Some suggestions to make missile SPAA and CAS balanced

Now that many new air support features and munitions such as man-in-the-loop, anti-radiation missiles, new munitions like GBU-53 are added to the game, it is a good idea to give the SPAA a chance to counter such threats.
Here are some of the suggestions:

  • Make ammo resupply unlimited for SPAA in spawn: Aircrafts, specially helicopters can easily just launch all their bombs and missiles and safely return to the airfield to reload and do it all over again while SPAA only get an ammo box resupply that only has as much ammo as the SPAA has and after that, the player has to drive the vehicle to capture points which might not be possible if the enemy is present in the area. So making the ammo resupply at the spawn can help SPAA a lot.

  • Give ammo boxes extra ammo with every kill: Make it so the ammo boxes get extra missiles with each kill so for example one missile for each munition kill and two missiles for each vehicle kill and no it won’t be unbalanced as it takes time for the vehicles to resupply missiles from the ammo boxes and to make it balanced further, we can give it a maximum number of missiles allowed to prevent missiles stacking on top of each other.

  • Add buildings or trees in front of the spawns: We can add buildings or trees in front of the spawn and the radar vehicle drives out of spawn to scan the air and once the player feels like it is getting overwhelming and there are lots of missiles coming in, they can just drive the radar vehicle behind those buildings to act as cover.

  • Less valleys and mountains in the map: Aircrafts usually spawn in pretty high in the air, then just launch their missiles and bombs and dive behind mountains and into the valleys to dodge incoming missiles, Gaijin can remove those mountains and valleys so aircrafts remain visible on radar even when they get pretty low and close to the ground.

  • Add datalink between SPAA and friendly aircrafts: countering enemy CAS will be a lot easier if players can access a network shared between all friendly vehicles with a radar/IRST that have the datalink ability IRL. This way, even if the radar vehicle is destroyed and the launcher vehicles remain, the player wouldn’t be kicked out of the launcher vehicles too because the launchers can just use the data from other friendly radars whether ground based radars or airborne radars.

  • (This one might sound weird) Add radar stations and airborne early warning and control (AEW&C) vehicles: These stations and vehicles will be controlled by AI and help with the detection and targeting of enemy aircraft and munitions and to not make them unbalanced, enemy players can find and destroy them.

  • (I feel like this one is inevitable, but) Add more advanced SAM systems: Systems like the Patriot, S400 and S500, David’s sling, and other such systems to counter the CAS (but I don’t think they get added before 5th gen fighters).

no

no

gaijin map problem not only for cass

realistic mode, its in the name. suppose to like irl

idk

you said it dawg, data link with planes. no need more ai bullshit in RB

for a 30km x 30mk ground map ? yeah no the ssam present are already pushing the map limits. specialy the buk and the irst.

Instead of unlimited ammo for spaa i think its better just to limit the amount of time a plane/helicopter can resupply because if spaa were to be given unlimited ammo theres a high possibility that the spaa can just farm munition destruction but thats just my take

Why not the first two? Specially when enemies can launch 6 Kh-38ML while barely having taken off from the airfield and do it until the enemy SPAA runs out of missiles?

why not the other way ?
why not making airfield more away like 40km or removing heli pads and make the heli spawn at the main airfield like they do irl ?

There can be a cap to the amount of SL and RP gained from munitions per game.

doesn’t Kh-38ML have a range of like 70 km?
but removing the heli spawn makes them practically useless because the game will probably end before they get enough SP for missiles and reach the battlefield.

Well that’s just not fun isn’t it why would i even bother intercepting munition if i dont get any reward

ground launch ? no max is 20km and its subsonic by those range.

the whole point of heli no ? and having a spawn just behind a mountain isnt so realistic also

well if you don’t you get hit by those munitions and die.

Alright so have the airfields further away.
True about the helis but Gaijin has put way too many premium helicopters in game to nerf them this heavily and make people not interested in buying them anymore.

i think its the other way around. see due to the close spawn, spaa player always know where they gonna be. because they will always take the same path and since its close, no one try to go further.

but with the airfield spawn, each player will go on its way. some go right others go left. so the heli gameplay will become more realistic and might be even better with scares going up.

Would you like to fly all that distance on a10c
skeleto-skeleton
Every battle
Every sortie

yes. those we can rain hell on ground player need to live hell first.

I dont think a10c is even remotely close to raining hell on anything besides bots in test drive tbh.

cant say nothing since i dont play it.

Good for you then, that thing causes mental instability for me. Especially in 12.7 uptiers.

I think we should stop adding more powerful CAS options (maybe deleting/limiting some currently ingame) as well as some spaas. And so we keep the not so long average matches of AB/RB/Sim with its current sizes.

And put the new strong additions for SPAA and CAS in a newer gamemode with way bigger maps (likr Nuclear Escalation or Combined Arms).