Same. This one should stop at f8f being op
“friendly beep” “another beep” “someone elses beep” All in the front lol
He gets an advantage before engaging.
So CAS should nerf themselves no matter they see an SPAA or not? :
Yep They do have to check around. Good thing this is still do-able against gepards.
“Nuke Needs Flares” energy
Support Map Threads YES
This sitty one, and Kursk, are indeed bad
The 6km is guaranteed by the rocket burn time, so there’s no speed problems, but as far as I know things won’t escape the 6km that fast. On an ingame experiment, a su22 went only ~4km away before getting caught up by a tail-aspect stinger launched after passing overhead. The su22 accelerated from 850kph for best pullout, and is kept in level flight for a best speed. Not an empty one, half fuel, 2kh load.
And they bleed energy with every pull, or is simply a brick, or bleed to a brick ofc not hunter with speed etc.. This won’t be bad at first stinger or the second, but third or forth will be a problem.
9m39 has a TVC-ish feature that points the missile towards the lead of the enemy when launched (which is done during the 0.7s maneuver delay). It’s not an actual TVC but does help with its off-axis capability. It’s a 10.2g one, but this doesn’t matter that much compared to the nerf on VT fuse: it’s now impact fuse only.
Was super good before that nerf. Play stingers now, or the lovely OSA below it.
will edit in a bit more after another few matchs