Sound scouting in Ground RB is a horrible game design

In a game about tanks that fire big guns in an intense battle settings, we surely get A LOT of precise sound clues.

A lot of people think it’s fine.
I don’t.

Here’s why:
in WT we have a ton of situations, where frontal engagement is a suicide. F.e. early T-34-85 vs 75mm Jumbo. T-34 dies easily, as Jumbo has better gun handling, frontal armor that only has small weakspots and a stabiliser.

So, what does T-34 do?
Once M4A3E2 is spotted and egaging his team, he drives around city streets to shoot jumbo in the…

face?
As Jumbo is already aiming at the street corner T-34-85 is about to appear.
Said Jumbo also knows his back is safe, as he doesn’t hear enemy approaching from that direction.
He is impossible to flank, even if we both attacked at once, one of us would most likely get shot.

Said Jumbo even knows what type of tank is approaching and how fast.

Same applies to any other tank that has to be flanked to be killed.
If the player in said tank has headphones, GL HF.
Since I’ve stopped listening Youtube podcasts, I went from absolute vegetable to this:
obraz

Mind you, I still suck and I only play WW2, but that’s beside the point, as before I also got clobbered at WW2.

Thing is, sound gives you enemy position, tank types, information on their movement and speed, and even if they are climbing/kinda stuck, or doing fine.

This is a RIDICULOUS amount of information.
What do good players do with this information?
Corner camp of course. Basically 9 out of 10 times, stopping and aiming is the best idea. If you’re not moving, enemy will take more time to react.

So, essentialy, sound scouting murders maneuver warfare in some areas, or even on some maps.
But it’s not only that.
It’s random.
When it comes to sight, you know everyone’s looking.
But sound?
75% of players will not notice, as they have normal sound settings.
25% of players will hear you through 200m of concrete while under artillery barrage.
And there’s nothing you can do other than NOT MOVE.

See the pattern?
Sound scouting is a counter to the movement.
Sound scouting can only be denied by not moving.

but also getting sound scouted is a fairly random occurence (you can’t predict if you’ll get sound scouted unless you know what player exactly you’re trying to flank), so you can’t really assume you’ll get sound scouted either.

In FPS games you can prevent getting sound scouted by just moving slower, “flanking” but at lower pace.
No such luck in WT.
Artillery won’t stop people from sound scouting.
MG fire will not.
Getting clobbered by a goddamn autocannon while firing your own will not.

It’s NOT immersive.
It’s NOT realistic.
And the ONLY thing it achieves is giving a boost to players who, in certain match, are already doing good. You simply can’t flank them, so if they are in a superior vehicle, GL HF.

The answer to such players is CAS. How lovely…

Now, on the realism part:
imagine you’re in a warzone, infantry (which should be a part of WT soundscape at least!) is firing almost non-stop, grenades artillery, mortars, tank engines, and you are trying to “sound scout” from behind a few cm of steel.
GLHF
But lets say you open the hatch, OK, you’re letting all that noise in, once you fire your gun, you can’t hear anything.

Sound scouting IRL does not work.
Also, lets even imagine you’re in a city, nothing is happening for some reason and tank is driving 90m away, that is, there is a street and 2 rows of buildings in-between you and the tank.
90m is way less than WT sound scouting.

Do you HONESTLY think you’ll be able to tell the direction with the noise of the engine getting reflected by all the walls around you?

IMO sound scouting should be nerfed to the ground.
You should be able to tell that something is driving around, but neither WHAT nor where it is with any degree of certainty.

This would make the game more dynamic, would stop players from going solo vs the world (as they would no longer be able to provide a full 360 degree informational coverage within 150-200m circle), or at least make them less effective.
This would most likely at least partially increase teamplay and importance of scouting. Maybe some other mechanic (“scout the enemy” that only works for 10s, instead of half an hour, for everyone) that could simulate real life information exchange between tank crew.

I know you guys will hate me for this, but seriously, why the hell can’t I drive around an enemy and shoot him in the back, like people did IRL? In WT if the player is of any quality, he’ll always be able to tell which direction I’m coming from. This basically means every tank in game behaves like it’s fed info from a drone. Yeah, my immersion during WW2 gameplay skyrockets.

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Uhm if you are going to flank an enemy do it from far then. They cant hear you from 300m+

Literally every game have this feature, even infantry FPS games. And they should have it, or are we fighting with ninjas??

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I dont get what youre ranting about ngl.

Sound scouting? you mean hearing the 40 ton steel beast clunking around nearby?

This is a disorganised mess of a post

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he should be thankful engine/shot noises are nerfed in this game.

They are way louder IRL

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In a city setting?
GL HF.

If I go 300m, I’m behind 10 buildings and 2 streets.
In a lot of positions you don’;t get a 300m sightline from most directions.
If you get sub 200m sight line, he’ll hear you, and that’s assuming you’ll ever get there doing a GIGANTIC circle around active combat zone on the map.

ROFLMAO you didn’t even bother to read the post.
Being loud =/= being able to tell where it is and what it’s doing from inside own tank/during active combat with cannons involved.

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wait.

Hes mad that tanks can be heard? the 40+ ton behemoths with big engines, big guns and metalk tracks clanking on metal wheels? Nah mate they can creep up on a sleeping cat

Read the OP, scrub.

Lets also remove third person view and replace it with commander view from sim. Corner campers just look at their target and wait till they shoot or look away so camper can pop up and land a shot. While being in absolute safety and emitting almost no sound.

Theres no map 100% city.
You said you wanted to flank, why would you go inside the city then??

Just stay in the map border like a rat.

True, didnt bother to read all, too much text and the grammar made my brain hurt.

What?? of course they are equal. What you expect to happen then?

I was going to summarise your whole cope post but i think i can boil it down to this:

You want Call of Duty run and gun and no tactical requirements whatsoever.

How dare we take educated guesses at whats near us based on audio.

How dare I mostly rely on sound (colourblindness makes it even more important)

How dare surround sound have value, we should all be using the speaker from a gameboy advance

shiver me timbers its 2008 MLG insult time.

I was at an airshow once. It was arrival day, so all the planes were showing up. It was relatively cloudy, and lots of planes were landing. I’m talking with an older gentleman about what it takes to get a pilot license and asking him about his L-5 Grasshopper, when we hear a thunderous noise. He turns to me and says “aren’t you excited? The Mustang is here!”

His plane, by the way, has its engine running. His brother is working on it. Also, their are three A-6 Texans getting ready to line up to practice for the airshow later in the day. Those are also not quiet planes.

What shows up on the runway but a minute later? A mustang. A real, genuine, true P-51. With all that background noise, that distraction, this dude was still able to tell what it was as if it were clear as day.

Saying that people “shouldn’t be able to tell things from sound” is a ridiculous concept. They can, and much better than even this game allows. So it is fine how it is.

A merlin engine is quite the wonderful noise, and REALLY loud. and unmistakable in identity just from sound.

Sim is sim.
I hate 3rd person view magical periscope, but I don’t want to change the gamemode completely.

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0 relevance to the topic, dude was neither sitting in a goddamn tank, nor engine is anywhere as loud as gun being fired, also you’re talking about ABSOLUTELY OPEN TERRAIN.

He also could have just known the program of the event, but I guess that’s impossible in 21st century.

Of course, but that is kind of my point. There are plenty of vehicles that you can tell, because of their distinct engine. Are you telling me that you seriously wouldn’t be able to tell the difference between the Diesel of a T-80 and the whine of an Abrams Gas Turbine engine?

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When i was at tankfest in 2024 i saw the challenger 2 display, maybe the most distinct sounding tanks ever, I could still hear the Ajax next to it. Itself is very distinct. Its either from a lack of knowledge or arrogance/skill issue that OP denies this

PFFFT