SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

Because Ground RB is fun while Air RB is a boring dogwater mode.

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This is true but also combined needs to be it’s own, air can be and ground should be allowed to as well.

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From 8.3-10.3 is a most fun BRs for me, because very limited CAS. SPAAs are OP? Yes, agreed, but not for cleaning the skies. In these BRs whole teams are SPAAs and ruined the tank gameplay. Gepard clones, ZA-35, ITPSV Leos are everywhere. Try to play some not russian style MBTs…
i like to remove the AP bullets from SPAAs, or limiting for selfdefense, like in the gepard clones APDs racks

@Beeschurger Hey I just got an new idea on lower br CAS vs higher BR AA: You see that we do have a SP reduction system when some vehicle is uptiered, covering up to -1.0 BR. So when a 9.3 is in 10.3, the system gives out ~500+ vs 130. How would the “Not compare when BR different” theory consider this?

Spaa is never op. Planes are shooting at a two dimensional target whereas spaa shoots a three dimensional. Its already far harder to hit a plane with an a spaa than a tank with a plane. People who claim spaa is op either suck ass or just don’t know what spaa is supposed to do. Spaa is supposed to stop planes

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Insert:

As in 9.3 CAS plane would be cheaper to spawn in 10.3 game?

Just make cas spawn tied to killstreaks and not points. I know people wouldn’t cap points then but no one players the objective anyway

can’t wait for people to spawn in a yak-9K for 30sp at 10.0

Were not playing CoD.

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Not cheap enough considering what it can do in the comparison, but is considered as a case sooo better not leave it there :D

And another consequence of playing CAS with all precautions, using time in going around and flying away, and focusing on AA for runs: This gets one guy out of the tank battle just as how SPAA is out of the tank battle, but the guy in the sky is usually able to gain more SP on the ground; the guy in the AA may have lost all SP and would have been out of the match if he has no AA. Or saying, a good player is being limited by someone who has been knocked out by the team.

Good thing to limit snowball effect though he can just stay on the ground, puling this back to balance issue.

And spending more time on defensives also means automatically giving up those early game advantages (I would really doubt btw. In so many games I’m having AA contacts even when flying 2min after start). Got this idea from that SPAA skill thread.

Would better have a first spawn limitation but that 50sp bt5 + 50sp i15 lineup xD

Anyways we do need <100sp ccipless helirush.

We are not playing air realistic battles either

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What ? You are telling me cas is harder than spaa ?

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