Something Needs to be Done about people flying into the ground to avoid being killed

@RavenGuardMarine
It’s called empathy for other members of mankind.
I used one example of many.

ZERO games on this planet use this system because psychologists figured out over half a century ago this causes excessive stress.

All my posts are because I’ve first hand witnessed how people, strangers and friends, deal with stress.

War Thunder has many stressful things as-is, it doesn’t need another.

As I said in the beginning: If you want more RP-SL per minute spent in match, DEMAND THAT.

More RP-SL per minute spent in match is both easier to implement as it’s already in the game as a system, and doesn’t cause any stress.

Welp thats the funniest thing I’ve heard all day lol

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If you think raging at the game, going on a tirade of vengeance in reviews because people get the points for a death while you do anything, let alone help your dying mom … is empathy?

I question even more.

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@RavenGuardMarine
No one said that.

Also you should really just acknowledge this and support this message as it has zero chance of backlash from players.

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Your comments say otherwise. Your hyperbolic examples of your family dying and youre worried about someone getting credit for meaningless death in game

… speaks volumes about your supposed “empathy.”

To the second part you added, I don’t need to acknowledge anything other than that toxic little tirade you had above about someone getting credit for a “kill” while you’re “helping your dying mother,” because it was so absurd and I genuinely can’t think of a more retarded comment I have ever read on this forum. Topping every bit of rage bait I have ever seen.

Of which there have been many.

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Please keep the conversation out of personal disputes but instead about the actual topic at hand. There’s no need to be disrespectful towards each other because you guys have different ideas or opinions. Agree to disagree is literally one of the first rules of the guidelines.

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Mentally abused? Hurt psychologically? How? Because someone got rightful credit for a kill? Feels like a stretch man.
You also keep saying “anti player” a lot when I really just see this helping those who got denied.
Here’s a breakdown of what I think would happen.
image

I’d love to hear your side of how this would go

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Add “wasted time” under You & Current system

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Fake kills on stat cards is not something I want, and I’m not even a competitive player.
Competitive players only want real frags on their stat cards.
And the wannabes want fake frags to portray themselves anywhere as good as Defyn when they aren’t.

As I said:

There is no game on this planet with your system and it is because psychologists discovered it causes unneeded stress long ago.

IF your system was a good idea not only would it be in literally any game, but people would be playing that game.
The planet has had 30 years to implement your idea which is far from new and didn’t because it’s worse.

I do appreciate your perspective here:

It’s a valuable perspective even if I think its wrong based on psychology.

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How does it cause stress? If the player is killing themselves purposefully specifically to deny rewards to another player they are doing it out of spite. It’s unsportsmanlike and should not be accepted.

Higher RP and SL during the match is not what we are discussing here, that’s moving the goalposts. We are talking specifically about people who willingly, with intent deny the kill to other players.

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You know how many players I’ve seen intentionally crash because I was behind them this year? 1, out of the hundreds that have crashed in-battle, only one did it intentionally.

You know how many I see per match? Less than one.
It’s almost exclusively people misjudging their turn rates.

Having a bad idea implemented because of less than 1% of instances, or worst case, absolutely worst case less than 3% of instances is a bad tactic.

Why spend 100+ man hours [potentially thousands] inventing the first ever proximity system put in any game period when you can just spend <1 hour and increase RP-SL per minute as well, without backlash.

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This has been an all day thing…

Kinda gonna side track here, but could the same system be used for tank’s?

An example I’ve experienced a few time’s was when an enemy player see’s me turning my turret towards them and they j out right before getting shot. (while within bout 10 ft).
Only problematic thing might be a player already looking at the enemy but eh. Tank grind’s to long as is.

Often people pancake to the ground during combat, even if it is unintentional.

All you are saying is that you refuse to get the kills you get from crashing people in fuel fights or maneuver kills, etc because of “irl” stuffs.

Nobody cares your irl in video game and you are just being bad person.

I do this … sadly there isn’t a good way to implement a punishment system or a reward system. I personally use Jing out to avoid CAS or being a light tank that is screwed.

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I have been noticing that the most ridiculous requests for changes in Air RB come from clueless tankers flooding Air RB without having an idea how to fly, fight and contribute to match results as they are almost exclusively on selfish grinding tours via base bombing and look for a cheap way to get more SL & RP for doing nothing.

No offense, but if you suck at Air RB it is not a “them” problem, it is a “you” problem.

  1. Asking for a participation reward (like being rewarded if an enemy crashes nearby) is strange enough as outside pure 1 vs 1s at prop BRs it is often impossible to determine who fired a missile which forced an enemy to dodge and subsequently to crash.

  2. Asking for a punishment of crashing players outside repair cost and eventually crew lock is fine for me if we would also punish plain stupid player action like stall climbing into enemies, crashing whilst strafing ground or losing matches despite playing 4 vs 1.

This sounds reasonable - but it has the inherent flaw that you try to connect wt and reality. These are 2 separate worlds.

Imho the only guys asking for “real” manoever kills should be the guys playing the niche mode Air SB - the rest is either playing Arcade modes like Air AB and Air RB and can’t refer to reality in the first place.

The design setup of Ground RB enforces intentional crashes to deny further SP for the enemy player; not hard to get this.

If you are able to develop a system able to differentiate between intentional and crashes by accident and consider also lang range (= 40-60 km away) AAM attacks which forces players to notch - make a suggestion.

Imho this comment nails it:

Same here - i don’t want to have rewards by just being alive and facing enemies with some issues.

A few days i received an important phone call and had to look up some documents, so i went into spectator mode before even spawning.
I came back 10 minutes later with a loss - but i got the 5.000 SL reward as sole survivor… without even spawning. Just embarrassing.

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Last time I tried, I got killed when I flew into the ground. ;-)

The game is clearly aware when a missile is fired your way, we know this due to the “missile evasion” text that shows up when you manage to get one off your tail. Some slight refinement upon that could work.
It’s just annoying when someone does this. Or simply decides to find out what dirt tastes like instead.
Sure, firing a missile off doesn’t take skill and all of that but it was his misplay and should take it on the chin instead of being petty.

The crashing one could simply be limited by distance. Keep it as it is unless someone is within… 2km let’s say? It’s just annoying getting on someone’s tail and they deny it like that, or making a plane pull for a shot that makes them slam into terrain.

It doesn’t happen every game obviously, but man is it tiresome when it does. Not game breaking or anything like that, just generally awful behavior that could be somewhat mitigated.

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It’s not like the rewards are gratuitous and the RP is negligible.

It was tested when proxy kill for J out was implemented, but then it was very quickly removed. I guess it was not aligned with Gajin game design.