Sovetsky Soyuz is blatantly Overpowered

i hope so, but they are older ships and italy didnt start building any new BB,s after them. so if we wanna compete, gaijin would need to allow paper ships or other design,s of almost built ships who has sisters ingame that were built

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Except it’s not. Cause they have best pen on their BR and therefore best KD on their BRs, so they could reach modules better. And all opponents have barely any armor thickness in armored decks so their 46.6 explosive pen is more than enough even in current game state.


Yeah, Nothing has changed, Soyuz still needs to be deleted or moved massively up. Laying into one in Vanguard and I barely scratched the paint, you cant damage it in an 8.3

Took 2 respawns in Vanguard and another player in HMS Lion + other bots all laying into the guy for him to finally go down. If it had been NRB instead of NEC… Yeah, he would have been unkillable

That thing should not be 0.3 higher than a lot of ships in its current state.

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So for an year you don’t even remember where to shoot Soyz at this close distance. Problem is on your side mate.

lmao yeah everyone is just bad but you, it’s definitely not the ship is completely broken

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Ship is not broken, damage model is - 13 pen from fragments of 1000kg+ shells(Поведение снарядов в морских боях - Обсуждение игры - War Thunder — официальный форум) and broken underwater hits(Is something changed or wrong with naval and underwater shells?) that what cause issues with “strong” ships.

Example:
rocket damage with 35.3 fragments pen

Torpedo damage with slightly better amount of explosion mass.

Shell damage with almost same f

huge difference in damage

I’ve not played top tier naval in a year because of how toxic the Soyuz is

It needs to be 9.7

And you can’t aim vanguards guns at anything closer than 3 to 5km

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Maybe you should play something other than Brits to understand that problem is not in “Soyz”.

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Why? Soyuz is the problem. The only people who don’t think Soyuz is a problem are the people who play it and like the cheat mode

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Sure problem is in “people” and “Soyz”. Not in you, who don’t want to research how game works to understand why some ships preform better than the others in current game state.

Funny you’re the only one saying this, maybe you’re just wrong lol, but hey enjoy your utter fantasy cope ship as the slave union couldn’t even build a half decent cruiser

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Funny that Vanguard is third by K/D in 8.0-8.7 atm,


And some month ago was second.

Let’s nerf Vanguard it’s overperforming despite his wacky guns.

funny nobody ever complains about it, seriously do you think you’re clever? we all know what the biggest issue with naval is lol

also starshark, notoriously accurate lol

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K/D is not the end all be all and it’s tiring that you use it as the primary reason.

Highest earner in SL per game. Highest kills per death, 61% winrate. Not to mention if it angles, most shells, including 46s, are not going through.

Edit

The point is this; Soyuz is a problem. Obviously not because of what nation it’s a part of, but because the damn thing has no weakness in the hands of even a slightly competent player.

Iowa at least has a pixel of a weakpoint in the bow if angled for comparison.

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I really hope they’re as generous with the “what if” stuff when they add the h39, which will be better tirpitz at this point. honestly I really want tirpitz since it’s the only WW2 German ship that actually had targeting radar for its 105s

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Never stated that.

Primary reason is here

Then why bring it up other than making a void Argument

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I have zero issue with project ships (be they incomplete or pure paper) existing and I never will. Soyuz looked damn cool in blueprints, it still does in polygons.

If Yamato was in a position of power like Soyuz currently is, you’re damn right I’d call for a nerf.

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pure paper I don’t like, it’s impossible to know the ships true handling characteristics, unfinished ships are a necessary evil if you want variety though.

Well, that isn’t entirely true.

You can surmise a ship’s turning capabilities - even on paper - based on hull shape and rudder placement in the blueprints. Speed similarly can be calculated with hull shape, weight, etc.

The main guns are tricky - if they weren’t built.

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