Sovetsky Soyuz is blatantly Overpowered

No, it wasn’t. You have to give accurate source to claim it, to disprove soviet designer’s goal of ‘having at least something to protect battleship fights in baltic’s complex theatre around 15 km’, which ends with ‘okay than at least make it survivabble when we’re heading out from baltic’.(Proper 15 km protectioin was able to achieve by late, 88,100 ton Project 24, which even Soviet navy seems as impractical) Oh by the way, not that Mark Stille thing who does not study Soveit navy proper at all, and even post Montana as this:

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kek

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Who could have seen that coming. What a surprise -annoyedface-. The ways of saving and improving the naval gamemode are certainly mysterious and incomprehensible

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Actually, there won’t be such future. It ends with arrival of Iowa and Soyuz at same time with others. USSR should pass, and USA would rather get NC for least of balance. Even Soyuz is ‘balanced’ like wishes, then Iowa would be another problem for balance.

I’m actually not sure there will be balance even if Gaijin allows paperplan for Japan/Italy and France.

Change the armour to Face hardened, reduce the modifier compared to Rolled Cemented so it’s still better than homogenous but worse than cemented, and implement plate cracking, either make it randomised but virtually guaranteed, so plate will absorb shell but crack or make it resistant only for 1 to 2 shells and then the plate is guaranteed to crack.

I don’t believe it to be a tricky solution.

Beware of pr. 82 and pr. 24 mate.

At least Pr.82 will meet battleship, and Pr. 24 can’t bow-in like Soyuz.

Shure

Oh, what a surprise.

Soyuz has the highest win rate, highest amount of naval kills, highest K/D, highest K/S, highest SL gains and highest RP gains.

Almost like having the best shells, best reload, best armor scheme and best armor thickness would play a role on this…

Yamato and Iowa being clowned by some ship thing that could not be made as projected.

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You still confuse VM with actual DM sadly…
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I am not talking about the visual size of the projectiles; I am talking about the physical space the racks occupy inside the ship.

Do you think this makes sense?

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Do you have the images of the full damage model? I wonder what the actual shape of these magazines is, and if there is any ammo in the elevators like there is on other ships.

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It should be noted that the hitboxes for the internal module view in hangar/port can be manipulated by the devs in order to make examining some parts easier or harder.

If you have datamine info on the true size of the magazines in asset viewer, that is the closest representation to the actual size in the game.

That’s what you’re wrong. As I posted, Ingame Soyuz’s shell room DM is much bigger than visual model. That’s how this work. Shell room exist bigger than visual model so even I point out empty space in VM, it showed as ‘shell room’ and is actually shell room in real damage model.

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The true size is also the image I uploaded, as it was what moderators showed with asset viewer’s DM

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I would be very careful what you wish for there because while it sounds cool in principle and in a perfect would i would agree with it being added, I have a sneaking suspicion that gaijin will end up implementing it in such a way that it just ends up being more frustrating than anything.

Afterall look at how their implementation of detailed modules is going…

To see all the shells lying in 4 rows, you need to look from a different angle.
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If we ever got true paper ships, the Kremlin would be nice

Quite interesting…

They 100% should update the visual mode. It should not have made it past the Dev Server with such enormous misinformating inaccuracy.

Point about ammo racks is no more, I will edit it out and remove it from my points!

By the way, has anyone counted how many shells are in the cellar? (Or am I just that bad at math?)
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