Oh right i forgot.
Was worried for a second, because i dont want to meet a person who can get ground kills in a vehicle that cant kill ground units lmao.
Oh right i forgot.
Was worried for a second, because i dont want to meet a person who can get ground kills in a vehicle that cant kill ground units lmao.
That have to fight A-10A that can take it out from around 8km?
Same to all of them, not to mention helis.
Also fun fact
Currently the best AA in game, Pantsir, which outranges most western CAS planes, has only slightly above 1.0 KD.
Statistics mean nothing without context. That’s why people like you can take it out of context and make terrible arguments with it.
Type 93 is a good SPAA with optical imaging, dual band IR missiles at 9.3. Its qualities are very powerful at the BR.
But unlike most nations, Japan went an extremely long time without a top tier SPAA (so taking Type 93 to top tier often). As of right now there is no SPAA in Japanese tech tree until the Tan-SAM at 11.7. Maybe you could use some critical thinking to determine why the stats are as they appear?
Literally one of 2 AAs that can be called OP.
Pantsir and Strela, though at least Strela got hit with a BR raise so it’s got stiffer competition to deal with in terms of CAS. Iglas are still overperforming, though.
It’s called an 9M37M Strela-10. Did you think it has Iglas??
Artillery. (or lock unto a plane or friendly drone and launch straight into a non-suspecting BT-5 or SPAA haha)
The issue with context is subjectivity while data is not subjective. Thats why only data is looked at while doing stats. Gaijin is looking only at data while calculating BRs, context is disregarded because its impossible to quantify it.
AGM65B will NOT track lock at 8km. In fact, it can only be called consistent up to 5km., worse in bad weather.
Secondly, the A-10A is one plane, it is slow, and AGM-65B is launched with little kinetic energy. If launched at 8 km distance, it probably will fall out of the sky due to being too slow.
Lastly, Strela-10M has photo lock which is easily possible to fire at such ranges.
Luckily you can also just outpull and outroll the strela missiles with planes that are a full BR lower than the Strela itself.
Ah yes.
AGM fired with both speed and altitude advantage will have energy issues at max range, but not anti-air missiles fired from ground from vehicle moving what, 50km at very best?
That is impossible unless you are >=6km away. Strela missile pulls 20 G with superior control surface values, and the idea that lower BR planes can dodge it is nonsense.
I didn’t watch the entire video, but if you are talking about the first missile at 1:41, you can pause and clearly see that he launched with a POINT lock at 7km. If the player moves even a small bit, the missile would have failed to track and missed.
Full uptier works both ways. The only 9.3 SPAA which still has any chance against air is M247 due to HEVT shells without tracers. Other 10.3 SPAA (even missile ones) are easily avoided and destroyed at 11.3.
That’s right, I’ve had the same experiences in Ground Realistic/simulator and Squadron Battles:
When did I mention anything about .50cals? My issue is that 1980s SPAA is fighting 1940s and 50s planes.
I hope you can imagine the sheer lack of surpise I had when I looked up your account to see that you’ve never played the Type 93.
It has no RADAR, meaning you have to locate every target by eye. No guns, so you have no ability to move into the map or engage aircraft at close range. The missiles only pull 10G, making them utterly trivial to dodge. And it lacks the smokeless motor it had IRL, making spotting the missiles to dodge them trivial.
The dual sensor on the missiles is the singular advantage of the vehicle, and even then it only does one thing other IR SAMs can’t, and that’s swat inexperienced helicopter players who get cocky and climb above treetop height at medium/long range. If they don’t climb, the contrast sensor doesn’t work, and you’re back to the pathetic lock range of IR SAMs against helicopters (Can be under 2km on snowy maps).
Against planes, you can technically lock from further away than other IR SAMs (I think), but that doesn’t help when the missile doesn’t outrange other IR SAMs. Yeah, it’ll ignore flares, but everything but the Chapparal has high performance IRCCM that will also ignore flares.
The only thing it’ll do is swat unexperienced or AFK players who just don’t see the missile coming and/or refuse to dodge it properly.
Stat shark needs a plane kd and tank kd seperate would probably be eye opening for spaa for a lot of people who rarely or never play them dont understand how bad it is. Just going off my head i can tell you the majority of my deaths across all spaa are to tanks not planes, either because im trying to play it like a light tank if applicable or just dying near spawn in a struggle bus to campers.
I have a feeling the new spaa will probably have awful looking stats because they will get farmed by ground units trying to hide a school bus with a skyskraper attached in some cases that are beacons for HE, or instantly scouted.