondering why im shooting its because my missile would not launch after getting a lock and im thinking lmb was the bind or something.

https://files.catbox.moe/3nb8x3.mp4
Then we have this example, he’s lawnmowing, looking for tracers/scouted target to come in low and collect a free kill and unfortunately for me that’s what happened as soon as I shot the other guy down. There was literally nothing I could have done in this case but play in a better position behind a building, but even then this thing is so big and slow and he was already basically in posistion IDK. I heard him coming was looking in that direction and didn’t have any time to do anything but trade kills if I somehow got guns on him in the 0.5 seconds I had to shoot.

If you play like this you are basically untouchable, or the odds are always in your favor, that is staying low, staying fast, and waiting for scout/hit market or tracer or smoke plume to engage. Also I HATE that CAS can see scouted targets, I died so many times the past few days just because I had the unfortune to be in visual of a light tank or the BS scout drone while CAS was up and its just not fun.

I noticed this happens more often in Winter maps than others with the Type 93 SAM. I hate it cuz its what got me killed a number of times when it fired late. No idea if its a bug or something Gaijin just did on purpose soooo yea…So many bug reports been sent about it yet its still there.

I once killed a Pantsir with an He 51. Clearly it’s cuz CAS is OP and SPAA needs a buff.

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:)

You’re jealous

Considering you got caught lying about the ASU-57?

Manpads lock range is reduced on cold maps, probably because gaijin associates cold map with “bad weather”

I noticed the lock bug on every type of maps, but yes it appears more on cold ones