Sovetsky Soyuz is blatantly Overpowered

Soyuz isn’t the only one capable of this. It happens when the ship was stationary to begin with and the malicious part is the afflicted player can and will keep firing until they completely flood out.

It’s actually pretty funny when a cruiser does it because their crew suddenly becomes almost immortal as they slowly flood to death.

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That’s some actual magic right there, my Amagi (yeah i know, “battlecruiser” and all that) ends up sinking with like, two compartments turned black while that guy had at most two that weren’t destroyed and was still floating (barely)

Stalins sheer will and his wildest hopes and dreams were keeping it afloat. One day in the far far future the snail will figure out how to actually model damage on capital ships…until then, idk…i just play something else which is a bit of a shame because naval was relatively balanced and at least fun in naval ec before the addition of the current top tier 8.7s. But the unstoppable drive to add stuff people might spend money on and then not fix anything on it for almost a year is understandably so big, that it basically doesnt matter at all if two to three gamemodes (Naval AB,RB and EC) go down in a giant dumpsterfire in the process…Not that it matters much naval wasnt the most popular to begin with, we all know that, im just not sure how it helped to just add scharnhorst 2.0 in its most broken times, but this time also give it some of the best guns in game. I’m also not quite sure why the f they needed to put in time, money and work to do that, they couldve just taken the servers down but what do i know…

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When they add submarines soon, it will revive naval for a bit. Then it will die a month after lol.

I dont even want to know in what fkd up state they are going to introduce subs, basically the only thing left naval enthusiasts are waiting for. Given that they could just revive the playtest/event of subs which was awesome and could be even better with some improvements im gonna bet any bodypart the way theyre putting it in game will be seafloor level of amazing (seafloor-subs…got it?). A wild guess of mine is, introducing it with a soviet sub on top of the tree with 4 times the efficiency of some other subs at the same br also wont exactly help its popularity. But we all know theres no better way than disappointing everyones expectations to grab a quick buck

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Only thing I wanna do is just duel another sub and then ram it when im out of torpedoes lol. Then I won’t touch naval again till they add missile destroyers in 10 years so I can spam tomahawks.

in before an alfa class submarine running 40 knots is somehow the most silent in the lobby

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For Italy there is a ship, the up41 it was a base like sovetsky

People who say naval is dead clearly don’t play mid tier brackets where the map is almost always packed with players.

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6.3, naval realistic. 5 players in total, 4 since i was squad up and 1 enemy player, we agreed to only targeting bots, he sank a buddy so we ganked him and he left so for 15ish min we had an entire match for ourselves with just bots. Gud times

I really should play realistic more.

It wasn’t laid down, so unlikely. There were some crazy ideas for Impero of Littorio class to equip it with German V-1)

Sovetsky Soyuz was laid down to a fairly sizable degree, the Ansaldo UP41 didn’t even have mockups outside of drawings.



Was the Soyuz ammo depiction in game actually accurate IRL. I know it wasn’t laid down but why is there no ammo in the elevator and its neatly packed away and away from the elevators while the Yamato is packed tight everywhere and ammo loosely packed everywhere. I do know of Soyuz’s insane armor already.

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It’s close-ish, barring the filler being A-IX-12 instead of TNT. Oh, and the size of the magazine in the visual model is incorrect, it should be larger (but is yet to be corrected). Hitboxes for the magazines are claimed to be correct and larger than the visual model.

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Sure hitbox of soyuz is few cm larger than is in game. XDD

Those are Yamatos hitboxes tho:


Not just larger but its fillying the whole of the inside of armour.
As well as its clipping thru the elevator and that is clipping thru turret.


When I get hit in turret with fire even tho missing elevator I can lit see my elevator getting orange and red in few seconds. Same with getting hit in elevator not just ammo inside elevator but outside. It just goes poof in few seconds.

https://community.gaijin.net/issues/p/warthunder/i/WtkyeKSHRDWz

Devs said “not a bug” / we are fine with yamato being unrealistic buggy and unplayable and soyuz begin op bs. Just as every other report.

Meanwhile soyuz getting hit in elevator “yes a hit” - as well as being able to survive no problem 2 / 3 ammo detonations. And other bs like sinking for hours
image

Well at least something got accepted. The tottaly working armor model that can get penned by cruisers XD
Devs “oh that might actually be bug huh?”
No shit?

https://community.gaijin.net/issues/p/warthunder/i/hG0pEW9mMvJe

Its exremly fast sinking also wasnt fixed at all. With over 1100 compartments and it could leight be sunk by two air torpedos sometimes in game (lost 65% buoyancy from single russian air torpedo). What a joke. IJN Musashi sunk after last attack in 4 bloody hours.
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Why are soyuz fermers flaging my posts lmao?

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EDIT:

Original reply:

This link wont open for me. No idea what is going on. Test it yourself to see if it’s just me. The second bug report link worked fine though.

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Try now.

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Working 👍

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That’s just what people and tech mod say, I personally don’t believe them but :v

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