Now the real question is why does Soyuz need 1.08 Mil RP for Aced Crew (Same as i think most 8.3s and 8.7s) but Iowa needs 1.14 Mil RP hmm…
planned economy
It is overwhelmingly fake and got all the most op fantasy stats
Cope more
Imagine needing to double reply instead of bringing an educated argument.
I also never defended Soyuz in its current state; It needs a nerf. So where’s the cope?
Legit what u r doing:

Continue the slaughter, show no mercy

Need to add in deeper running torpedoes. 13m should be enough.
Soyuz user spoted*

Another day another soyuz user hunted down.
Had to make this one spawn soyuz first.

Make demon angry to show his true form.
After sinking two stalingrads forced to spawn soyuz. Sink it (via black sections ofc and he one tapped my Yamato - after missing me once and that miss one tapped ship next to me. . . typical soyuz stuff). And then shot his revenge bomber and his revenge fighter untill there was nothing left.


Hull around Turret three has worse armor than turrets 1 and 2.
Allegedly
torp them all, leave no Soyuz afloat
Daily dose of absolute bs bias soyuz and absolutely failed Yamato model.
Soyuz taking lit years to sink with this much damage (2 x 1000 kg TNT shimakaze torps and shit load of Yamato shells):

Me gets hit by single pathetic little revenge bomber air torp from Tu-14 which has like 100 less TNT than american ones used aggaint irl Yamato that got sunk by bloody 35 of them. Gets nearly sunk only fixed hole at 35 % buoyancy.
Soyuz isn’t the only one capable of this. It happens when the ship was stationary to begin with and the malicious part is the afflicted player can and will keep firing until they completely flood out.
It’s actually pretty funny when a cruiser does it because their crew suddenly becomes almost immortal as they slowly flood to death.
That’s some actual magic right there, my Amagi (yeah i know, “battlecruiser” and all that) ends up sinking with like, two compartments turned black while that guy had at most two that weren’t destroyed and was still floating (barely)
Stalins sheer will and his wildest hopes and dreams were keeping it afloat. One day in the far far future the snail will figure out how to actually model damage on capital ships…until then, idk…i just play something else which is a bit of a shame because naval was relatively balanced and at least fun in naval ec before the addition of the current top tier 8.7s. But the unstoppable drive to add stuff people might spend money on and then not fix anything on it for almost a year is understandably so big, that it basically doesnt matter at all if two to three gamemodes (Naval AB,RB and EC) go down in a giant dumpsterfire in the process…Not that it matters much naval wasnt the most popular to begin with, we all know that, im just not sure how it helped to just add scharnhorst 2.0 in its most broken times, but this time also give it some of the best guns in game. I’m also not quite sure why the f they needed to put in time, money and work to do that, they couldve just taken the servers down but what do i know…
When they add submarines soon, it will revive naval for a bit. Then it will die a month after lol.
I dont even want to know in what fkd up state they are going to introduce subs, basically the only thing left naval enthusiasts are waiting for. Given that they could just revive the playtest/event of subs which was awesome and could be even better with some improvements im gonna bet any bodypart the way theyre putting it in game will be seafloor level of amazing (seafloor-subs…got it?). A wild guess of mine is, introducing it with a soviet sub on top of the tree with 4 times the efficiency of some other subs at the same br also wont exactly help its popularity. But we all know theres no better way than disappointing everyones expectations to grab a quick buck















