I was able to finally get a kill with the zsu missiles, just needed someone to job for me. Also had back to back games that basically show everything i’ve talked about in this thread.
https://files.catbox.moe/oe6vav.mp4
This is the type of CAS player making these threads, just loitering above the battle field, pulls up and bleeds energy and dies to a 10g missile while 2km above our spawn. If you are wondering why im shooting its because my missile would not launch after getting a lock and im thinking lmb was the bind or something.
https://files.catbox.moe/3nb8x3.mp4
Then we have this example, he’s lawnmowing, looking for tracers/scouted target to come in low and collect a free kill and unfortunately for me that’s what happened as soon as I shot the other guy down. There was literally nothing I could have done in this case but play in a better position behind a building, but even then this thing is so big and slow and he was already basically in posistion IDK. I heard him coming was looking in that direction and didn’t have any time to do anything but trade kills if I somehow got guns on him in the 0.5 seconds I had to shoot.
If you play like this you are basically untouchable, or the odds are always in your favor, that is staying low, staying fast, and waiting for scout/hit market or tracer or smoke plume to engage. Also I HATE that CAS can see scouted targets, I died so many times the past few days just because I had the unfortune to be in visual of a light tank or the BS scout drone while CAS was up and its just not fun.
I noticed this happens more often in Winter maps than others with the Type 93 SAM. I hate it cuz its what got me killed a number of times when it fired late. No idea if its a bug or something Gaijin just did on purpose soooo yea…So many bug reports been sent about it yet its still there.
That even if you sacrificed a teammate, he may still have the chance to trade?
Reminds me of one of my OSA kill here
He stayed out of my radar detection when I was driving, but as he popped up, he died. It may look as if he was high but that should be range effects. He had pushed to close enough for a strafe after all
I love how this thread is still going, CAS mains throwing a tantrum because SPAA is actually threaten at a certain BR and they can’t just wreck everyone and everything with impunity.
The claim that SPAA is rewarding is a ridiculous one too. SPAA tends to be vastly LESS rewarding than playing a tank and simply holding W, or playing any type of plane.
Opportunity cost. SPAAs aren’t usually pushing caps, or engaging in ground battles outside of a small number of vehicles. Leading to vastly lower scores and rewards.
Planes give the same reward as a tank destruction. While the effort tends to be vastly higher.
Man the amount of times ive seen friendly spaas take the worst shots known to man ruining my chances of killing cas is insane. Like they have no patience to wait for a decent solution. They just fire as soon as they can.
20% of planes I engage just crash after trying to dodge and I get nothing
I’ll spawn SPAA then 3 other players on my team do and now im just cucked, especially if its something with longer range.
Half of the games I spawn in the only planes I have to fight for ~5 minutes are the occasional drones which ya… GL killing one past 1km. Or helicopters I can’t even engage at all which is REALLY fun.
And then you have people saying it doesn’t matter if an SPAA is good at the ground game and killing ground vics… well when a good chunk of your matches are like this you are getting absolutely nothing being a dedicated SPAA if you cant go fight too. It sucks major ass.
I mean before i spawn SPAA i look at the minimap and check how many players already spawned one.
If just a bunch of players died to cas at the same time, i wait until they spawned again, so we don’t have 3 SPAA up at suddenly.
If i spawn SPAA first thing i do is move out of our spawn.
If there ate no planes ip anymore, i move up with the team and cap or get kill assists/scouts.
If people would just think a little bit, there is enough to do before you ultimately die and spawn a tank again.