Do I even need to explain the problem? Simulator games are unplayable because of this plague that is called First-spawn CAS that ONLY exists in Ground Simulator games.
This is a huge problem, because it doesn’t limit the number of players who can first spawn CAS. What happens next is that you have one team (or both teams) spawn more planes/helicopters than tanks, leaving barely any ground targets to engage, and the battle turns into a Ground Targets Simulator, rather than Ground Battle Simulator.
Incase it’s not clear why this is a huge problem:
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Current system allows players to ONLY play air, regardless of whether or not they have a ground unit in their lineup. Even if you don’t have a vehicle that is in the allowed vehicles list, all you have to do is to have any ground vehicle in the lineup to be allowed to participate in GSB games.) If they die, they can either jump into another plane or bring a backup, without even having to play a ground vehicle.
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First spawn CAS leaves less ground targets to engage for either teams, defeating the point of a “ground” battle. In many games I happened to be the only tanker in the game along with 3 more players, same on the enemy team (after I checked the replay). All 4 of us died to CAS immediately, and did so again after respawning.
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Following up on point number 2, first spawn CAS, especially in higher tiers where fast jets exist, catches tankers in their most vulnerable moment where they’re still moving into position or getting a capture. You don’t dare get a capture point, because within the next few seconds you’re gonna get a GBU, JDAM, AGM or dumb bomb on your head.
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Playing CAS in GSB, other than WW2 prop planes (to some extent), is a handheld experience. It doesn’t take a genius to fly in damping mode and use a targeting pod to drop guided or unguided ordnance on the battlefield, be it helicopter or plane.
Certain planes that have defensive gunners (such as the Tu-2, and almost all old prop bombers) can simply use the defensive gunner view to scout the entire battlefield and easily spot targets to bomb, defeating the entire point of forced cockpit view. -
In higher tiers, not even the most advanced SPAA can kill enemy CAS planes which is also an issue that Gaijin already acknowledged, but in GSB, the problem is much worse. No matter how many SPAA you have in the team, all the enemy has to do is to first spawn CAS, put a point of interest marker on the enemy spawn, go up, fire AGMs, go low, rearm, rinse and repeat. SPAAs can’t even reach that distance to engage them.
It’s the same deal with fire and forget helicopters like Eurocopter Tiger. They can just hide behind an obstacle, peek out, fire all AGMs and go back to rearm unharmed (literally that’s how I spaded the Tiger UHT). -
CAS Players don’t have to do anything to earn it, they can just jump into a plane/helicopter and farm the battlefield. It turns GSB into an event farmer for CAS players, because they get double the amount of score and rewards that a tanker would get from a kill, and you get so little reward and score for killing them.
Currently, GSB games are played like this:
8_2 and 8_2_2: spawn, try to get a capture, then get bombed by an enemy bomber with a bomb so large that can’t be dodged. Now this by itself isn’t a problem, the problem is that the bombing happens in the first minute of the game. In 8_2_2 it’s a worse problem because that’s the jet era, and Radarless SPAAs simply can’t keep up.
9_2: Hinds, Z-11s, BOs, Lahatuts, all of these can easily outrange and dodge gun SPAAs, as there are no guided SPAAs in this bracket, and guess what, you can spawn them twice considering how low their SP cost is.
10_2: Not only Gaijin didn’t fix the problems of this bracket, they decided to double down on making it worse with the introduction of MiG-27s, Phantoms and Su-22/17s. I have no idea what the snail was thinking when adding these planes to this bracket, because right now, you get mavericks and Kh-29s in your face before you make your way to the capture point. Not to mention the Z-19s, YAH-64 and AH-1Ws that are waiting there to jump on you with missiles that have 8 KM of range right from the start.
11_2: Probably the most unplayable bracket at the moment. Same problems as 10_2 just magintudes and magnitudes worse.
Ground Simulator Battles is probably the most fun and challenging game mode in the game, but it has become unplayable because of negligence. A lot of players don’t play simulator for this exact reason, no one likes to get an AGM or bomb in the face just moments after spawning. It doesn’t make for a fun experience, and it only gets fun when you’re lucky and you end up playing with a group of tankers unintruppted by first spawn CAS players.
My own suggestion is to have a separate spawn point system for all aircraft in the game. Whenever you get kills, you get aircraft spawn points, which you can use to spawn helis and planes (something similar to EC Naval, where you can’t spawn battleship from get go, and need to acquire a specific amount of spawn points). This will keep the same spawn system in GSB (3 tank spawn system) while allowing you to spawn air as a reward for good performance or at least after doing something.
But honestly at this point I’m open to any idea that will fix this disease.
Something needs to be done about this, Gaijin, Please, stop neglecting Ground SB and make the changes needed to make this game mode more playable, to attract more players to it.