Both of these statements are wildly incorrect.
SKRs are no longer tanky, they’re quite easy to kill even by some pt boats.
Schanhorst is literally still a monster though :)
Both of these statements are wildly incorrect.
SKRs are no longer tanky, they’re quite easy to kill even by some pt boats.
Schanhorst is literally still a monster though :)
The current state of naval top tier because of
one overpowered fake ship and
one real completly bugged ship
–and too small maps
1v1 lmao its all bots 😭
(killed IT dont worry)
So is the South Dakota overpowered then? It’s not a “fake ship” as you claim, (despite the hull being built of the SovetSky), and it had nearly the same KDr.
Better yet, do you understand how naval KDr works?
Both of these statements are wildly incorrect.
Shoots upper hull instead of barbettes
‘b-but the statement is incorrect!’
No, no it isn’t. You’re just aiming poorly.
SKRs are no longer tanky, they’re quite easy to kill even by some pt boats.
SKRs, like all PT boats, can randomly decide to devour battleship size shells. The statement I made is once again correct. ‘can’ be.
Edit
I have no idea why you constantly trying to argue with me when I see it firsthand almost every match when I actually decide to tolerate 7.3.
There’s only two ships I fear in a Kongou class and none of them are German.
SoDak and Tosa.
Me: shoots where your supposed to
You: “t-that’s n-not the right spot! Lower!”
Meanwhile: vid I sent shows hits lower as well, several mag hits but not detonating
Do you even know what a turret barbette is?
Edit
Using the North Dakota in test sail as an example. IJN Kirishima.
First salvo randomly decided to head towards front boilers.
Second salvo aimed at the barbette.
‘but that’s not the Scharnhorst!’
Same exact thing happens with consistency against both Scharnhorst and Gneisenau.
Edit 2
Granted, this is with a Tosa.
First few shots were poorly aimed on my part.
No, your aim just sucks, I just had a match where my Scharnhorst was one-shot twice in a row by a Nagato player at 15-12kms, if you’re struggling to do this with a ship that has close to 100mm more penetration than that’s simply a skill issue.
(despite the hull being built of the SovetSky)
20% of the hull was, thats a very different thing from an entire ship being done
21,2% of the ship was. Whatever that means or how thats measured. Not a lot considering up to there it took 3 years. And 100% would be launch. Before sea trials, improvements, stuff not working as planned and having to be changed, maybe other systems developed and implemented.
Could have been should have been would have been…Probably could have been finished after cancelling the other ships and focussing on one or two of them, if it wasnt for the war. How the Armor, propulsion, machinery, engines would have looked then and which year it would have been finished no one will ever know…
Most likely would have been way too late to make any sort of difference and at a time where everyone but the us had already given up on theirs and scrapped them bc, yk evil long range anti ship misslis
And thats my issue with ships like this actually being in the game, i got no issue with it being in the game only the fact its been so ovely inflated that there is barely anything that can actually stand a chance of hurting it let alone actually killing
And yes scharnhorst used to be the same way but scharnhorst also had a limitation in its firepower, i don’t see that in soyuz, the polar opposite in fact
Yeah in a way im all for unfinished, maybe even more or less paper ships in the game (if it is absolutely realistic that they could have been built). The more ships the more variety and having top tier naval for only 2 nations in game would be dull af in the long run. If possible all nations should have a more or less viable option there, even if only for naval ec. And if most of these werent built or finished, and thus no real stats of them are available, one can have insane guns, one could be really tanky, some could be way more mobile etc etc.
Or well one could be doomslayer 30000 better at almost everything than every other ship that ever actually sailed the seas and create a game environment that no one in top tier wants to play anymore in naval rb and arcade. Gaijin clearly made their choice. And its not like theres no bug reports for its competition aka yamato and musashi. Those just never get implemented…8 months and running. But whatever its not like anyone is forced to play a bad and unbalanced gamemode.
I genuinely wouldn’t mind soyuz if it had at least something that bought it in line, like weaker shells, or longer reload, but no, it has pretty much the best of both
reload is a soft balancing factor ;-) easily visible by the sojuz having the fastest reload of all the 8.7 ships.
Me: shoots where your supposed to
Lets be real youre not known for the best aim
The mk/108 is 580 m/s not 500. Thy must be another pc only tool eh? And there’s no way that its that good. [ - YouTube] Btw this guy lived. And I was using the Tracer belt. Why am I so good with the Mk-108s? Probably because I love the bf-109Z
As i said, scharnhorst had a firepower limitation to go with its survivability, if soyuz had a limitation like that it would be more tolerable
scharnhorst had a firepower limitation to go with its survivability,
No it didn’t.
10 to 12km spawn distance, 17.2 second reload and 6km torps.
I could solo teams with it and the day I got instantly nuked through the bow when Leviathans dropped was also the same day I knew they nerfed it to a fairly reasonable state.
Edit
As cursed as Oyodo looks, this might be one of the best 5.3s in the game at the moment. AP is a HUGE boon and the unorthodox design works relatively in favor for her despite only two turrets.
I meant with the shells it fired themselves scharn didnt and still doesn’t have the same calibre guns as other top tier ships with somehow almost double the explosive damage potential
When Scharnhorst was top tier, her 28.3s were magnetically attracted to ammunition magazines.
Nowadays, they’re more an annoyance than an actual threat unless you’re within 8km of one and if you allow a Scharnhorst to be within 9km of you, you probably screwed up somewhere.
Scharnhorst was also more vulnerable to longer range engagements back then, since damage worked differently, again soyuz has major advantages and i honestly think even with the old damage system would flatten a pre nerf Scharnhorst without a care in the world
Maybe.
Scharnhorst could literally just not repair and just focus on floods and fire.
Someone made a test at some point where 40.6cms going at railgun speeds would just auto ricochet off Scharnhorst and posted it here on the forums.
The worst part is, even with a 10 to 15% overall armor plate nerf, Soyuz would still be ridiculously strong
Strong yes, but itd give ships with guns that currently cant even scratch it a fighting chance