Not cheap enough considering what it can do in the comparison, but is considered as a case sooo better not leave it there :D
And another consequence of playing CAS with all precautions, using time in going around and flying away, and focusing on AA for runs: This gets one guy out of the tank battle just as how SPAA is out of the tank battle, but the guy in the sky is usually able to gain more SP on the ground; the guy in the AA may have lost all SP and would have been out of the match if he has no AA. Or saying, a good player is being limited by someone who has been knocked out by the team.
Good thing to limit snowball effect though he can just stay on the ground, puling this back to balance issue.
And spending more time on defensives also means automatically giving up those early game advantages (I would really doubt btw. In so many games I’m having AA contacts even when flying 2min after start). Got this idea from that SPAA skill thread.
Would better have a first spawn limitation but that 50sp bt5 + 50sp i15 lineup xD
I’m playing/spading my ussr 7.7 lineup, the spaa there with 30mm or whatever is only capable of hitting planes flying in a straight line at about 1.5-2km maybe, any farther than that and reaction time is too long and a simple low g turns defeats the radar tracking instantly, same for a lot of SPAAG. I can only get free kills under those conditions, otherwise im just praying. Higher velocity guns at like 9.x on gepards etc. are going to reach out a bit more, but not too much, zsu at 9.3 is just sad and honestly worse than this thing at 7.7. Stingers with proxy fuse are pretty much the only somewhat scary missile at 9.x, and rolands cant pull close, and lose energy like a brick at longer ranges.
If SPAA was braindead easy every BR below 8.0 wouldn’t turn into an air show after 4 minutes or so. And the only reason CAS dies to spaa above that is getting too greedy, or just plain skill issue. If you just spawned in maybe feel out if there is any SPAA before diving in, don’t go for attack runs 2km from their spawn if one is up or you don’t know, don’t get into a dogfight above the battlefield, don’t get into a low energy state, take out SPAA when they are distracted, or try to come at them at low angles at weird angles when you know where they are.
90% of all planes is flown by people who just been killed, so they are kinda pissed and just want revenge, so they fly in a straight line with tunnelvision, fairly easy to shoot down
The last 10% plays it cool and are either hugging the ground or waiting until the right time, these guys and gals often get kills.
for example, An alpha jet with rockets can do serious damage, even in uptiers.
You can always assume that whenever anyone claims “x is always played by bad players/good players” that they don’t have evidence to support their assertion.
The most likely spread of CAS / SPAA skill is along a bell curve as most things tend to be.
i play Japan 9.0 right now, and the amount of clowns in Gepards, xm246, type 87 and what not, who are using the AAs as a cheap TD for later to get bombed in their second spawn (if they respawn at all) is bloody staggering, so yes, there are a metric ton of bad SPAA players out there.