SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

I drop a 5-ton bomb from a good old PE-8 4KM above the enemy spawn and guess what? all SPAA died.

Get the info, know when he will come, maybe stare with 3rd person, and pop out for shooting

“Me trying to figure out which one’s dimmer like a living thing on a10al”
Anyways, 10.7 many do, <=10.3 many don’t. And there’s kh29t only guys at 11.0.

This reminds me of jagIS vs tor… 5min reverse climb to 10km high for the gbu… oww

I’m thinking about balance, with ~same skills both sides should have the ~same Pk when they are taking the ~same risks/resource input. With a higher resource input, CAS ought to have higher Pk, and since this is 3-4 times sp of a 2nd spawn tank (which can do much) / 7+ times of a SPAA, I’d use “deserve” to describe the payback

Try statshark missile sims?

btw stinger also have smaller weight, wing area and aoa, which should lose less energy to maneuvering
Also gravity should be considered carefully - This is a faq in BVR communities, about how the game models gravity and whether it’s that noticeable compared to drag. afaik for large fast fox3s they think drag is usually far larger and air density is the main issue.

Added to fwend list

Doesn’t the Su 22 have flares? If they didn’t know how to flare IRCCM missiles, I’d recommend Defyn’s video on the subject and playing a few air RB matches to practice!

I was able to finally get a kill with the zsu missiles, just needed someone to job for me. Also had back to back games that basically show everything i’ve talked about in this thread.

https://files.catbox.moe/oe6vav.mp4
This is the type of CAS player making these threads, just loitering above the battle field, pulls up and bleeds energy and dies to a 10g missile while 2km above our spawn. If you are wondering why im shooting its because my missile would not launch after getting a lock and im thinking lmb was the bind or something.

https://files.catbox.moe/3nb8x3.mp4
Then we have this example, he’s lawnmowing, looking for tracers/scouted target to come in low and collect a free kill and unfortunately for me that’s what happened as soon as I shot the other guy down. There was literally nothing I could have done in this case but play in a better position behind a building, but even then this thing is so big and slow and he was already basically in posistion IDK. I heard him coming was looking in that direction and didn’t have any time to do anything but trade kills if I somehow got guns on him in the 0.5 seconds I had to shoot.

If you play like this you are basically untouchable, or the odds are always in your favor, that is staying low, staying fast, and waiting for scout/hit market or tracer or smoke plume to engage. Also I HATE that CAS can see scouted targets, I died so many times the past few days just because I had the unfortune to be in visual of a light tank or the BS scout drone while CAS was up and its just not fun.

1 Like

I noticed this happens more often in Winter maps than others with the Type 93 SAM. I hate it cuz its what got me killed a number of times when it fired late. No idea if its a bug or something Gaijin just did on purpose soooo yea…So many bug reports been sent about it yet its still there.

I once killed a Pantsir with an He 51. Clearly it’s cuz CAS is OP and SPAA needs a buff.

2 Likes

:)

1 Like

You’re jealous

Considering you got caught lying about the ASU-57?

2 Likes

Manpads lock range is reduced on cold maps, probably because gaijin associates cold map with “bad weather”

I noticed the lock bug on every type of maps, but yes it appears more on cold ones

I would be fine with removing any app from these AA and moving them down

  1. I’m talking about energy performance
  2. 12 flare su22m3 is the only su17/22 with good engine, for um3k you trade the engine for the flare, for m4 it’s at 11.0, for 17m2 it has none
  3. su22 does not pull and roll good enough for dodging simple memory, while fov gate makes the reaction time available shorter

Do have to wait for 2v1 and hope ,

That even if you sacrificed a teammate, he may still have the chance to trade?

Reminds me of one of my OSA kill here


He stayed out of my radar detection when I was driving, but as he popped up, he died. It may look as if he was high but that should be range effects. He had pushed to close enough for a strafe after all

This post was flagged by the community and is temporarily hidden.

I love how this thread is still going, CAS mains throwing a tantrum because SPAA is actually threaten at a certain BR and they can’t just wreck everyone and everything with impunity.

The claim that SPAA is rewarding is a ridiculous one too. SPAA tends to be vastly LESS rewarding than playing a tank and simply holding W, or playing any type of plane.

  • Opportunity cost. SPAAs aren’t usually pushing caps, or engaging in ground battles outside of a small number of vehicles. Leading to vastly lower scores and rewards.

  • Planes give the same reward as a tank destruction. While the effort tends to be vastly higher.

SPAA is if anything vastly less rewarding!

3 Likes

Very roundabout way of saying SPAA is overpowered. Also implying CAS is OP at all other BRs, which is extremely stupid.

Ah yes, waiting in spawn and clicking a single button to launch missiles is certainly “effort”.

4 Likes

Man the amount of times ive seen friendly spaas take the worst shots known to man ruining my chances of killing cas is insane. Like they have no patience to wait for a decent solution. They just fire as soon as they can.

Yeah it is at most brs

2 Likes

The helicopters in this BR range are often an effective counter to the AA.

It’s no secret IR SAM’s struggle greatly to lock them (often limited to 2-3km range), whereas the helicopters here tend to have 4-6km ATGM’s.

If you’re finding your fixed wings are difficult, just use rotary instead.

2 Likes

10.7-13.0 is not ‘most BRs’