This. In fact I posted my take on ODL in this year planned improvements thread:
Talking about QOL improvements, they should rework backups. Most common scenario in my case for ODL (which I do a lot) is because I’m spading a vehicle and I have no others to spade at its BR. So my lineup consists only of that vehicle alone.
If they would give me two free additional respawns each game as they do for example with Israelian M-51 (starter vehicle of that tree), I wouldn’t ODL. They should charge repair costs every time the vehicle is destroyed, of course, and to prevent spamming of OP tanks (e.g KV-220) they could restrict this feature to non-spaded vehicles only. Besides, in doing so, they actually wouldn’t need to rework how current backups work at all, as they could be used for already spaded vehicles. It would be enough to add the free respawns mechanic for non-spaded ones and that’s it.
Last change on backups improved things a bit as now I can do one additional respawn in each game by using one of the many backups I’ve been stacking along the years, but that’s only one extra respawn per game and I’ll eventually ran out of them.
Single vehicle is the most efficient way for stock grinding. Otherwise, you will end up with tripling the grinding time before some of the new vehicles can functionally fight.
Good for you. But if you press tab from time to time you will notice a big inbalance in how ODLs spread over the two teams.
I play this game as a team-based game. This means I watch what my team does and try to fit my playstyle to it. So I notice what the team does and also I notice when the team is gone after five minutes.
I can send you alot of screenshots if you dont believe that it is a problem. A problem that - as I said - makes your effort to win useless, because the win is decided by random (which team has more one death leavers). And this is not what a game should be like.
There already is a reward for staying longer in the game. The skill bonus that is handed out for a bigger amount of kills should be motivating enough to stay in the game longer. Also the repair cost rework tried to do something about it.
I wonder how many things they should do to please players before they encourage them by other methods. I mean, I know what you mean: Positive motivation is better than negative motivation. And I would be happy if they found the one thing that ODLs seem to need to stop ODL-ing, but it looks like the list never ends.
There is no problem in a game where many players are dead, gone and out after two lives spent and often with no kills to show for it . Who cares about that when it happens? You? The team?
Why after nearly 12000 games would I need a screenshot of anything? I can see the game for wha it is ,no offence ,I exist in a world of good teams and bad with equal measure. I accept what comes ultimately be it a team consisting of level 100 vets or newbies, CAS or full up tier or no up tier. I have no other choice
The fact a few from each side bail early makes no odds as the side will be uneven after a couple of minutes anyway.
What ruins my game is trundling up to the battle front in an old slow WW2 vehicle and finding my teammates have arrived in fast cold war stuff and bagged 3 kills each before I arrive, or I line up a shot and somebody else takes it for me. I prefer the overdose of incoming enemies, makes for a better score and reward.
If I miss a win in one game, I will most likely get a win in the next one. If players want to leave let them. Others can join a game late.
After more than 22000 battles and after reading your words it seems to me that you dont really understand what I am talking about. I am not talking about “some” people leaving a match early. I am talking about matches in high tier were the majority of players leaves after one death.
And if you did not encounter those matches by now, good for you, but if you do one day I want to read how you do not see it as a problem.
It is not just a problem for the overall game experience. Its also a negative factor on boosters and wagers etc.
Point 1) You really believe people will learn the error of their ways? Or is it more probable they will find a way to keep doing the ODL, but finding a way to avoid the penalty?
Point 2) I also assume that the “gang” that believes ODL is their personal and sacred right would appear in force.
BTW…ODL is already punished, and there are a lot of “pros” that defend their right to do it. There was a change in map rotation that only affected ODLs…and they were very quick to appear here in forum complaining that that game was “completely broken” and
“unplayable”.
THIS^^ is actually a situation where ODL makes more sense to me. The costs op spawning and dying in top tier are a bit too high. I am against ODL by several reasons…but the cost of spawning on a second vehicle on a “apparently” bad game is something that makes me think twice…even if for a few seconds.
You nor Gaijin will not and cannot stop me or anyone else from committing ODL as much as we see fit.
If you think punishing us or trying to stop us will make a difference - It won’t. What will end up happening is abandonment of the game and the losing out on investment for Gaijin’s wallet.
Punish the people for leave is just the typical bad idea from Gaijin. You cant force people stay playing when the gameplay is extremly bad.
You really want player spwam more tanks/planes and dont leave early in the game?? simple start with:
-Improve the redward and progression.
-Improve balance and reduce the impact of P2W.
-Hire good map creators.
-Fix problems quick and improve the actual maps (all maps have hitboxes problems since years)
-Add a proper map rotation.
-Remove the ULQ (FGS we are in 2024 ULQ is not needed anymore)
-No more pathetic propaganda for certain nation.
For make the people stay more in battles the only way is improve the game and make it better when punishments you only obtain more hate and megative response from the community and right now is very high.
You don’t go out of your way to specify you solely mean top tier tier or near. This is a common issue on this forum where many players have a cut off limit and only play lower down and many players only play top. We all assume that others know what we mean.WW2 and top is almost like two different games.
Top tier has tier above it and this is a cause for concern for many with some people just below top tier only ever getting the up tier and those at top tier never getting untired because there is no tier above.
If you read this post you see the issue some players have with the creation of a two division game giving a top tier with no tier above as a reason for not doing the split.
So is this the same reason for such heavy ODL at top tier? It may seem a tenuous link but is it the answer? You might also link to the issue of CAS and Map size at top tier as well.
I do find that despite the forums fixation with keeping topics apart that many are actually related and cause the same issue and same symptom.
Full disclosure because I dont play a ton of ground or have near the experience of the others posting here, but isnt the mechanism to handle this already built in?
For the players with a limited line up due to premium purchasing you could account for that ahead of time in the queue and adjust the SP cost of tanks* for people in the match that have the sufficient vehicle count.
They are still at a disadvantage for having less allies holding important positions but have the option to fight longer.
I have just gotten to the higher tiers and believe me, it’s a downer seeing all of these players leave after just one death.
It ruins the game for everyone.
For the side with most ODL people, they don’t have a shot to win or get more XP. Most of the time they end up spawn camped.
For the side with the least ODL people, you win… sure, but you make far less XP because of the lack of opposition and you have to compete for kills.
My solution, and this extreme may be because I am new to the upper tiers and it’s pissed me off so much, is that when you leave while still having enough points to pull another Vehicle that you get 0xp and Silver for the fight. No rewards. No nothing. It was like you didn’t even do anything.
If you do it 3 times in a 24 hour period, then they should be suspended for 24 hours.
When you are that selfish of a person, there should be consequences.