This thread is to discuss ways to solve CAS issues WITHOUT removing the planes from the game mode completely - I am assuming here that gaijin doesn’t want to remove them, let’s leave it as that and discuss what could be changed while keeping the planes in the mode.
This is only a discussion thread and specific suggestions have to be posted in the suggestion section - I know that, but recently it is hard to actually get something new accepted and not removed, so lets start with this.
Issues and considered solutions:
- Planes are “free” and players keep crashing them to score kills:
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For planes to not be a “free” kamikaze drone, player should have to leave his tank first (counting as death) and use the plane as his own vehicle for the death/crash penalty to matter to him. It can be done by implementing one of the spawn systems from GFRB or Naval AB, where each has it’s advantages.
GFRB allows spawning of more than 3 ground vehicles which could be useful, and using it in AB would unify both modes in this aspect, while using the spawn system from Naval AB would be closer to GFAB and guarantee 3 spawns of ground vehicles. The guarantee of 3 spawns could be also hacked into the GFRB spawn system in various ways, so it’s not a must to have the one from Naval AB. -
Crashing the plane or getting killed before the bombs explode shouldn’t be rewarded with a kill from the bombs. This could be handled in a way that to get the points for a CAS kill, both plane and the vehicle on the ground (if the current Air Mission system remains) need to be alive for at least Artillery Radio Time for the kill to be confirmed. In other case, the score for the kill and/or damages is given back to the killed/damaged player, meaning that in case of other spawn systems, player can either re-spawn in vehicle after being killed, or he gets bonus points to spawning into the plane.
- It is too easy to score a kill with planes:
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Bomb drop/aiming sights/reticle should be removed from planes in GFAB, while the forced fuse time should remain. Bombers with dedicated bomb sights dropping bombs from high altitude would be taken care by faster planes spawning assuming the plane spawn system is changed from Air Mission.
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While getting shot at, the pilot would have reduced awareness as when covering behind the armour plate in front, which would effectively look like over-Gs darkening around and removal of markers for units that are underneath the plane wings-side. Player could still see them if the plane is turned upside to them, but it would make bombing them harder and easier for those vehicles to hit the plane.
- Planes are focusing easiest targets and not the ones that matter for the ground. I’m getting killed anyway by planes because there are tasks to win the match, so players use the planes regardless of not getting rewarded with points:
- Planes only get markers of vehicles that are scouted by light tanks. Players of non-marked vehicles getting damaged or killed will be granted the points for this action, to potentially take another vehicle or a plane.
I think this should cover most of the issues with CAS in GFAB.
Keep in mind that this thread assumes Tank Only mode is out of the question and we want to figure out what can be done without Tank Only Mode, and for discussing Tank Only mode please go somewhere else.