Guys can we also take a glance on CAP?
if you bring a double reactor bomber to do CAS it’s a you issue
Yes you carry more bombs, but you are at risk of being deleted more easily by MANPADS
Every tree at 9.0 BR as at least something that can counter manpads slingers, be it Migs, Sabres or whatever. Especially considering how poorly modelled they are.
Let’s not even talk about helis and their invisible IR signature.
Not a bad idea. Would also create a reason to use the drone feature too- though I doubt many people would gravitate towards SPAA for it. People gravitate towards Light tanks to rat, not fly a silly drone. Still not against it, definitely worth adding ^^
As far as i’m aware, CAS can fight back against SPAA.
I’m not aware of any tanks being able to fight back to a plane dropping CCIP bombs or guided AGM on it however.
I’d call myself a decent SPAA player, and even i can’t do anything against a pilot who knows what he’s doing, 9.0 being the exception
im just saying its guided cas isnt overbearing until 11.7
It’s very easy to just pop smoke or stay near buildings to avoid guided weapons.
CAS NEEDS to expose themself to SPAA to get kills, but tanks don’t need to expose themself to CAS.
SPAA is extremely easy to play. The only times that I lose to CAS is when there’s multiple planes attacking me at once (which in that case it’s not even about CAS, you’re at a disadvantage in a 1v3 anyways), and when I goof up and don’t watch my ammo.
Some SPAA dont have smoke, some maps don’t have cover (whatever that arctic research station or whatever map is horrible), and sometimes you don’t really know if you are being launched on if you don’t have a LWR. The LWR in the 2S38 has saved me countless times from CAS I had no idea was there, but when I get a laser warning and there’s no way it came from a tank its obvious its from top down aspect from a plane.
you can defend against any spaa that isnt the overperfoming strela
huh
No ? I mean it’s not like war thunder maps are under ground. If you arrive at a 90° angle you can see a tank, no matter where he hides
I was talking about non SPAA tanks in that specific example.
That’s a map issue, not a CAS issue. There’s maps that screw over CAS aswell.
Unless SPAA is just completely braindead, you can’t just approach from straight above.
So the tanks “advantage” against CAS is directly related to the existence of SPAA, not to tank themselves.
It’s like saying paper wins against scissors because rock wins against scissors, it doesn’t make any sense.
I will therefore repeat what i said earlier : if you want SPAA, tanks and CAS balanced, it would mean make CAS as vulnerable to SPAA as tanks are currently to CAS, which would basically make CAS defenseless when a AA is up.
That’s not to say it is what i want of course
Do you mean defend, get out of range, and defend, and get out of range? Maybe a bit more lottery zunis? a bit of lottery bomb drops? This make sense only when CAS is 100sp
Ground forces is the only mode in the game for people that want to drive tanks. Demanding the one game mode for some players caters to the players that have access to all game modes is insane.
Maybe air modes should require players to drive fuel trucks before spawning.
Yes, because SPAA exists, tanks can simply deny CAS.
No1 forces you to fly planes in GRB
They die to Gepard-similars, no ccip and don’t usually have the load for multiple attempts. AS20 have been gone for years.
Me playing the craft at its BR:
Fun Fact: MiG23M bleeds all its speed away before pulling all 4 consecutive stingers
su22 on the other hand, simply cant pull (not in headon when full load, barely ever in tail aspect regardless of load)
& MiG21F13 is the one that have the similar br as stingers.
Maybe you are searching for: Old ASB spawn costs.
Again?
Combined battles is the only mode in the game for people that want to PvP attackers and bombers.
If you disagrees with this one, I’d like to ask for high sp tanks in ARB with you. They would slaughter AI well lol
I have never encountered an issue with a noob SPAA player preventing me from using CAS. Have I occasionally been killed by a lucky shot? Sure. But 9/10 times a noob SPAA player shooting at me is just another free kill.
If noobs constantly spawn SPAA because of the low spawns, and they are so easy to use, why do they never get better at them? You’d think if they spawned an SPAA for 70 SP every match before they are kicked out, they would start to get some air kills considering how easy you think SPAA is
I agree, the biggest problem areas for CAS are caused by either a complete lack of SPAA options or SPAA options that are completely useless. My point is mostly aimed at the non-radar guided SPAA, as I personally see SPAA vs CAS engagements below 7.7 as the biggest issue (Not sure about top tier as I don’t play it) and I should have mentioned that in my earlier posts. From around 8.0 to 10.7 CAS and SPAA seem evenly matched, and most players are more upset about the lack of people willing to play SPAA than the abilities of the SPAA vehicles (even if they don’t realize it).
Both CAS and SPAA get significantly easier to use at higher BRs, perhaps with SPAA being easier than CAS when equipped with missiles. My point in replying to Pangolin_Fan is that unguided SPAA noobs do not have an advantage over anybody playing CAS as he states. The only vehicles he mentions are British SPAA, notably the British SPAA that can’t be easily strafed. If these vehicles are so easy to use why are players not using them? If I were given a tool that apparently requires very little or no skill to use to counter one of the most frustrating ways to die in War Thunder, why would I not use it?
No planes to hunt. No one’s gonna sit there being useless for 20min in a shilka m4, maybe even to be pushed to spawn. & another fact, SPAAs fit in the profiting logic of the game better than any other type of vehicle. They survive for a long time and get AIR kills.
For… CAS is not that frustrating? I can’t remember the last time when I was killed by CAS xD idk if we are playing with the same player base, but tanks are apparently more an issue, as they should be in ground battles.
Isn’t spawning a 300sp rocket heli, 600sp CAP or 900sp CAS and finding myself useless to the battle more frustrating?
Isn’t the short game length that does not allow for landing and resupply at the af more frustrating?
Isn’t the obviously retarded spawn radar covering to only 3km away from the battlefield more frustrating xD
Not to mention clouds and fog )
-
Again you come up with a reason that apparently SPAA are so good in the game, make so much money, etc. yet nobody plays them. Does it not click that SPAA being useless for the majority of a match makes them both harder to play and also significantly reduces the rewards you earn? You don’t just get RP and SL for sitting there, you have to be active.
-
You might not find CAS frustrating, but the majority of players I have spoken to find it extremely frustrating to die to a plane they often cannot hear, see, or respond to. The number of CAS-centric posts on the forum should make this obvious to you. Every single day, there are multiple posts about CAS, Revenge Bombing, etc. Saying that it is not frustrating to you is fine, saying it is not frustrating in general is just ignorant. I find it hard to believe you can’t remember the last time you were killed by CAS, because I have never seen a match where no player died to CAS.
-
I have never in my nearly 2000 hours of war thunder spawned into CAS with nothing to do. Maybe if you spawn CAS at the end of a match or when the entire team is being spawn camped, but if you spawn CAS during the match, there are always targets to kill, disable, mark for your team, etc. If there is truly nothing for you to do, then you can simply wait for more targets to spawn, fuel is not a concern except for a select few planes, so there is no reason you cannot wait and scan for new targets.
-
If you think it takes too long to rearm at the airfield you need to A. improve your crew skill and B. fix your skill issue. Airfields are extremely close the map and you can easily rearm in most situations in around 3 minutes. Airfields are within artillery range from the battlefield, which would be absurd in real life, realistically airfields should be significantly farther from the battlefield (not advocating for this, just saying). The alternative would be bombs respawning on your plane in the air, which would be absurd in realistic battles. Imagine a PE-8 dropping a 5000 Kg bomb every 2 or 3 minutes.
-
I’m not sure exactly what you are referring to by “spawn radar” but I’m going to assume you mean Airfield AA. Airfield AA has this range because it is so close to the battlefield. Beyond this range would allow the airfield to attack planes on the battlefield. If you want longer range protection from airfield AA, you need to have the airfield further away from the battlefield, which you would be opposed to considering you somehow think it already takes too long to rearm.
-
If you are having issues with clouds and fog, it is purely a skill issue. If you die because you crashed, accept it and learn from your mistakes. Pay attention to radar altitude, which is available on all planes. Clouds and fog work both ways, they are as equally frustrating for SPAA and players trying to spot you as they are for you.