Sovetsky Soyuz is blatantly Overpowered

Proposal thread I made.

Ill have a look afterwards, busy cur

Yes I know what a barbette is :)

And I think you honestly just got lucky on the scharnhorst, and if not, that means you can really only kill it post 6.5 mile distance.

Which is a pretty big gap from it being “unkillable” to “killable”

Because if it’s any shorter of a distance, it’s just a cqb unstoppable king.

There’s ships that were never finished in each tech tree almost.

I don’t mind it.

I’d love to see an Montana Class make its debut

If it’s bow tanking at mid to close range you can literally go through the bow plates.

Same happens with the Bismarck, Ersatz Yorck and Bayerns. Although the Bayerns have a fatter frontal plate, the sides connecting the citadel and bow are painfully thin.

Depending on angle you have to go through a 20mm frontal plate and a lower 45mm protector plate or a 150mm middle plate.

The turtleback protects at close range like it’s supposed to but calling it ‘unkillable at close range’ is a stretch. It’s just durable.

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In no scenario will a ship ever be driving directly towards you. It’s extremely rare for that to happen in game.

Secondly, its armor works like it’s supposed to, yet the SovetSky should be able to pierce it from what i remember at short range, detonating right in the magazine. Problem is, it doesn’t.

Just like how someone else, or you, I don’t remember, said that the ammo elevators will cook off the ship, and despite me hitting them over and over again, and piercing into the magazine, the ammo only ever stayed yellow.

A big problem with this is also that -correct me if im wrong- the damage vision in the window in the top right is a buggy mess and you can never be 100% sure that what it shows is whats really happening on the server side and with the enemy ship. Combine that with the buggy mess the game is in itself it boils down to: you shoot somewhere, shells land, sometimes something happens. Thats what you can know for sure.
Sometimes the damage window shows half the enemy ships on fire while they clearly arent, sometimes they are at 0% crew and not dead, sometimes their barbettes are blacked out and repairing while they are actually operating. I have shot an enemy (i think it was sevastopol or khronstadt) to pieces with literally ALL but one of its compartments blacked out and it was still chugging along like nothing happened, boyancy staying the same or even improving. And that wasnt just my point of view. It was showing the same thing for multiple squadmates also looking at him.

Consider almost everything in naval can and might be just buggy. You shoot-shells land-something happens. Repeat that in your head like a mantra

Also, the time you have to extinguish these barbette fires varies big time depending on where you set it. If you set it on fire from close range id assume you cant set very deep fires because your shells impact at a very shallow angle. Since i got the free ace crew on my scharnhorst i almost never died from those barbette fires when i was able to damage control correctly and always cancel everything else to extinguish asap. With fires deep down the elevators even an ace crew scharnhorst might not have enough time, but the better the crew the more likely you will manage in time.

russia musdt remain strrong

Well its not like he still was able to do a whole lot and he lost those incredibly quick to my yamato. In no ways is the khronstadt or the sevastopol which is an equal powder keg like the yamato too strong or anything. Game is just a buggy mess and naval even more so…And i would bet any bodypart that something like that isnt exclusive to this ship. Most likely happens to other ships the same way. Or maybe it was just a similar bug in the damage window and his sections werent actually blacked out.

Tell that to HMS Hood when it did so to get in range. Only to get a shell through the hull right as it started a turn.

Or the tactic of ‘Crossing the T’.

Enemies facing bow is fairly common in Warthunder. It doesn’t happen all the time (it shouldn’t) but it’s not something that never happens.

Good, it’s not like it isn’t the most overpowered ship in the game at the moment with unreasonably huge filler and an armor scheme even Yamatos have to pixel hunt. While also ignoring 41cm guns at even 6km.

Almost every time an elevator fire starts in a German battleship, the ammo will cook off within 5 to 7 seconds.

Very rarely will players be able to put it out in time.

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So have we come to the agreement to decompress Naval to 9.7 yet?

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Eh to be honest it depends very much on where u hit, if u hit right above the waterline (going through the weird relatively low armored parts) [this is mainly about Scharnhorst Gneisenau and Bismarck] and then penetrate the barbettes under the deck then yes they do intend to blow relatively often but if ure just hitting the barbettes above water then it usually takes several attempts for them to just up and die

Explain how the SovetSky is the “most over powered ship” in the game right now.

If you can’t read that’s your issue.

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So you can’t say what’s actually overpowered about it. I read your reply, but it’s not actually saying what’s overpowered.

For more he mass you lack more pen.

For more armor you lack maneuverability

37% more He filler for 3.4% less pen lol

RP Pinata armor scheme vs Scharnhorst on crack for more maneuverability on the bathtub sized maps we have

Like i get comparing it to Iowa but comparing the Soyuz to Yamato is a bad joke

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Neither of which soyuz lacks.

Edit

But fine, I’ll play your silly games.

Yamato - compared to Soyuz - is inferior in every metric except caliber and penetration by a country mile.

Soyuz’s armor in general allows it to shrug off well over a dozen 46cm salvos before it starts losing sections - that isn’t including the fact if you want to do any sort of consistent damage - you have to pixel hunt an armor scheme that generally has very small weak points.

Yamato class cannot range control it - Soyuz is faster (as is Iowa, which is the second best ship in the game currently)

Yamatos cannot outturn it. Despite documentation and firsthand accounts engaging them that the Yamatos were ridiculously maneuverable. There is roughly a 300m turning circle difference in real life if Soyuz was completed. You know - 640m turning Radius vs *940+*m. In warthunder, however, Soyuz and Iowa easily outmaneuver the Yamatos.

Because of this, Yamato can only throttle evade which is pretty damn sad.

‘But Soyuz has less penetration!’

870mm vs 852mm

Or at 15km 603 vs 572

With 23.86kg explosive mass vs 39.58kg

With Soyuz having a faster firerate and same amount of guns. That’s not including the absolute insanity that is Soyuz’s 40.6cm SAP - IT GETS STOCK - WHICH CAN INSTANTLY KILL YAMATO AT 20KM. Consistently.

WITH AN IDIOTIC EXPLOSIVE MASS OF 88KG.

46cm HE only has 61.69 (noice)kg in comparison.

So don’t gaslight me. It won’t work.

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You’ll surprise when WW1 British 15’’ HE has 110 kg HE filler

Actually, currently HE filler not equals damage in game

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There’s a difference between HE and main purpose semi armor piercing

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Does not much, especially as WW2 HE shells thick walls.

British WW1 15’’ CPC(also used in WW2) has more explosive filler than WW2 HE shell
American WW2 14’’ CL.B has more explosiver filler than WW2 HC shell

Also, you have to know that Japanese doesn’t make high explosive shell for battleships during 1920s and 1930s. It’s quite an experimental, not ‘finished’ stage of development

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