Sovetsky Soyuz is blatantly Overpowered

Beware of pr. 82 and pr. 24 mate.

At least Pr.82 will meet battleship, and Pr. 24 can’t bow-in like Soyuz.

Shure

Oh, what a surprise.

Soyuz has the highest win rate, highest amount of naval kills, highest K/D, highest K/S, highest SL gains and highest RP gains.

Almost like having the best shells, best reload, best armor scheme and best armor thickness would play a role on this…

Yamato and Iowa being clowned by some ship thing that could not be made as projected.

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You still confuse VM with actual DM sadly…
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I am not talking about the visual size of the projectiles; I am talking about the physical space the racks occupy inside the ship.

Do you think this makes sense?

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Do you have the images of the full damage model? I wonder what the actual shape of these magazines is, and if there is any ammo in the elevators like there is on other ships.

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It should be noted that the hitboxes for the internal module view in hangar/port can be manipulated by the devs in order to make examining some parts easier or harder.

If you have datamine info on the true size of the magazines in asset viewer, that is the closest representation to the actual size in the game.

That’s what you’re wrong. As I posted, Ingame Soyuz’s shell room DM is much bigger than visual model. That’s how this work. Shell room exist bigger than visual model so even I point out empty space in VM, it showed as ‘shell room’ and is actually shell room in real damage model.

image

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The true size is also the image I uploaded, as it was what moderators showed with asset viewer’s DM

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I would be very careful what you wish for there because while it sounds cool in principle and in a perfect would i would agree with it being added, I have a sneaking suspicion that gaijin will end up implementing it in such a way that it just ends up being more frustrating than anything.

Afterall look at how their implementation of detailed modules is going…

To see all the shells lying in 4 rows, you need to look from a different angle.
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If we ever got true paper ships, the Kremlin would be nice

Quite interesting…

They 100% should update the visual mode. It should not have made it past the Dev Server with such enormous misinformating inaccuracy.

Point about ammo racks is no more, I will edit it out and remove it from my points!

By the way, has anyone counted how many shells are in the cellar? (Or am I just that bad at math?)
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So we just accept that naval doesnt work and that it will die because balancing the sojuz doesnt work, or that some people dont want it to be balanced? Cool.

Basically one of the only couple of ships that actually could be balanced because most of its stats are guessing from ideas and wishful thinking and could be altered because real life values dont exist.

The ways of saving naval is written here

And here

And here

Well, heres Yamatos hitbox for her turrets and ammo using asset viewer (credit to @BLUE-EYES)

And heres the Soyuz showing Soviet pocket dimension technology in all its glory.

Soyuz shell rooms being ‘slightly’ above the water line does not disregard the fact that her ammunition storage is ridiculously smaller than everyone elses. Note how stupidly simplified the Russian fantasy ship stores ammo, absolutely perfect for WT naval gameplay! Add on the fact that its protected by a fantasy 420mm armored plate to make even penetration to reach the damn shell rooms questionable, claims of bias stars to make damn sense.

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And according to Statshark average Soyuz k/d ratio is 7.2(!!). Damn, average USSR naval player kills 7 ships on 8.7br before he dies… Closest to it is Iowa with 4.7, others are somewhere between 1-3kd ratio, but nothing surprising here, so let’s wait for some br changes or some nerfs

But even if they will make this ammo placement a bit higher, I don’t think it will really help. If Soyuz make even a little angle, it’s just impossible to penetrate either belt, or a bow, there is only little chance for barbette hit with next explosion or kill it with section damage (but gl to do it while it throughs nuclear bombs to you with 28s reload)

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It seems to me that the bias is at its maximum here, since the ammunition magazines of the Roma, Sovetsky Soyuz and Bismarck are made almost identically - there is a terrible lack of detail.