This was a weird one.
I understand that Russian technology is “the best of the best” but I am pretty confident that this was seen in Guardians of the Galaxy only.
R73 is not Yondu’s arrow.
I “love” how these “Real Marvels” get 20G right from the pilon, swerve 90 degrees (cut through the plane), then turn again, and reach the target behind the plane.
So what a player can do when Gaijin “mechanics” is all against them?
Skill here doesn’t matter against that.
I looked because it was an impossible shot. I intentionally maneuvered in such a way so he couldn’t have a shot on me. As you see not even with his guns.
You have the replay link as well.
Its not really a mechanic, more like a lack of a mechanic preventing missiles from being fired at impossible trajectories.
What can really be done about this issue?
That was my point. For Gaijin … if it says 40G then is 40G from the pylon.
The missile doesn’t have thrust vectoring didn’t even catch it’s target speed.
Simple, there should be a cone of maneuvering which should be proportional to the speed.
But here none of that matters as if Ivan sees target, target is dead.
If you had just flared you would have been fine. This is the R73’s entire niche and the only reason its competitive. Without having ridiculously tight turn radius, it’s a pointless missile.
The R-73 should be modeled correctly like everything else. If the missile actively collides with the airframe then it is likely that the missile is incorrectly modeled.
Irl a lot of thrust-vectoring missiles either accelerate very quickly off the airframe before it can collide with it or it has enough guidance delay to be clear of the airframe. Missile engineers do take into account airframe safety as one of their criteria when designing missiles.
And if the R-73 was to be nerfed in order to resolve this abnormality, then battle-ratings of vehicles equipped with such missiles should be changed.