Some suggestions for Infantry

And not just tanks, IFV’s & APC’s too which would allow for the use of bigger maps. If we want to be really fun then let people use utility heli’s to transport squads.

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As a suggestion not on your list - infantry should have been folded into Ground RB’s maps instead of needing their own separate ones. Existing Ground RB maps would offer infantry a ton of space to move around in, and provided the buildings on existing maps were replaced with ones infantry could go inside (and tanks/bombs could demolish), it could help fix longstanding problems with Ground RB at large.

Namely, the fact that it favors city combat, which is practically suicide for tanks without infantry support. War Thunder would show people exactly why with infantry being able to get inside all the buildings and put a bazooka through a tank’s roof with relative ease.

A lot of infantry weapons also happen to use the same warhead types as several tank ammunitions which have been frankly neutered quite badly over the years, especially HEAT (what panzerfausts and bazookas are) and APCR (what anti-tank rifles are). Grenades of course are small bombs. To make all of those work well both against infantry, and to ensure infantry could defend themselves against tanks, this would demand a restorative buff of all those ammo types, which would help fix a ton of problematic tank BRs.

And then more broadly, War Thunder putting infantry on the existing tank maps would help set it apart from a lot of other shooters which use cramped maps.

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For sure another mode like lone wolfs from enlisted cause making 1 guy do everything doesn’t make sense at all or wouldn’t work right especially after they put in effort to rework the squad mechanics

Add subcaps for infantry (capable by vehicles as well and vice versa) on all maps you could have mixed battles GroundRB with infantry this would make heck of a game with vehicles finaly having a counter in the cities so no one holding an ngle would be safe and just how easy to kill is the infantry with HE shells from bradley etc this would make a nice gamemode

Edit a solider to have loitering munition or a bazooka/rpg/SPIKE yes spike portable launcher like IRL would make a lovely game

It would take a lot of time to re-design these maps, however, I really like the idea. You have the possibility of reinvigorating maps that we have basically been raised on when it comes to war thunder. You honestly could have the best of both worlds. Gaijin has put so much effort into redesigning them… why not at least test it out and see how the community responds?

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I thought a cool thing would be if a player had unlocked a top tier vehicle they could use that in custom battles in infantry mode, as an example if i would have a strv 122b+ in normal wt i could use that tank in infantry custom battles. Same for sep v2, then there is an actual reason to use TUSK ii.
Many people have grinded very much and it would be so fun if me and my friends could use our favorite vehicles in infantry custom battles against each other
Same for aircraft, if they would make maps bigger it would be awesome if we could use our favorite planes aswell!
(Mind this is only for custom battles as the current top tier vehicles would be very op in the normal mode)

It would also be cool if they added landmines that you could select and add to your loadout.

Not only that, but also in order to make infantry playable against tanks which are not locked behind dumb SP walls, HEAT postpen damage would need a substantial general buff, thereby making bazookas/panzerfausts/RPG-7s much more playable against tanks and also fix a metric ton of tank BRs which only sit as low as they do from HEAT postpen currently being terrible.

I disagree a lot of the time in this CBT I got one shot kills on tanks… infantry has the edge of being stealth enough and in building to get a top attack hitting the ammorack or from behind etc. buffin this would be too insane

Hmm, well if that’s the case, it shows just how appallingly bad HEAT(FS) postpen is from tank rounds if those have not been changed at all since infantry launched. Because surely a 5-inch-wide HEAT round should do a lot more damage than a man-portable RPG-7.

There’s still no news about how the battle rating system/ grind works other than some of the data mines showing how its guns that you research to unlock.

I suggest that gaijin can go deeper in a way which is very unique. Since infantry tech trees are gonna be divided by nations, I propose that gaijin adds infantry battalions which we must grind for, and each battalion unlocks specific divisions which you can play followed up by armored divisions which you can grind in as well. and as for weapons give each division their respective weapons and maybe more additional weapons ( which were historical) can be grinded and switched between

now yes gaijin probably wont go ahead with this and somehow if they do decide to the grind will only get longer.

BUT I feel like this makes more sense and is more historical than grinding specific weapons, and the thing with weapons is that the variety in each nation will be very limited and mostly be a copy paste of mostly dominant nations. Furthermore, I think that it would be an incredible showcase of each nation’s infantry battalions/regiments and divisions.

what do you all think?

I Honestly find that a mechanic like that would be very fun and also add some more function to cold war era APCs at low tier such as the PBV 301. I also agree that it would overall add some more function to utility helis so they aren’t forced into doing things they weren’t mainly designed to do.

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For (Don’t be afraid to add more classes of weapons)
What about mustard gas grenade
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Would you all be okay with police squads in game as a squad option?

Like SWAT or Anti-Terror Squads or the like? There are cool armored trucks and stuff. Or even special corporate private army groups?

would be useful for APCs with minimal weaponry to be able to be in game.
Maybe we would be able to get SWAT teams and stuff as well with there APC vehicles.


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If you ran out of spawns in RB during the test, were you forced to spectate? I’m curious. I think limited spawns are a terrible idea and will inevitably scare people away, this isn’t a round based shooter and shouldn’t feel like that in any way shape or form. Keeping it like Enlisted where you’d have to play with a different squad until the previous on regenerates is the best middle ground in my opinion.

forms of dirty fighting might be interesting in the form of strange weapons and tactics:
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buildable vision blockers like tire fires (Thermal vision has extreme difficulty seeing though it good for setting ambushes and in anti-FPV role also will harm a trooper if you try to run though it.)
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Rocket mortar


Russian push gun
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Hillbilly armor USA

Chemical Weapons

Riot Gas
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kamikaze APC an RC block buster two tons of TNT
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Also ground drones:

UnPlayblely Dark When HDR On As Ground Battle Mode Enlisted Never Happen Like This

Enlisted is only edited by gaijin, not developped by.

Can gaijin add Strike UCAV into CBT without missile for now?

As players can use the Strike UCAV to scout the building for the team using thermals. So the team can clear the building before the vehicle moving forward without being camp by players having RPG in the building.

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