Some suggestions for Infantry

Here are some of the suggestions and their explanations under them:

Remove AI controlled bots in squads

As someone who has played Enlisted for years, implementing this system is a bad idea and was already proven to be a bad idea in Enlisted, why transfer it to War Thunder? You have to either be babysitting the 20 IQ AI bots or straight up lead them to their deaths and give the enemy free points.

Replace the current spawn system that has a limited number of spawns

Contrary to my previous point that I criticized Enlisted, I think Enlisted’s system of unlimited spawns until one side runs out of tickets is a very good feature which should be used in War Thunder instead of AI bots.

Make the maps bigger and divide them in different sections

Map sizes in Enlisted are pretty good and another feature of Enlisted that I like is that in many of its game modes you don’t have access to all of the map at once and gradually go to the next section when you capture a point.

Add rally points

Rally points are another great feature in Enlisted and should also be added to War Thunder infantry and for those who haven’t played Enlisted, it is basically a structure you can build that let’s you and your teammates spawn on it so you don’t have to spawn all the way back in the spawn points and walk back to the middle of the map but with rally points you can instantly spawn wherever the rally point is built in.

Add the modular damage model to infantry as well

We already have it with vehicles, we can also give it to infantry as well like in Escape From Tarkov or Arena Breakout that players have different body parts and damage to each one affects the player accordingly (i.e. damage to legs makes walking slower, damage to hands makes aiming harder, etc).

Team killing should be enabled

Even in Enlisted’s Lone Fighters mode, damage to teammates is enabled and it makes the most sense to do so. Tanks and planes shouldn’t be able to shoot HE shells/drop bombs on capture points without any consideration and just wipe out the enemy and keep friendlies alive on the point. They should think twice before shooting and if there are also friendlies on the point, get penalties for it.

Don't be afraid to add more classes of weapons

Again, like in Enlisted, we should get mortars, flamethrowers, shotguns, LMGs, etc. However I believe that it will happen soon as Gaijin is in the right tacks with the addition of FPV drones and AT launchers.

Add environmental destruction

This is also missing in Enlisted so I’m not sure if it is too much of a work or Dagor Engine can’t model it yet but it would be cool to have destruction like in Battlefield or Delta Force. Should also be added to the normal game modes as well. a house shouldn’t be able to get directly hit with a 12000lb bomb and just shrug it off.

Let the crew get out of the vehicles

Crew members should be able to get out and get back in the vehicles and have historically accurate sidearms with themselves to defend themselves out of the vehicle like the M3 grease gun, M4 Carbine, PPSh-41, AKS-74U, etc.

Allow the construction of different structures on the map

I mentioned rally points earlier but that’s just one of the useful things we can use. things like ATGM launchers, small anti air stations either armed with guns or SAM, HMG nests, ammo boxes, etc can be very useful to be able to build.

So in conclusion Enlisted has a lot of good features we can use in War Thunder infantry like unlimited spawns, ability to build structures like rally points, ammo boxes, etc, allowing vehicle crew to get out and much more but Gaijin had to choose the worse feature of Enlisted and added AI controlled bots instead of all these things. Gaijin has to implement these features and remove the AI bots and limited spawns.
If you have any more suggestions, feel free to mention them.

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What is the current damage model anyway?

  • No-pen below 7.62 at chest (depending on armor)
  • Basic hp 0-100 with limited built in “healing” like in BF V (ww2 one)
  • 1 bullet headshot

i don’t think you can improve much, apart from maybe “degrading” armor, shooting off limbs or blood would not work with PG-13 of base game (maybe also get in trouble with chinese censors, i think they hate blood or smth)

Also they had better environment destruction at closed ground testing, so i think it is user hardware limited

If anything this mode highlites limitation of 16v16, imho it would have been wise to first playtest 32v32 in other modes in case ppl like chaos as much as i do, and then trying to implement Infantry as 16v16 is kinda small for “fun” fps and it not feeling like certain ‘extraction’ shooters and the end of the mach where you try to find ppl more than fight…

Well if someone’s hiding behind a car and you go prone and see their feet, you can continually hit the feet until his HP is drained and he is killed which doesn’t happen with vehicles. You can’t keep shooting a spot and drain enemy’s HP like it happens in WOT. Once a non vital body part is out, the enemy shouldn’t be able to keep hitting it until the target is dead. There have been numerous cases of soldiers stepping on a mine and losing their entire leg and still surviving. a modular damage model would prevent it, the same way hitting enemy’s track repeatedly doesn’t kill them in tanks.

Well to be honest Delta Force has a mobile version too and offers pretty good environmental destruction even on mobile devices so I say it is possible, Gaijin just has to lock in.

True. I wish they change the spawn limit and number of players in both teams to make it more like Battlefield.

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Would love to play full-sized ground rb maps in the infantry mode (as long as there are rally points, etc)

This is better left for a simulator mode if that is ever added

Yes! Using SAP shells to penetrate concrete walls and having them detonate on the other side will mean that infantry will have to actually prioritize knocking out enemy vehicles instead of just hiding behind a wall

Would make more sense for the infantry to be like battlefield, just 1 unit that the player controls. And well the battle could need like 20 vs 20 players (may vary for different map sizes). With this you also improve teamwork, medics reviving or healing, anti tank especialist, assault guy, etc.

Enlisted couldnt do this because of the low player base.

You know gaijin dont dev enlisted ?

[quote=“Promenak, post:3, topic:292978”]
There have been numerous cases of soldiers stepping on a mine and losing their entire leg and still surviving
[/quote]But obviously these unlucky ones will lose their combat effectiveness, whether it’s due to excessive blood loss or shock caused by pain. Soldiers like this should withdraw from the battle even if they are still alive

Adding armored cars has also been floating around for long. Tank crew getting out of vehicles doesn’t make much sense during combat.

True. I would also love it if some classic urban maps get their buildings redesigned to allow infantry to go into them. Maps like Abandoned town, Alaska, Middle east, etc.

Well to be honest the realistic mode can technically be considered simulator as it locks the vehicles to first person view only.

Very true.

Indeed. Also the AI bots put more load on the client/server and the computer has to calculate their moves which makes the game less optimized and laggy. Maybe the lag we saw in the live was because of all the AI bots in match.

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Many assets are shared between these two (or three if we count active matter as well). War Thunder gave Enlisted its vehicle damage and performance models and my guess is Darkflow didn’t start from scratch on desiging the infantry either and used the already available (albeit very primitive) infantry model there already was in War Thunder as test subjects and improved it. Gaijin had previously used Enlisted’s infantry models in active matter so it makes sense to use them in War Thunder too.

True indeed but my point is shooting 5 or 10 bullets to the feet won’t instantly kill the target like it currently does with War Thunder infantry. It should be like the vehicles, no matter how much you hit the non vital parts like tracks, gun barrel, machine gun, etc it won’t kill the vehicle.

Well the crew regularly abandon their vehicle if it is hit and about to be blown up, so might as well add it to War Thunder too.

I think you are forgetting the blood loss plus you can also faint from the pain.

I like bot squads. Maybe, they should remove arcade battles and add sim battles (without squads) instead.

Sure, but hopefully they wouldn’t just be infantry men. Tankers have their own equipment that’s very different. Also +1000 to making the maps not a focused squeeze, at least for realistic. Arcade can stay that way, but so far we’ve seen them repeat the same mistake as GB in this test.

A realistic infantry damage model should have both health bars an
Blood strips simulate the amount of blood loss that can lead to hemorrhagic shock in reality, while modules represent key organs that can instantly cause death, such as the brain and heartd modules

what do you suggest its like for make another game from zero, infantry its a new mode, not a new game, its a compliment to the traditional war machines.