you can defend against any spaa that isnt the overperfoming strela
huh
No ? I mean it’s not like war thunder maps are under ground. If you arrive at a 90° angle you can see a tank, no matter where he hides
I was talking about non SPAA tanks in that specific example.
That’s a map issue, not a CAS issue. There’s maps that screw over CAS aswell.
Unless SPAA is just completely braindead, you can’t just approach from straight above.
So the tanks “advantage” against CAS is directly related to the existence of SPAA, not to tank themselves.
It’s like saying paper wins against scissors because rock wins against scissors, it doesn’t make any sense.
I will therefore repeat what i said earlier : if you want SPAA, tanks and CAS balanced, it would mean make CAS as vulnerable to SPAA as tanks are currently to CAS, which would basically make CAS defenseless when a AA is up.
That’s not to say it is what i want of course
Do you mean defend, get out of range, and defend, and get out of range? Maybe a bit more lottery zunis? a bit of lottery bomb drops? This make sense only when CAS is 100sp
Ground forces is the only mode in the game for people that want to drive tanks. Demanding the one game mode for some players caters to the players that have access to all game modes is insane.
Maybe air modes should require players to drive fuel trucks before spawning.
Yes, because SPAA exists, tanks can simply deny CAS.
No1 forces you to fly planes in GRB
They die to Gepard-similars, no ccip and don’t usually have the load for multiple attempts. AS20 have been gone for years.
Me playing the craft at its BR:
Fun Fact: MiG23M bleeds all its speed away before pulling all 4 consecutive stingers
su22 on the other hand, simply cant pull (not in headon when full load, barely ever in tail aspect regardless of load)
& MiG21F13 is the one that have the similar br as stingers.
Maybe you are searching for: Old ASB spawn costs.
Again?
Combined battles is the only mode in the game for people that want to PvP attackers and bombers.
If you disagrees with this one, I’d like to ask for high sp tanks in ARB with you. They would slaughter AI well lol
I have never encountered an issue with a noob SPAA player preventing me from using CAS. Have I occasionally been killed by a lucky shot? Sure. But 9/10 times a noob SPAA player shooting at me is just another free kill.
If noobs constantly spawn SPAA because of the low spawns, and they are so easy to use, why do they never get better at them? You’d think if they spawned an SPAA for 70 SP every match before they are kicked out, they would start to get some air kills considering how easy you think SPAA is
I agree, the biggest problem areas for CAS are caused by either a complete lack of SPAA options or SPAA options that are completely useless. My point is mostly aimed at the non-radar guided SPAA, as I personally see SPAA vs CAS engagements below 7.7 as the biggest issue (Not sure about top tier as I don’t play it) and I should have mentioned that in my earlier posts. From around 8.0 to 10.7 CAS and SPAA seem evenly matched, and most players are more upset about the lack of people willing to play SPAA than the abilities of the SPAA vehicles (even if they don’t realize it).
Both CAS and SPAA get significantly easier to use at higher BRs, perhaps with SPAA being easier than CAS when equipped with missiles. My point in replying to Pangolin_Fan is that unguided SPAA noobs do not have an advantage over anybody playing CAS as he states. The only vehicles he mentions are British SPAA, notably the British SPAA that can’t be easily strafed. If these vehicles are so easy to use why are players not using them? If I were given a tool that apparently requires very little or no skill to use to counter one of the most frustrating ways to die in War Thunder, why would I not use it?
No planes to hunt. No one’s gonna sit there being useless for 20min in a shilka m4, maybe even to be pushed to spawn. & another fact, SPAAs fit in the profiting logic of the game better than any other type of vehicle. They survive for a long time and get AIR kills.
For… CAS is not that frustrating? I can’t remember the last time when I was killed by CAS xD idk if we are playing with the same player base, but tanks are apparently more an issue, as they should be in ground battles.
Isn’t spawning a 300sp rocket heli, 600sp CAP or 900sp CAS and finding myself useless to the battle more frustrating?
Isn’t the short game length that does not allow for landing and resupply at the af more frustrating?
Isn’t the obviously retarded spawn radar covering to only 3km away from the battlefield more frustrating xD
Not to mention clouds and fog )
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Again you come up with a reason that apparently SPAA are so good in the game, make so much money, etc. yet nobody plays them. Does it not click that SPAA being useless for the majority of a match makes them both harder to play and also significantly reduces the rewards you earn? You don’t just get RP and SL for sitting there, you have to be active.
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You might not find CAS frustrating, but the majority of players I have spoken to find it extremely frustrating to die to a plane they often cannot hear, see, or respond to. The number of CAS-centric posts on the forum should make this obvious to you. Every single day, there are multiple posts about CAS, Revenge Bombing, etc. Saying that it is not frustrating to you is fine, saying it is not frustrating in general is just ignorant. I find it hard to believe you can’t remember the last time you were killed by CAS, because I have never seen a match where no player died to CAS.
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I have never in my nearly 2000 hours of war thunder spawned into CAS with nothing to do. Maybe if you spawn CAS at the end of a match or when the entire team is being spawn camped, but if you spawn CAS during the match, there are always targets to kill, disable, mark for your team, etc. If there is truly nothing for you to do, then you can simply wait for more targets to spawn, fuel is not a concern except for a select few planes, so there is no reason you cannot wait and scan for new targets.
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If you think it takes too long to rearm at the airfield you need to A. improve your crew skill and B. fix your skill issue. Airfields are extremely close the map and you can easily rearm in most situations in around 3 minutes. Airfields are within artillery range from the battlefield, which would be absurd in real life, realistically airfields should be significantly farther from the battlefield (not advocating for this, just saying). The alternative would be bombs respawning on your plane in the air, which would be absurd in realistic battles. Imagine a PE-8 dropping a 5000 Kg bomb every 2 or 3 minutes.
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I’m not sure exactly what you are referring to by “spawn radar” but I’m going to assume you mean Airfield AA. Airfield AA has this range because it is so close to the battlefield. Beyond this range would allow the airfield to attack planes on the battlefield. If you want longer range protection from airfield AA, you need to have the airfield further away from the battlefield, which you would be opposed to considering you somehow think it already takes too long to rearm.
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If you are having issues with clouds and fog, it is purely a skill issue. If you die because you crashed, accept it and learn from your mistakes. Pay attention to radar altitude, which is available on all planes. Clouds and fog work both ways, they are as equally frustrating for SPAA and players trying to spot you as they are for you.
Planes need to be spawned. Especially in 9-10.0 BRs. When to spawn is never an issue, profit is calculated by total action and total time regardless of first kill then sit or first sit then kill
Again, CAS is a REAL feature, just as one should not find 0 LT/TD/SPAA/HELI kills in a match. Moaning just because someone used up 600+sp to get a kill? Why not talk to the nuke guys “Tank Too Strong” for he spawns his tank for 100sp!
Suppressed to useless is not nothing to do. Being killed when breaking through is also useless.
Either team collapses to spawn in a rather short time. It’s a game design issue that subsequently affected planes. I’m good with reloads, but teams (happens on both sides) die before second takeoffs xD.
Helipad and air air spawn detection. Imagine it being closer to the safety range from AAA
ofc needed
Games’ short, rearms’ good. btw at supersonic BRs a ~5-10km additional range won’t change that much, especially when there’s already no game length to reload: Better be safer when both teams are performing well for us to play for longer :D
Not about crashing, but about target seeking. SPAA can always have CAS on radar, aka transparent in one way, but CAS would have to decent to below 1000m to actually see anything without considering fog, and approach to within 2km only to see through fog. In case you don’t know, buildings provide cover better against low angle attacks; GBUs won’t go far from low alts; ground hears more air than air to ground; planes are rendered as obvious light-coloured spot in the fog; dumb weapon rushing relies heavily on what a player can see when he pops up, while lack of illumination shades ground vehicles in the dirt.
this can only be skill issue when you are to call “leo2a4 can’t deal with t80bvm is skill issue. Can’t you shoot weak spots with double plane stab?”
Not only already disproven by someone else, but even if it were true, you’d be the exception, a tank usually has no way of knowing if they’re being attacked by a plane, until it is too late, and even if they do, not all tanks are equipped with a heavy machine gun which could potentially be used to shoot down planes.
Not true. No SPAA has the capability to accurately and reliably shoot at the airspawn. And at top tier, where you’ll find the longest range SPAAs, you even have maps where CAS can attack tanks the second they spawn in, while SPAAs have to wait for them to get within ~10km. And said AAs with that long of a range, are fairly trivial to dodge if shot at their max range. You could dive into the terrain, go cold, or do the slighest manoeuvre to defeat line of sight guided SAMs. (And IR missiles won’t lock until, if you’re lucky, 6km, but usually closer than that… And if you’re getting that close to the battlefield at top tier, it’s kinda your own fault for dying anyways.)
Exactly! At certain BRs, a skilled CAS pilot can ignore enemy SPAAs for the entire game, while getting kills left and right! Without there being much counterplay for the AA, who has to rely on a lucky hit, to stop the plane from murdering their team. (Or they have to hope the CAS pilot goes head on with them, and even then, depending on what armament the plane is carrying, they have a much easier time opening fire from long range, where a lot of SPAAs won’t accuratly hit, then pull away having killed the AA and survived themselves.)
…Except you know that’s not true. If it was such an easy, low risk way to deal with high value threats, then why aren’t spawn costs higher, and why are you allowed to fly back to the airfield and rearm? Seems very unbalanced to me, if that was the actual intent behind CAS. Not to mention this just not being the case at top tier. Sounds like you prefer the arcade system of spawning cas.
Closing notes… And to preface, generally I don’t like looking at K/Ds, but if someone is talking this much smack, they need to be investigated… If SPAA is sooooo easy, and soooo unbalanced, how come the only AA you have a positive air K/D on is at Rank 2? Meanwhile your K/D in some common CAS planes looks a lot better, now these kills may have been gotten in air battles… But to me it looks like CAS is performing a lot better… Whoda thunk! Oh wait… I have almost three times the amount of time played as AA, I’d like to think I know a bit about how AA works, the problem lies in how strong CAS is, how easy it is to spawn and how overtiered a lot of SPAAs are.
Longer time in game with less score = less rewards as there is a lower activity %. The formulas and calculations for this are not officially explained afaik so it could work differently, but this is my understanding. The same amount of action over a longer time scales rewards down afaik. If you have a source that disproves that then I’ll gladly accept it.
I didn’t complain or “moan” about CAS being a feature or getting kills. I enjoy playing CAS. I merely stated that you were not being truthful in saying you “can’t remember the last time you were killed by CAS”. It would be like me saying “I can’t remember the last time I was killed by a TD”. You say “TD’s are very common in game and are present in every match, so that seems hard to believe” and I respond with “You are complaining about TD’s being overpowered even though they are a game feature!” See how it makes no sense? You twisted my words to make me an anti-CAS fanatic when I’m only trying to show you are intentionally trying to undersell CAS’s capabilities in game.
Think of this same situation for a light tank. “I cannot drive straight down the middle of the map because there are tank destroyers” “My tank was destroyed when trying to push into the enemy head on” By your logic, light tanks would be useless. Have you tried to approach from a different angle? Request Team Support? Call out SPAA targets for your team? Coordinate with other CAS to overwhelm enemy SPAA? If you fly straight into the battlefield and die to SPAA, its not that SPAA is OP, its that you are doing the equivalent of driving straight into the enemy as a light tank.
My point was that in a situation where your CAS spawn is unable to make any game impact, you would be in the same situation if you were to spawn in a tank 99%. Give me a situation where as a plane you were unable to do ANYTHING (unable to attack any targets or make any game impact) and would have been able to do something as a tank. I’m sure you can give me an example of matches where you didn’t do anything because you played a certain way, but in order to improve you need to be able to say “I should have done this to avoid this situation” or “I could have done this differently and survived”. If you are able to recognize how you can play a tank differently to address different threats on the battlefield then you should be able to do the same for CAS. This isn’t to say there aren’t BS SPAA that outclass CAS at certain BRs, but even when I die to them I ask “what could I have done differently to avoid that” and I have never had a situation where I couldn’t think of some way to avoid dying or approach differently. I cannot say the same for dying to CAS in a tank. There are many times where I and others cannot find a way to avoid dying in that situation, especially with the current sound issues regarding planes in Ground RB.
I see, I still think my point stands. If you want larger spawn radar, you need further spawns. Planes shouldn’t have automatic detection of planes on their half of the map.
I understand your point, but with a max level crew it takes 10 seconds to repair and reload. I don’t understand how you could reasonably want to decrease this number any further. You can’t eliminate landing in order to rearm because it is the only chance players have to kill high-altitude aircraft like the PE-8, who would never enter engagement range if they didn’t have to take-off after rearming.
Fair enough, my perspective is from 9.0 below as that is primarily where I like to play. I don’t know enough about high tier CAS to really say anything about this so I’m not going to comment.
Edit: Also sorry if my replies came across as rude, I have a bad habit of typing forum responses after I die in game.
It’s a lost cause trying to discuss this with him. He is convinced that the vehicles he plays (CAS) are miles more difficult than the vehicles he dies to (SPAA) so he makes up nonsensical statements about the capability of SPAA to cope.
“SPAA can attack CAS from extreme distances, even from spawnpoint to spawnpoint.”
This statement is so absurd and incorrect that I am forced to believe he is just a troll at this point.
Not even a single player in this discussion has claim that.
You realize tank spawn are less than 2 miles apart on nearly ever map in WarThunder right? If you are (somehow) so bad at playing SPAA that you can’t shoot down a plane flying in a straight line less than 2 miles away, then you shouldn’t even be engaging in this discussion.
You claimed that.