Solution for 16v16

aren’t the “affected” you so call them people who have an opinion who disagree to something and they felt that they want to share it on these Forums?, or anything that doesn’t agree with gaijin’s decisions is Dwelling on things.

Also i wasn’t mad, i stated a fact.

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You’re talking of in game, and on other forums…

Those who are aggrieved will be more likely to mention they are on the regular, stay fixated on the issue, look for the issue to validate themselves and often wind themselves up enough they become beligerant and assumptive as to that being the sole reason they have an issue…

Very common confirmation bias and a problem we have on the forums here on the regular.

You being all upset enough to throw out the rat statement is literally an indication of it.

Splitting the gamemodes up will increase queue times. I’d rather them just revert to the old 12v12.

16v16 just does not work with how war thunder is designed, and how it is played. You can’t increase the map sizes because then you get the exact same gameplay, but with a longer wait.

To be honest, they actually could, and almost should.

32v32, bigger map, set spawns for 8 players to duel it out, and the final match mode would be to bring all the remaining players from that initial 8v8 segmented battle, together to duke it out.

Like an EC setup, but spread out and more directed via the objectives.

i still think 12v12 is too much, also the game avgerages 150k-250k daily man queue times won’t be that much. especially for modes like 8v8.

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Man you must be psychic as their solution isn’t even known, and you panicking about that has led to you making this thread…

Why make this thread if you weren’t concerned about the path they were going to take.

Seriously though, throwing that insult out is the same as your throw about the rat… Absolutely bad nonsense.

I can’t say anything about top tier, but 12v12 is a great balance below 10.7. 8v8 would be susceptible to 1–2 squads dominating a match.

Having 8v8 or 12v12 as an option would be nice, but neither should be the only option.

i don’t know why these forums exist if i shouldn’t make a suggestion for the devs to see and might take inspiration from.

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Well, this isn’t the suggestion section, and it’s likely you know that…

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The issue isn’t 16 vs 16. The issue is the current map sizes and layouts. Everyone is funneled straight into each other. And what @FlyingDoctor is trying to explain to the op. Which apparently he just doesn’t understand or want to understand. The people that are loudest are usually the ones that are unhappy. The ones that are happy are enjoying themselves and find no need to come on here to profess their enjoyment of something. That’s what he’s referring to as an echo chamber. The people complaining about it are only a small minority of the player base. Unfortunately it seems like a lot because they come on here to complain and that’s all you see. So you’re going to have to provide some proof other than whiny little forum posts about how they don’t like it. Because I for one enjoy 16 vs 16. Could it be improved, yes. But 16 vs 16 isn’t the issue.

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People will do that regardless of map sizes, it happens on EC maps, and any other maps. 16v16 just doesn’t work, people will all funnel into the middle of the map because it is where everyone is.

16v16 with the current 128x128 maps.
8v8 with the old delisted 60x60km maps.
4v4 with arcade maps.

i was actualy thinking that all of them could stay on the same map size that we have for 16v16, reason is for 4v4 we could see some BVR fights we barely saw since radar missiles were added, and not to mention better balancing be cause we might see some aircrafts Dominate in 4v4 be cause of their BVR capabilities compared to others we have in game.

i would like Delisted maps for 8v8 but idk about the size.

Yes, but this is because of the map layout. Meaning we all start directly in front of each other and we fly straight forward. Now I’m only referencing air RB because that’s what I play. (I will confess that I mainly play jets at this point so this could play out differently for props. But the thought that I’ve put into this is mainly geared toward jets.) But my solution to resolve this is as follows:

Big maps. 100x100 and 128x128.

Multiple Spawn locations. As of right now we all spawn in one spot. Just like ground RB give us multiple, ideally three. This will help stop the funneling effect that occurs in air RB matches.

This one’s a little more on the controversial side. But I think the game should start with air spawns for everyone. I think depending on what you’re flying should dictate the altitude you spawn at. Bombers with bomber altitude, interceptors with interceptor altitude, strike fighters with strike fighter altitude, and fighters with a fighter altitude. But I think everyone should start with an air spawn.

Hide the location of the enemy airfields. Just like carriers in Sim battles. They should not be known until you actually discover them and even then it shouldn’t be marked on the map. The only way to find the airfield is to follow someone back to it.

Random airfield spawn locations. Meaning that the airfield isn’t always going to be in the same location on the map. It can vary. Same with the auxiliary airfields.

Multiple bases for bombing. Just like the large maps already have. More than four bases is needed.

Multiple ground convoys and fixed ground target locations spread across the map. This will also help with the funneling effect.

Add ships and carriers back into air RB. There are multiple aircraft that have the ability to take out these ships and carriers. But those loadouts are completely worthless because I can’t tell you the last time I’ve seen a carrier or an actual ship in an air RB match.

Like with ground RB. Provide an option for night battles. I can’t tell you the last time I had a night battle in air RB. It has been years. Once you get to a certain BR, the radars are good enough for each team to find each other easily. Plus from what I’ve seen from night battles it’s not all that dark anymore anyways.

Diminish the amount of ticket loss when it comes to AI versus AI. I’m not sure what the number is. This is just hypothetical. Let’s say if a player destroys a pill box it takes 100 tickets off. But if an AI destroys the pill box, it only takes 25. This will help prevent the AI from dictating matches as much as they do now.

I know this is not a suggestion thread. This is just me putting out my thoughts. Maybe if hashed out a little better and if other people have suggestions and like this. I’ll put the effort into actually making a suggestion for it.

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I don’t think it will stop it entirely, but it could reduce it.

I agree completely, it sometimes feels like taking off is just a waste of time.

I agree with the rest of your ideas, they sound good.

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Thank you. I have put some time and effort into what I personally would like to see in air RB. But this is the first time I’ve actually put it out into the wild. So I appreciate your feedback.

Screenshot 2024-05-20 220153
Like i told you Simple search in these forums would do it all.

Btw thanks for flagging this Evidence Twice, if this was flagged again it’s U.

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Screenshot 2024-05-20 220153
this was the content of the flagged message Guys, he flagged it be cause he has the power to do so. just ignore people like him.

I didn’t flag anything, so you’re wrong on that front.

Again, nope… You’re wrong.

Like, I DID flag the content of this…

But it was because of the fact of what you actually said, not the evidence… If that ‘evidence’ was with that, then that’s your issue.

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