Not Roma 😂, that ship is so artificially nerfed and bugged from before 😭
there is this
and this
when the draft is supposed to be this

and so much more!
ROF
De-capping plate not working
Cement foam
missing re.2000 plane (should have 3 only has 1 ro.43 ingame)
missing compartments
compartments not absorbing shrapnel
main gun ammo elevator not stopping any shrapnel
main gun dispersion
should have radar
the magazines/shell room is protected by fireproof doors (inst a thing in the game yet ig)
Sap shell having half the pen it should have
missing smoke generators (not a thing for BB,s for now)
main and auxiliary rudders are supposed to be 2 separated modules
live Roma reaction
You need to check the draft in a test drive. The hanger can quite often be a different draft.
Though they aren’t great at getting the draft right imo.
Ironically. Despite all the talk of Soyuz being OP and expecting a repeat of Scharn spam. I’ve yet to actually fight a Soyuz in Vanguard.
Everyone seems to be grinding Bismark and Yamato.
It either needs to be nerfed or completely removed from the game. There is no point in continuing an ec match when they come out cause you are just wasting your SL. I might stay in a match a few more minutes once one kills me. After that I’m out. No sense playing the match further.
Yeah, it should be normal TNT. They didnt have that in time the ship was actually build until cancelled. Same should be with Kronshtadt.
What a joke really.
Gaijin be like : “we may alter it later depending on performance.”
I guess the shell is still “underperforming” in gaijin eyes. Lmao
Even with normal TNT that shell is still insanely powerfull shell.
Amount of TNT means noting atm, cause any bulkhead consume it all.
Seriously dude, nobody cares of your soviet “navy” bias propaganda bs. Literally half of your messages are how Soyuz is SOOO accurate and “not op” (while you keep farming with it) and other half is how its “in game ammo hitbox is actually few cm bigger than it looks in hangar” while yamato and Iowa still has 3x as big ammoracks cuz they dont teleport the shells there and then dont scale them up to actually be the size of their gun.
That, or change the 420mm plate to not cemented
oh and the shells explosive mass should be nerfed as well
Let alone just adjusting the Soyuz’s reload rate. I doubt a single source for its RoF exists given it was never built, so the RoF can also just be adjusted accordingly. Gne, Sevestapol, Roma, Rodney, Vanguard, etc etc all have RoF that are innaccurate and have been set for balance reasons. So not only can Soyuz just be given whatever RoF they want as it never existed, it can also be adjusted for balance. 35 seconds would still make it more than competitive.
Yamato has widespead ammo because it has shallower magazine height(due to presence of anti-mine armor below it), and it uses much bigger shell (but not heavy as its size difference).
For Iowa, current shell load is nerfed from reality due to game limit. No.2 turret has at least 510 round, not 390 round of now in game. So abut 140 rounds per gun, which means 40% more shell per gun than Soyuz. Also her magazine is widespread in horizontal and shorter in vertical than Soyuz.
It’s just difference of how they design shell room and magazine. If you surprised by Soyuz already, how big shock you’ll get to Royal Navy design with same number of shell but even deeper and smaller citadel?
Isn’t it implemented as ‘spaced armour’ ingame? At least by the devblog. And considering Roma’s armor is about 450 mm effectiveness ingame I think spaced armour has applied, though it could be hardened with Cement yes.
Bug report it about denied by developers as during 1943 the radar installed, so no radar at start of 1943. If developers won’t change that conclusion, then let’s hope Roma has hydroacoustic then, as installation of radar and removal of hydroacoustic occured in same time when ship got hit from air raid.
Obviously I’m not alone in this, but having the Soyuz sit at the duck pond and smoke pretty much whatever it chooses is weak, IMHO. I got smoked within minutes of spawn twice in less than 5 mins, and that is absurd, over the top. I’m sure the owner of that ship had fun, but I did not. I don’t see any weakness in the armor to make a tactical attempt at hurting it. So, I may just fade out of naval, for there would be no point in playing if all you get is spawn killed. Gaijin doesn’t listen, so time to move on.
Once again, they have ruined an otherwise fun game with overzealous dreaming by installing something that never existed. Oh well, it was fun while it lasted.
Damn what a joke really. Yamato has basically whole thing inside armour filled as ammo hitbox. And Soyuz barely has anything only ammo elevator and not the whole turret basket like Yamato. Really no reason to play Yamato untill they fix all this stuff and make Soyuz any realistic. And allow to take less AA shells for Yamato.
Average Soyuz game be like (after I shot one in enemy team after shelling it for good 10 min) :
They are missing 84 shells
What are you trying to say? It’s not a difference in design, as that ship could never see completion. They just quite literally copy-pasted the Kronshtadt’s shell room into the Soyuz. That’s a smaller ship’s shell room, 305mm shells, copy-pasted into a larger ship with 406mm cannons. The hitbox being slightly larger ABSOLUTELY DOES NOT make it come anywhere close to the other ships. They didn’t even care to copy-paste and make it larger, or just come up with something random, it is IDENTICAL to the Kronshtadt’s shell room dude lmfao.
The hitboxes are right there in front of our very eyes and you can always take a look at the other ships with the x-ray mode, Soyuz’ modules are so compact, the ship is so hollow compared to anything else it faces, there’s just no argument or justification to how that thing was added to the game man.
edit: replied to the wrong message but you get the point
Finally had a proper encounter with a Soyuz and yes, this thing needs a nerf. It just 1 shot my Vanguard that was bow on. The round passed through the entire length of the bow and detonated both of my front ammo racks. Killing me instantly.
So it has the best firepower in game and best survivability by a significant margin. It could easily be 9.3+ in comparison to everyhting else in game right now
The shot replay is insane:
(up in a min)