SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

CAS should outrange SPAA. It costs 10x as much to spawn CAS afterall.

just because it costs more does not entitle the player to getting free kills.

ah yes. CAS, beside outranging any other ground vehicle such as tanks and IFVs that cant counter them at all, should outrange single vehicle class meant to be dealing with them. Briliant balance decision.

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Just because SPAA is “meant to be dealing with them” doesn’t entitle SPAA to free kills.

SPAA being more powerful requires SPAA costing more. That’s just balance 101.

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lol.

Nobody cares about making stats.
Me Spawning OSA at that moment
xD

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Ok, stop crying. Is not the SPAA problems, is the BR itself got huge problems.This BR range is f up by Gaijin’s decompression, so is normal to see this many weird stuff at this BR range

Topic Cleaned

@Beeschurger @Pangolin_Fan Guys please do not spam the topic with stat shaming and personal disagreements.
If you wish to keep going, use DM’s instead.

Thx.

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no problem chief.

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Wow, a cool mode? I wish I saw you more often.

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Soooooo… I’m still curious, How do ppl suffer from Cold War CAS? Even adats feels fun considering 11.7

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Friendly reminder why is the shilka with missiles still a 9.3 vehicle?

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Why shouldn’t it be?

Because finally getting missiles at 9.3 is a slight breath of fresh air relative to the rest of the spaa up until that point save for 2 previous that are “good”

Because 1980s SAMs should not be facing 1940s and 50s planes.

Its a pretty useless missile, cant lock helis and wont hit anyone going over 600kmph that slightly turns, stingers are much better, but still in that same realm of being pretty easily kinetically dodged.

You are basically an 8.0 spaa with a skill check missile.

The other downside of the shilka being poor gun velocity limiting their kill range compared to other 9.x spaa.

It should not be facing 8.3. Planes like the B-57 and F9F-8 (yeah I know both are way overtiered for 8.3) cannot dodge the 4M for the life of em. Even in a headon pulling as hard as possible with roll, there simply is 0 way.

70sp vehicle should not have advantage over 600sp vehicle.

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which 600 SP vehicle? The ones that they are completely outranged by or the ones that can wipe four-five people in a matter of seconds? You want SP costs to go up for what reason? so you can spawn kill a team even faster with bombs?

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The ones which are outran by some WW2 props, can’t even pull 8gs (or can only do so for a couple seconds b4 losing all speed), and have 0 ballistics computers whilst being put up against 1980s SAM and radar SPAA.

They are so damn easy to use???

So what? Ease of use doesn’t make something good, and the vehicles that have em are overtiered now.