Some suggestions to make missile SPAA and CAS balanced

If unlimited, it’s going to start spamming, so I think instead of unlimited, how about 2 full refills for the speific SPAA your using?

not the best idea sometimes, that what CAS loves

That will depends on where in real life

Sounds cool

Will really look foward it but we will need bigger maps.

First prove that 13.0 is the only BR in our game.

Why even use it? It is garbage in GRB, only good ins Air sim

What are these SAMS even supposed to do? Fire their missile only for them to do nothing since enemy jet is multipathing? Honestly, these SAMS would be quite useless if multipath remains same.

I agree somewhat, however, pure unlimited ammo would be way too unfair. A better solution imo would be to allow the ammo box to refill itself after a set time (1-2 minutes, maybe more) so SPAA can still run out, but don’t have to engage in a kamikaze run just to refill ammo on a capture point.

that would make things like IRIS-T completely and blatantly overpowered.

Bad idea.

I highly doubt those will be effective in war thunder’s environment.

A better idea would be just to include a larger playable area behind the spawn specifically for SPAAs to move around in, this way they aren’t free food for anyone spamming GNSS munitions on the funny tank icon on the minimap.

A final addition on my part: Nerf the absolute fuck out of LDIRCM

GiVe uSa MIM-104 pAtrIoT aND THaAD FoR NuKE ThUnDER AnD GrB lol

Just to suffer

Just add advance SAMs and current in-game spaa as AI covering the battlefield just like the way they cover battlefield in real life for example like in nuclear thunder same way these AI sames cover ground maps only Then it would be balanced or else CAS will always remain op