Something needs to be done about "First Spawn CAS"

Yes! You don’t have to do anything to gather the spawn points needed to spawn those helicopters or planes. You can start with any kind of ordnance you want from get go, be it dumb bombs, JDAMs, GBUs, TV and IR fire and forget missiles (Mavericks, PARS 3, Kh-38MT, Hammers, Spikes).

I actually understand if someone does that instead of just playing Air sim, you simply get a lot more action in ground sim and it’s a target rich environment. Which indicates a bigger problem that the whole simulator battle system needs a rework, both air and ground.

Given my earlier remark on the setup barrier to swap from tank to plane (you go from mouse & keyboard to stick & throttle, some form of camera control and all that. Possible without and very much encouraged by me, but the undeniable disadvantage to not have rudder pedals and head tracking remains true). . .

I believe this is the best suggestion. It solves the issue between having two completely different control setups and the awkwardness of setting them up and not being able to use them for first spawn.

Just as a semi-off: I feel this is less “Fly around a giant map” and more “None of the lobbies are playable due to zomber spam during this time of day”. I hate small maps (I fly props), but I hate quiet lobbies where nobody communicates or coordinates and just suicides into runways far more.

Here’s another example of top tier first spawn CAS:


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Seriously? You think this is not a problem at all? There was only one target per player before every single one of us got blasted by a Kh-38MT. How is this even playable?

Update:

I beleve that if helicopters were introduced in AirSim players would play that with helicopter, ratter that GroundSim. There is no gamemod where you have to take full control over the helicopter than in GroundSim.

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ground assault